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When will Google shut down Stadia?

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Re: When will Google shut down Stadia?

#272
post #184

I feel that we are a little bit too hard on the big G on this one. They simply have their own inner startups, which they kill if product gains no traction. We should look at how many startups from YC die within 4 years and make the comparison. I might be wrong, but the ratio could be very similar. Still, Stadia will fail for sure ^^

Yes that is the problem. The inner startups. Some startup from YC fails, oh well they disappeared. But Google isn't willing to put the time and effort to get something to stick as much as it would be for a company that it was their sole effort. For them it is not much of a loss, they just spent some money and moved on. But they also spent their customers' money who purchased some cloud item that is now a brick, they spent developers' time (money) who committed to that platform and now have a 30 day sunset.

When you are a company that is as large as Google with a brand like Google, you don't want to be known to be making half baked marketing efforts, getting people on board and failing. Customers and developers then remember that and rightfully associate Google as a company that will gladly abandon you and cost you your money if it does not become big enough for Google to care (multi-billion). So Google cannot operate like a startup if they want to keep their reputation. A start-up would be very happy to have a low millions revenue but for Google that would be a rounding error and killed. So they need to make less bets, and put much more effort into getting their bets to the level that they can make acceptable money for Google while being mindful that killing a product does a lot more than lose Google the money invested.

Re: When will Google shut down Stadia?

#273

The criticism of Google Stadia and the defense of its concept in this thread are correct. There is a successful future in cloud gaming and nobody denies that. However, it's extremely likely to be delivered by a company with both the technical chops and industry chops, including a deep existing library. Google only has one of those, and they didn't even nail the technical side convincingly. Look toward Microsoft or So…

Disney+ has been out for less than two weeks, and like Apple TV$+-\mul\div\mod$, they're giving it away for peanuts or free to capture users.

We'll see how effective their respective libraries are at reducing churn when it comes time to pay the piper.

Re: When will Google shut down Stadia?

#274

"Google kills all their products" is a bit of an overused meme trotted out at any launch... But for Stadia it's a pretty legitimate concern, I'd say. The model where you're still "buying" the games ties you to the ongoing operation of the service much more strongly than in many of their services where an eventual migration might be a little painful, but it's still possible. The counterargument would be that they've d…

> The counterargument would be that they've deployed a ton of network capacity and GPU resources for cloud computing anyway, and so Stadia is just riding on those coattails... But it's certainly not a promising track record. Exactly, in fact, Stadia is really just a way for Google to subsidize their cloud GPU buildout. Do you think those expensive GPUs are sitting idle in the meantime? No way! They're crunching numbe…

That's...probably not true at this moment. They're using AMD GPUs, which generally support the sorts of workloads folks need, and AFAIK they haven't opened up support for AMD GPU spot instances to users.

The OpenCL ML ecosystem is really lacking at the moment.

Re: When will Google shut down Stadia?

#275

Earlier quoted context omitted.

That's actually a bad sign, as it shows how notable it is at Google when something like this is prevented... ️ Preventing Products from failing should be SOP.

It's bad that there are half forgotten systems but almost every sizable business that has been around for many years will have this. On mobile, but there's a famous story of a server that had been drywalled over and had been running just fine, unnoticed and unattended, for years. It's good to see that maintenance is rewarded at Google at least occasionally. I only ever hear that it is only new products that are rewar…

> On mobile, but there's a famous story of a server that had been drywalled over and had been running just fine, unnoticed and unattended, for years.

This one?

https://www.theregister.co.uk/2001/04/12/missing_novell_serv...

Re: When will Google shut down Stadia?

#278
post #221

I understand the cynicism of this community to Stadia but implore you all to think a little broader. Stadia is different, with this product Google is trying something really innovative. For one, the fact that Stadia actually costs money should be a signal of Google's long term ambition here. Yes, Fiber also cost money but was bogged down by the hell that is infrastructure development. Stadia will require a substantia…

> Stadia is different, with this product Google is trying something really innovative. Genuine question: What is innovative here? There are at least a dozen attempts at 'cloud gaming' that I'm aware of dating back about a decade.

Now you can play games at lower quality and higher latency than ever before, and pay Google for the privilege of renting them! Plus, Google can control what games you play! Innovation!

Re: When will Google shut down Stadia?

#279
post #3

Although Stadia might fail, I see cloud gaming (i.e. streaming A/V) as a revolution for multiplayer games. We can now have all kinds of complicated physics and particle engines, since all players are known to experience the exact same “world model”. It might help a lot with anti-cheat technology as well. It’s pretty exciting!

Modern multiplayer games already do the "world model" calculations on the server, with clients simply rendering the little data they have.

This is simply an incorrect statement. Even with a dedicated server, most games simply replay game logic with deterministic lock-step simulation based on ordered user input events. There's some exceptions, but (partial) state synchronization is tricky especially with complex physical interaction and complicates/limits game design with a huge amount of edge cases so it's not a wise choice unless you absolutely need to do this, like open-world or MMO games.

Re: When will Google shut down Stadia?

#280

Earlier quoted context omitted.

Glass cost money, more than 10x what this cost, and that was not a signal of their long term ambition. The problem with Stadia is that it costs money, the service costs a monthly fee, and on top of it you have to buy the games. What happens to those games if you stop paying the fee? If you stop using Stadia? If Google deprecates Stadia like many are worried. I'll tell you: you lose the game. If I, conversely, buy the…

Honestly, glass simply seems too early. We know that Apple is also working on AR glasses, even Intel came out with a AR glasses platform but quickly had to kill it because the market is simply not mature. I think Google is betting that cloud steaming is now viable and are going to put as much resources as possible to make it work. I am not doubting that there are issues with the product and concerns about Google, I o…

It’s not the market that wasn’t mature, it’s the technology/product —- although the latter is what you need to grow a market.

I love new technology and gadgets. I bought an Oculus DK2 and Vive and they were both mind blowing when I first tried them, although I don’t still use them. Trying Google Glass, on the other hand, was beyond underwhelming. Holo Lens and Magic Leap, while slightly better, were also extremely underwhelming. Other than niche industrial applications, these products are far far too early for any consumer product.

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