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"Google Stadia is not a product that exists because people want it"

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Re: "Google Stadia is not a product that exists because people want it"

#442

"Gamers" don't want Stadia. And all the negative reviews of Stadia are by people who already have console/gaming PCs. It's targeted for those that don't have either, like me. I carry my Pixelbook everywhere and would be nice to play games on it. I don't want another device to carry around and don't have the time or patience to wait for patches/updates or the ridiculous storage requirements games have nowadays. The on…

I'm seeing this a lot and don't understand... where the hell are you people travelling where bringing a console/game system is a concern? I travel for work or for vacation. If for work, I'm there hitting "Spit money out for me" at an ATM. Not gaming. I'm not home so I can make much better money in a short timespan to enjoy home time more. End of days is visiting restaurants/bars and either socializing or schmoozing c…

When I traveled for work as a consultant, I would check the XBox more than a few times. Being alone in Sioux Falls, SD in the dead of winter leaves little to do outside the hotel.

If you need a comparison, the mobility of the Nintendo Switch is analogous, except needing an internet connection and rendering triple A games.

Re: "Google Stadia is not a product that exists because people want it"

#443

I'm a lifelong gamer (since 1996), currently have PC that only has weak integrated GPU so I cant play much, but super speedy 500mbs fiber internet connection and 80mbs LTE on the phone. I look like ideal Stadia client, right? Well, no. I'm not interested in slightest, I'm waiting passionately for PS5. Current internet technology (latency) is not enough to make cloud gaming possible, you can instantly feel this 140+ m…

The interesting part is it could've worked if Google actually understood gaming. The PS4's remote play capability is more than usable for most games. That pretty much relies on your own uplink speed and hops over residential internet hosted on underpowered hardware.

Google is one of the few companies that could've had enough data centers geographically spread out enough where most people's latency is tolerable and game selection is curated to not be latency sensitive.

But instead they completely flub both the technical implementation and the pricing model.

Re: "Google Stadia is not a product that exists because people want it"

#444
post #420
post #175

Earlier quoted context omitted.

Yes, i am biased against losing control over my computer and the games and software i can run on it and mess around with (be it modding, programing, custom patches or whatever). And i do see it through the potential of things going bad because if things go perfect then everything is fine. I focus on the bad side because i do not want the bad things to happen and i see the bad things way worse than the good things.

I run Linux and LineageOS because I care about controlling my computers and data. But I don't care about games. They're games. They're not important. They're not art worth preserving. It's just a little entertainment. A risk of "losing" a game that I would probably not play again anyway is a perfectly reasonable trade-off for a hassle free gaming experience.

I'm sure a lot of people feel the same as you, but I very much disagree.

If games aren't art worth preserving, then neither is television, movies, music, etc. I don't see how one can claim those mediums are art but games are somehow not.

Re: "Google Stadia is not a product that exists because people want it"

#445

Earlier quoted context omitted.

The US is not the world. The average person in parts of Europe and Asia has a much better internet connection.

In Germany I have 8 Mbit/s

That's not the problem. You can have a "watchable" [0] video stream with 1mbit/s.

Re: "Google Stadia is not a product that exists because people want it"

#446
>I do see two fighting games and two rhythm games (latency hell!)

Fighting games benefit greatly from low latency, but rhythm games do not. The important thing with rhythm games is consistent latency, and that can be achieved by adding artificial latency when network latency is low. You can adjust the input timing windows forward or backward to match the latency, and many rhythm games already allow that. High latency like you might get with Stadia will make the feedback the game gives you harder to associate with your performance, but when you're playing well you're primarily paying attention to the input cues, so the game is still perfectly fun and playable.

Re: "Google Stadia is not a product that exists because people want it"

#447
It seems like stadia or something similar would be perfect for simulation games that are often CPU limited and could be pretty latency tolerant. Would love to play Factorio on a stadia like service. Reaction times are not important and frame rate is usually limited by cpu

Re: "Google Stadia is not a product that exists because people want it"

#448

Earlier quoted context omitted.

Their cloud offerings are a distant third to Microsoft and Amazon and support - especially enterprise support - is legendarily bad.

Hmm, for the retail options? Or the premium options? We were a nine-fig customer and it was quite nice.

You don’t have to be a “9 figure customer” to get great live support from AWS. It’s 10% of your bill (declining over certain thresholds) with a minimum of $100/month.

Re: "Google Stadia is not a product that exists because people want it"

#449

Stadia to me may not be ready yet, but I have no doubt in the future this is how we will be gaming. Once bandwidth is ubiquitous enough to stream 4K games at 60 FPS without having to INSTALL anything or even OWN A GAMING PC/CONSOLE, this is a no brainer. Why shell out for a new 2080TI card when you can just pay another month to Stadia and let them handle all the hardware to run Red Dead Redemption 2 at 4k 60 FPS? No…

What you're saying makes sense, but > No downloading a 150 GB game, no patching, no constant hardware upgrading, no having to go back in your catalog and reinstall everything if you get a new system. Downloads and updates also speed up as bandwidth improves.

Download sizes also grow as graphics hardware and thus asset quality improves. 4k 60fps stream will consume same bandwidth regardless of a game size.

Re: "Google Stadia is not a product that exists because people want it"

#450

I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I want to play Red Dead Redemption 2, the cheapest way to do that as I don't have a console nor an expensive computer is Stadia. And when I will want to play Cyberpunk 2077, Stadia will be the ch…

> I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I disagree that the reviewers lacked long term vision. Nearly all of seem to have been burned by the promise of videogame streaming before, and the current state of Stadia only inspires cautiou…

Its not identical to a game stream but don't pretend Google doesn't already have the biggest video stream service in YouTube. There are clearly arguments to be made that Google is in a unique position.
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