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"Google Stadia is not a product that exists because people want it"

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Re: "Google Stadia is not a product that exists because people want it"

#321
post #171
post #114

Earlier quoted context omitted.

> Stadia costs $129 with no games No, stadia founder’s edition costs $129. The regular 1080p stadia is free

Right now, $130 is the only edition. I think the one you're talking about comes out next year.

We're talking about the fundamental value of the product, so the normal price matters a lot more than the preorder price.

Re: "Google Stadia is not a product that exists because people want it"

#322

"Gamers" don't want Stadia. And all the negative reviews of Stadia are by people who already have console/gaming PCs. It's targeted for those that don't have either, like me. I carry my Pixelbook everywhere and would be nice to play games on it. I don't want another device to carry around and don't have the time or patience to wait for patches/updates or the ridiculous storage requirements games have nowadays. The on…

If this is true, I'm genuinely curious to see how big the cross section is of people who don't have a gaming-capable PC nor console and people who are willing to pay full value for AAA games.

Re: "Google Stadia is not a product that exists because people want it"

#323
I genuinely just don't see how Google can possibly compete with the gaming catalogs of Microsoft and Sony. Microsoft is already testing xCloud with some positive (and negative) comments. Sony just signed a cloud deal with Microsoft to do better game streaming...I just don't see how Google competes. And given Google's track record in killing products before they can get off the ground, I don't know why users would invest in it.

Re: "Google Stadia is not a product that exists because people want it"

#324

Earlier quoted context omitted.

I suppose the importance of "lost when the project closes" depends on the lifespan of the project. Every Flash/Shockwave browser game is becoming increasingly hard to play. Games for ancient Windows versions can be devilishly hard to get running, and games for PowerPC Macs are all but impossible. Emulation is flaky and incomplete for console games of all kinds. When it comes to something like a music library, "buy do…

> Every Flash/Shockwave browser game is becoming increasingly hard to play. If you have the actual .swf file, you can run the game in Flash Projector, easy! > Games for ancient Windows versions can be devilishly hard to get running What doesn't work in Virtualbox? Luckily, games from the 90's generally don't need GPU acceleration. I'm also continuously amazed by how much just works in modern Windows. > games for Powe…

http://bluemaxima.org/flashpoint

This is an excellent effort to preserve old browser plugin games.

Re: "Google Stadia is not a product that exists because people want it"

#325

Earlier quoted context omitted.

Good luck finding public WiFi with sufficient bandwidth and latency to let you play Stadia out and about...

I guess I should have clarified. My only devices are a Pixelbook and my work MBP - no desktop. Playing at home (or work) are totally fine for me. Playing games like Hearthstone (where latency isn't breaking factor) is fine with me as well.

FWIW Hearthstone calibre games are already playable on any moderately recent smartphone. Not much gain from Stadia in that regard.

Re: "Google Stadia is not a product that exists because people want it"

#326
post #221

Earlier quoted context omitted.

Okay but why? When you walk out of a movie theater you don't have anything. Was it still a good movie? Maybe longevity is overrated? If you play a game for a month or two and enjoyed it, it's worth the price. Rental services make this explicit.

Games are not movies though many making this connection is probably why many games are awful nowadays as they try to be something they are not. It doesn't surprise me that executives who have no idea about gaming see flashy graphics and associate them with movies. Longevity is certainly not overrated, at least for me. Just yesterday i was playing Morrowind, a game released almost two decades ago and a few months befo…

What percentage of your games do you play more than a year after purchase?

If you could have rented most of your games at a lower price, and then bought the ones you really liked on sale, would you have paid more money total?

Re: "Google Stadia is not a product that exists because people want it"

#327

Stadia to me may not be ready yet, but I have no doubt in the future this is how we will be gaming. Once bandwidth is ubiquitous enough to stream 4K games at 60 FPS without having to INSTALL anything or even OWN A GAMING PC/CONSOLE, this is a no brainer. Why shell out for a new 2080TI card when you can just pay another month to Stadia and let them handle all the hardware to run Red Dead Redemption 2 at 4k 60 FPS? No…

The 4k 60 fps bw requirement is just 35 Mbps, is there really catching up to do unless we're talking about mobile hotspots? Netflix 4k is 25 Mbps.

In Germany I have 8 Mbps DSL

Re: "Google Stadia is not a product that exists because people want it"

#328
post #41

As a consumer and a developer I don't really want Stadia to succeed because of the shift it represents in terms of ownership of media, as well as hack-ability of games. In general I want to have games locally so I can do whatever I want with them. However, as an industry observer, it's hard to imagine that something like Stadia doesn't have the potential to be a huge success if they really could deliver on promise. W…

I agree. Right now the focus is on new capabilities this can bring, but if it succeeds it provides an even more invasive way for companies to insert themselves between people and their property. I would argue that the reason stadia is being developed is to further the trend of moving users' files and computation away from their control. Now everything people do in games can be third-party trackable. The computing industry has figured out they can double dip by pushing people into work flows that just happen to trequire a subscription. Expanding this conquest to gaming is happening now because the rationalization is just becoming believable.

Re: "Google Stadia is not a product that exists because people want it"

#329
post #295

Earlier quoted context omitted.

Can you elaborate on this comment? I really don't understand what you are trying to say

Fighting games are highly latency-sensitive, to the extent that many fighting game tournaments are played on CRTs (because image processing on flatscreen TVs introduces additional frames of latency). They're practically a worst case for a streaming video game service.

I think that's exactly why they included it - to demonstrate how good (or bad) the latency is on Stadia.

Re: "Google Stadia is not a product that exists because people want it"

#330
post #43

Stadia is a staple of what the open web should be for games. Just open a web browser and the game is available. Much in the same way that Photoshop should be available on the web. Unfortunately it had to be Google that had to get their oar into this space and therefore it looks like just a toy demo for them. I do wish engineers at Google should instead contribute to the technologies that advance the open web instead…

What exactly is open about a video stream of a program you have no access to, not even the binaries.
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