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"Google Stadia is not a product that exists because people want it"

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Re: "Google Stadia is not a product that exists because people want it"

#493
post #486

Earlier quoted context omitted.

"Same price" if you already have a solid computer with a multi-hundred-dollar GPU.

You don't need a "multi-hundred-dollar GPU" to play modern games. I built my first computer 15 years ago for $500 using a $120 GPU. 10 years ago I upgraded it with a $120 GPU. 4 years ago I upgraded that with a $120 GPU. It should support VR, but I imagine when that tech has matured I'll want to pick up another $120 GPU.

> You don't need a "multi-hundred-dollar GPU" to play modern games.

If you want the equivalent visual quality of the service, I don't think a 4 year old $120 GPU is enough. Maybe you don't care about the game settings, but I was going for apples to apples.

Re: "Google Stadia is not a product that exists because people want it"

#494

Earlier quoted context omitted.

Maybe you don't view video games as being "as nutritious" as your personal preferred forms of entertainment, but that doesn't make those preferences universal. I've brought handheld gaming devices on virtually every trip I've made in the past decade, whether for work or pleasure, and I doubt I'm an outlier.

I know people that bring cigarettes to every trip they've had in more than 10 years. Doesn't make it right either. Always having to rely on video games and the internet is a problem. You seriously can't mature through being alone in your own thoughts? People gladly, even smugly, say I'm a bad guy because on the weekends I treat myself to a cigar. Yea, I know it's bad and I don't push that habit off as some glorious t…

Why do you bring books and movies then? "You seriously can't mature through being alone in your own thoughts?"

Re: "Google Stadia is not a product that exists because people want it"

#495

Earlier quoted context omitted.

>all the negative reviews of Stadia are by people who already have console/gaming PCs. I think most people who like playing video games would have some sort of video game playing hardware, yes. So, they might have opinions on what a good gaming experience is. And, if they have issues with Stadia (incl latency, graphical fidelity, and library), then it might be coming from an informed place.

> I think most people who like playing video games would have some sort of video game playing hardware, yes. I disagree, in this age of phones/tablets, I'm pretty sure total amount of time played on these devices is greater than consoles/PCs. That said, I don't need 4K HDR 60fps The fact is that Stadia makes it possible to play games on devices where it previously was impossible is pretty compelling. (even if it's at…

>The fact is that Stadia makes it possible to play games on devices where it previously was impossible is pretty compelling. (even if it's at 720p).

It makes it possible to play modern AAA games on devices where it previously was impossible.

That's a dramatic difference. There are plenty of incredible gaming experiences you can have on low-powered hardware, without needing a clunky streaming-as-a-service infrastructure to back them up. They just won't be the latest FIFA/Elder Scrolls/Call of Battlefield: Modern Duty.

Honestly, I tend to think that having environments that don't have full fat AAA games available is good for the gaming market as a whole. It opens up markets for indie developers and new formats. I'm thinking of the Wii and Switch for comparison-- if they had been built with the same spec hardware as their competitors, they would have been flooded with ports of the big multi-platform franchises, rather than the unique experiences they're known for.

Sonme of my favourite gaming experiences include playing Zangband on an already-obsolete Pentium II in 2003, and Cave Story on a pre-Atom netbook starring a 900MHz Celeron-M.

Re: "Google Stadia is not a product that exists because people want it"

#496

Earlier quoted context omitted.

> I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. Maybe it's because most reviewer are jaded because it's industry standard for gaming companies to promise the world and deliver on only a small part of that. In general when a gaming company says "and we're going to do..." that's generally qualified with "if there's enough user adoption and demand". To believe in Stadia…

to believe in stadia, you need to engage in magical thinking that allows you to believe that google has somehow managed to solve network latency and america's laughable internet infrastructure and just forgot to tell everyone.

I mean... Google has metrics, presumably. They can measure these things. They know what proportion of their traffic has adequate bandwidth and latency for their services.

Re: "Google Stadia is not a product that exists because people want it"

#497
post #472

Earlier quoted context omitted.

Why not play Hearthstone or similar games on MBP? They need to invent new class of games: latency-tolerant, but graphically intensive. Photorealistic turn-based massively multiplayer games?

Most JRPGs would fit the bill, especially the turn-based combat ones.

Huh? Most modern JRPGs are action based nowadays. The days of turn based are mostly over.

Re: "Google Stadia is not a product that exists because people want it"

#498

"Gamers" don't want Stadia. And all the negative reviews of Stadia are by people who already have console/gaming PCs. It's targeted for those that don't have either, like me. I carry my Pixelbook everywhere and would be nice to play games on it. I don't want another device to carry around and don't have the time or patience to wait for patches/updates or the ridiculous storage requirements games have nowadays. The on…

I'm seeing this a lot and don't understand... where the hell are you people travelling where bringing a console/game system is a concern? I travel for work or for vacation. If for work, I'm there hitting "Spit money out for me" at an ATM. Not gaming. I'm not home so I can make much better money in a short timespan to enjoy home time more. End of days is visiting restaurants/bars and either socializing or schmoozing c…

> I get it, everyone vacations differently. But playing video games while out on vacation is like bringing a Subway sandwich to a 3-star steakhouse restaurant. You are there to not-home.

You say you get it, but...

I like home. When I'm on vacation, I mostly staycation, because that's the time I'm not out seeing people and doing activities to perform "happy" and "fun".

> I'm not home so I can make much better money in a short timespan

I'm not sure business travel is the same for everyone, either...

I often take my personal laptop (as well as my corp laptop) on business travel, and if I were a gamer, I could totally see bringing a game system. It's not like my salary is higher when I'm traveling, so after the purpose-of-trip all-day meetings and catching up in the hotel on the normal work that still has to be done after that, I typically just want to veg for a couple hours before sleep.

Re: "Google Stadia is not a product that exists because people want it"

#499
post #275

Earlier quoted context omitted.

Amazon is a bad fit for this use case. Amazon's value proposition is: "you are making money, pay us a big chunk of it and we will help you scale up with less effort and fewer staff. It doesn't seem surprising to me that making a cloud gaming service would necessitate assembling your own servers. Games just have different hardware requirements to everything else, it's well known that "pro" graphics cards are not meant…

Not Op, but they specifically said the using a colocation (i.e. setting up your own servers) was not helpful in keeping down costs.

I know but I find it hard to believe that Colo provides no benefit. I'm guessing a large part of their AWS bill would be bandwidth since this kind of a pathological use case for AWS (streaming individual video with no possibility to use CDN).

Re: "Google Stadia is not a product that exists because people want it"

#500
post #472

Earlier quoted context omitted.

Most JRPGs would fit the bill, especially the turn-based combat ones.

Huh? Most modern JRPGs are action based nowadays. The days of turn based are mostly over.

A lot of older games are being re-released so they shouldn't be ignored, and even action based ones often have internal cooldowns and timers for a pseudo turn-based system.

I mean Persona 5 was a pretty big game that AFAIK has turn based combat. It would be nice to stream since I won't own a Playstation any time soon.

Regardless, they are definitely less latency intensive than FPS or other genres.

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