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When will Google shut down Stadia?

stadiacountdown.com

121–130 of 662 posts

Re: When will Google shut down Stadia?

#121
Cloud gaming is solution looking for a problem. It's not customer demand driven. Nobody want's cloud gaming (at least not yet).

They haven't shown anything compelling why this would be a game changer for end users.

The games are not more fun or unique than on any other platforms.

Any of the cloud arguments also hold for consoles or PCs on internet connected games.

I think the site may be a bit optimistic.

Re: When will Google shut down Stadia?

#122

Sorry, but pet peeve. Shutdown is not a verb. (should be "shut down") http://notaverb.com/shutdown

Sure it is. And I'd rather take it from Merriam-Webster than someone's belabored "notaverb.com" hobby horse. https://www.merriam-webster.com/dictionary/shutdown First known use of shut down as verb: 1779. If your issue is merely with the lack of a space, then it just seems petty to me, like getting technical about raincoat vs rain coat.

It's a very different thing from raincoat vs. rain coat. Those sort of combinations happen all the time, and either can be considered correct.

This is a whole class of words that are always two words when used as a verb, and one word when used as a noun. Setup/set up, login/log in, lookup/look up, checkout/check out, etc.

I guess you can claim it is petty, but to me it is like using the wrong "there". Especially bad in a title.

Re: When will Google shut down Stadia?

#123
Very surprised of general negative sentiment towards Stadia. Why is it like this? Because it's Google, the evil company?

Seriously, if any startup launched it in its current state, people would be cheering and blaming it on a new tech/new challenges. But cause it's a very big corporation with top talent it means that they have to release top quality product every time? What the hell...

I'm very excited about the project, although not really interested in it at the moment. I don't think its target audience is hardcore gamers, so why all of you are so over dramatic? Possibly, feeling happy that "real" gaming isn't going anywhere anytime soon?

Obviously, there are problems and challenges, but I'm pretty sure that sooner or later it will get better. That's what the MVP is for, isn't it?

Re: When will Google shut down Stadia?

#124

This makes me shed a solitary tear for Google Reader :'( And another solitary tear from the other eye for Google Inbox :,(

>And another solitary tear from the other eye for Google Inbox :,( To be fair, Gmail has been my primary email since early 2009 and I'd never even heard of Inbox until people on Leo Laporte's podcast started whining it was going away.

How is that being fair? Does you not having heard about it define what is a great product, and what is not?

Google Inbox was great. Intuitive, modern, snappy, a testbed for new features, and on the surface it seemed less monetized and ad-ridden than gmail.

I switched away from Google's email-clients as soon as Inbox died, also having used Gmail since as soon as I got an invite when it was more closed than today.

Re: When will Google shut down Stadia?

#125
post #71
post #21

Earlier quoted context omitted.

Hardcore gamers may not like it, but it's hard to argue against the observation that the overall trend everywhere is towards hosted services. Yes, there are some limitations imposed by physics but applications requiring specific high-performance local [client] hardware are going to be increasingly niche. (As, arguably, a lot of the most hardware-intensive gaming already is in the scheme of the population as a whole.)

Context matters. For gaming the main trend is move to mobile.

Agreed. Hence my comment that traditional gaming is already something of a niche.

Re: When will Google shut down Stadia?

#126
post #60

Earlier quoted context omitted.

I got my first promotion in Google for preventing a half-forgotten system from imploding.

That's actually a bad sign, as it shows how notable it is at Google when something like this is prevented... ️ Preventing Products from failing should be SOP.

It's bad that there are half forgotten systems but almost every sizable business that has been around for many years will have this. On mobile, but there's a famous story of a server that had been drywalled over and had been running just fine, unnoticed and unattended, for years.

It's good to see that maintenance is rewarded at Google at least occasionally. I only ever hear that it is only new products that are rewarded. And I notice new people piling on to issues in their product trackers that I've been following for years.

Re: When will Google shut down Stadia?

#127
post #3

Although Stadia might fail, I see cloud gaming (i.e. streaming A/V) as a revolution for multiplayer games. We can now have all kinds of complicated physics and particle engines, since all players are known to experience the exact same “world model”. It might help a lot with anti-cheat technology as well. It’s pretty exciting!

Modern multiplayer games already do the "world model" calculations on the server, with clients simply rendering the little data they have.

Yep, definitely not new tech. (You probably know this next bit, but just for anyone scrolling by).

Having your server verify every action is the only way to prevent hackers from simply sending a packet that says "I got a headshot on that guy". Instead the server replays through all their actions. You never say you got a headshot, you just say when you clicked and the server figures out if you hit.

And because like you mention, clients only receive gameplay data and not the fully rendered screen, this allows clients to do things like interpolate the (delayed) server data with their own realtime input elements. Otherwise every single action you take would be delayed by whatever your latency is, and every other player's actions would be delayed by a similar amount. Instead, it appears seamless until your latency gets so bad that you just begin teleporting between positions because the server can't track you well enough (often called multiplayer rubber-banding).

Instead (well designed) game servers run their own authoritative version of the game world and track each player's latency, and use that to replay the previous few ticks of the game when an input comes in from any player. So if you have a 100ms ping, and press "W" to walk forward, when the server receives your forward input it treats it as if you have been moving for 100ms already.

Basically, saying every player shares the world model is incorrect unless you can set them all to the same latency.

https://developer.valvesoftware.com/wiki/Lag_compensation

https://developer.valvesoftware.com/wiki/Latency_Compensatin...

Edit: additional source, these gafferongames articles are a bit old (2004) but still extremely relevant.

https://gafferongames.com/post/networked_physics_2004/

https://gafferongames.com/post/what_every_programmer_needs_t...

Re: When will Google shut down Stadia?

#128
post #110
post #38

What is going on with Google? I used to think Google had the best product team in the world. In some ways I thought they defined what modern product management is/was. Now I have no clue what they are thinking with their product launches as of late. All of their products (and marketing) invoke this conservative, risk-adverse blandness that tries to appeal to everyone and in turn appeals to no one.

A "product" is something people pay for. Nobody pays directly for Gmail or Youtube, or most of Google's well known "products". That fundamentally distorts their incentive to develop and release improvements according to what the customer wants, because customer satisfaction or loyalty isn't the KPI, it's the growth rate of new customers. Get them through the door by any means necessary and suck up all their data. If…

A lot of people pay directly for Gmail in the form of Google Apps for business.

YouTube also launched a subscription model, although I have no idea if the number of paying users is relevant

Re: When will Google shut down Stadia?

#129
post #56

Earlier quoted context omitted.

What?

Google has a vested interest in reading your email. Google lets users think that setting up a mail server is difficult, that email is a dead end communication medium compared to walled gardens, and that phishing is difficult to combat effectively.

FWIW though, setting up a mail server is difficult. Setting up a mail client with reasonable spam filtering to make email usable is also difficult. Compare the list of steps on either of those tasks to the list for getting email via Gmail: "1) Sign up to a Google account, 2) visit gmail.com"; it's obvious almost all users are going to do the latter (or its equivalent at a Google competitor).

Re: When will Google shut down Stadia?

#130

This makes me shed a solitary tear for Google Reader :'( And another solitary tear from the other eye for Google Inbox :,(

>And another solitary tear from the other eye for Google Inbox :,( To be fair, Gmail has been my primary email since early 2009 and I'd never even heard of Inbox until people on Leo Laporte's podcast started whining it was going away.

I got some ad on Gmail for Android, back in the days and tried it for a week or so.

Couldn't figure out how it was better than the stuff I already used and switched back to the regular Gmail client again.

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