I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I want to play Red Dead Redemption 2, the cheapest way to do that as I don't have a console nor an expensive computer is Stadia. And when I will want to play Cyberpunk 2077, Stadia will be the ch…
> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…
"Google Stadia is not a product that exists because people want it"
571–580 of 698 posts
Re: "Google Stadia is not a product that exists because people want it"
#572I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I want to play Red Dead Redemption 2, the cheapest way to do that as I don't have a console nor an expensive computer is Stadia. And when I will want to play Cyberpunk 2077, Stadia will be the ch…
> I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I disagree that the reviewers lacked long term vision. Nearly all of seem to have been burned by the promise of videogame streaming before, and the current state of Stadia only inspires cautiou…
Re: "Google Stadia is not a product that exists because people want it"
#573I think if the Stadia experience works(technically speaking) it might just be the "new way" and make the "old way" well feel old !
Like Uber(the concept not the cmpy). Prev I had to look up a taxi's company number... phone them and tried to tell a person what my address is (keep in mind in my country we have 11 official languages, can you imagine the accents and trying to correctly spell your address over the phone), after that I have to phone them a few times to ask "Where are you" etc...
I hope cloud gaming will be the new thing ! I can't keep up buying graphics cards and lugging my desktop to my gf's house.
Google please make Stadia work !!
Re: "Google Stadia is not a product that exists because people want it"
#574Re: "Google Stadia is not a product that exists because people want it"
#575Earlier quoted context omitted.
> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…
Okay but why? When you walk out of a movie theater you don't have anything. Was it still a good movie? Maybe longevity is overrated? If you play a game for a month or two and enjoyed it, it's worth the price. Rental services make this explicit.
If you tend towards single-player, story-based games, like Red Dead etc., then maybe playing through it once and moving on is enough for you. Then again, maybe you'll want to come back to it in 3, 4, 5 years, and hopefully you'll be able to with Stadia, but with a disc/download you definitely should be able to.
On the other hand, if you play multiplayer, "live-service" games, as many are pushing to be these days, then you're already at the mercy of the dev/publisher to keep supporting the game so you can play it in the future. In that case, it become a question of who will give up support first, Google or the developer?
In either case, I think the Xbox Pass-style "all-you-can-eat" model is a better solution. No big, upfront cost for any single game, and you can still go back to something older, as long as it remains supported.
Re: "Google Stadia is not a product that exists because people want it"
#576Earlier quoted context omitted.
I feel like they're giving a free fighting game because they understand their market. The biggest worry people have before they try it is latency, but almost everyone that's sat down to play it so far has talked about how it feels nearly indistinguishable from a console latency-wise. A game that demands low latency (like a fighting game) is a great way to demo how noticable (or not) the latency is on your setup befor…
> but almost everyone that's sat down to play it so far has talked about how it feels nearly indistinguishable from a console latency-wise. Nearly every review I've seen mentions that there's just enough latency for it to not feel good, with some visual stuttering occasionally.
Mine gets here tomorrow though, so I guess I'll wait and see for myself.
Re: "Google Stadia is not a product that exists because people want it"
#577Re: "Google Stadia is not a product that exists because people want it"
#578Earlier quoted context omitted.
I run Linux and LineageOS because I care about controlling my computers and data. But I don't care about games. They're games. They're not important. They're not art worth preserving. It's just a little entertainment. A risk of "losing" a game that I would probably not play again anyway is a perfectly reasonable trade-off for a hassle free gaming experience.
I'm sure a lot of people feel the same as you, but I very much disagree. If games aren't art worth preserving, then neither is television, movies, music, etc. I don't see how one can claim those mediums are art but games are somehow not.
They're not, unless you're willing to pay extra for them to be.
Netflix is not preservable, DVDs are.
Spotify is not preservable, CDs/MP3s are.
Most of the stuff we watch/listen to is on non-preservable media, and for the most part, we don't care.
If you really love a certain movie or song/album, you will buy it separately. Why not the same with games?
Re: "Google Stadia is not a product that exists because people want it"
#579Earlier quoted context omitted.
Is download time a significant factor for people with the types of connections that will have a good experience on Stadia? It’s my understanding that downloading a large game in a timely fashion and streaming it are both bandwidth-intensive. As for “terabyte-sized games” are there any of those on the market, or even on the horizon? At some point it’s either outside of the budget of most games to produce that many ass…
We're not at terabyte yet, but 80-100gb is becoming increasingly common. Even the crash remakes are coming in at 30gb, and that wasn't that High budget a title.
Re: "Google Stadia is not a product that exists because people want it"
#580Earlier quoted context omitted.
Okay but why? When you walk out of a movie theater you don't have anything. Was it still a good movie? Maybe longevity is overrated? If you play a game for a month or two and enjoyed it, it's worth the price. Rental services make this explicit.
This is actually the perfect comparison. I can still watch movies from the 1950s on various media. Good luck playing a Stadia exclusive in 2090 in any format. Treating games like a disposable commodity is short-sighted and undermines any claim the medium might have to being an art form.