Earlier quoted context omitted.
> Stadia costs $129 with no games No, stadia founder’s edition costs $129. The regular 1080p stadia is free
Right now, $130 is the only edition. I think the one you're talking about comes out next year.
"Google Stadia is not a product that exists because people want it"
321–330 of 698 posts
Re: "Google Stadia is not a product that exists because people want it"
#322"Gamers" don't want Stadia. And all the negative reviews of Stadia are by people who already have console/gaming PCs. It's targeted for those that don't have either, like me. I carry my Pixelbook everywhere and would be nice to play games on it. I don't want another device to carry around and don't have the time or patience to wait for patches/updates or the ridiculous storage requirements games have nowadays. The on…
Re: "Google Stadia is not a product that exists because people want it"
#323Re: "Google Stadia is not a product that exists because people want it"
#324Earlier quoted context omitted.
I suppose the importance of "lost when the project closes" depends on the lifespan of the project. Every Flash/Shockwave browser game is becoming increasingly hard to play. Games for ancient Windows versions can be devilishly hard to get running, and games for PowerPC Macs are all but impossible. Emulation is flaky and incomplete for console games of all kinds. When it comes to something like a music library, "buy do…
> Every Flash/Shockwave browser game is becoming increasingly hard to play. If you have the actual .swf file, you can run the game in Flash Projector, easy! > Games for ancient Windows versions can be devilishly hard to get running What doesn't work in Virtualbox? Luckily, games from the 90's generally don't need GPU acceleration. I'm also continuously amazed by how much just works in modern Windows. > games for Powe…
This is an excellent effort to preserve old browser plugin games.
Re: "Google Stadia is not a product that exists because people want it"
#325Earlier quoted context omitted.
Good luck finding public WiFi with sufficient bandwidth and latency to let you play Stadia out and about...
I guess I should have clarified. My only devices are a Pixelbook and my work MBP - no desktop. Playing at home (or work) are totally fine for me. Playing games like Hearthstone (where latency isn't breaking factor) is fine with me as well.
Re: "Google Stadia is not a product that exists because people want it"
#326Earlier quoted context omitted.
Okay but why? When you walk out of a movie theater you don't have anything. Was it still a good movie? Maybe longevity is overrated? If you play a game for a month or two and enjoyed it, it's worth the price. Rental services make this explicit.
Games are not movies though many making this connection is probably why many games are awful nowadays as they try to be something they are not. It doesn't surprise me that executives who have no idea about gaming see flashy graphics and associate them with movies. Longevity is certainly not overrated, at least for me. Just yesterday i was playing Morrowind, a game released almost two decades ago and a few months befo…
If you could have rented most of your games at a lower price, and then bought the ones you really liked on sale, would you have paid more money total?
Re: "Google Stadia is not a product that exists because people want it"
#327Stadia to me may not be ready yet, but I have no doubt in the future this is how we will be gaming. Once bandwidth is ubiquitous enough to stream 4K games at 60 FPS without having to INSTALL anything or even OWN A GAMING PC/CONSOLE, this is a no brainer. Why shell out for a new 2080TI card when you can just pay another month to Stadia and let them handle all the hardware to run Red Dead Redemption 2 at 4k 60 FPS? No…
The 4k 60 fps bw requirement is just 35 Mbps, is there really catching up to do unless we're talking about mobile hotspots? Netflix 4k is 25 Mbps.
Re: "Google Stadia is not a product that exists because people want it"
#328As a consumer and a developer I don't really want Stadia to succeed because of the shift it represents in terms of ownership of media, as well as hack-ability of games. In general I want to have games locally so I can do whatever I want with them. However, as an industry observer, it's hard to imagine that something like Stadia doesn't have the potential to be a huge success if they really could deliver on promise. W…
Re: "Google Stadia is not a product that exists because people want it"
#329Earlier quoted context omitted.
Can you elaborate on this comment? I really don't understand what you are trying to say
Fighting games are highly latency-sensitive, to the extent that many fighting game tournaments are played on CRTs (because image processing on flatscreen TVs introduces additional frames of latency). They're practically a worst case for a streaming video game service.
Re: "Google Stadia is not a product that exists because people want it"
#330Stadia is a staple of what the open web should be for games. Just open a web browser and the game is available. Much in the same way that Photoshop should be available on the web. Unfortunately it had to be Google that had to get their oar into this space and therefore it looks like just a toy demo for them. I do wish engineers at Google should instead contribute to the technologies that advance the open web instead…