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Sublime Text 2: Public Alpha Released

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101–110 of 156 posts

Re: Sublime Text 2: Public Alpha Released

#101
Quick question: Are there plans to develop auto-complete for 'X' language, and if not, is it possible to build your own auto-complete feature for 'X' language using the plugin API?

When learning a new language, and especially when learning a new library, I dearly miss auto-complete (e.g. what you get in Eclipse with Java). I'm learning Haskell, and this would be a fantastic way to get more familiar with not only the standard Prelude, but any of the other Haskell libraries.

Re: Sublime Text 2: Public Alpha Released

#102

As the author of Sublime Text, I'd just like to say thanks for all the kind comments here, it's heartwarming to see so many positive comments.

Hey, I'm a big fan. Thanks for all the hard work! :)

I've been using ST2 all morning, but after I closed it once it just crashes every time I try to open it. Restarting my computer did not help. :\

Edit: Managed to fix it by blowing away ~/Library/Application\ Support/Sublime\ Text\ 2/ and starting over.

Re: Sublime Text 2: Public Alpha Released

#103

Nice plugin API. There might be enough here to write a vim modality/navigation extension without too much pain. Community page of existing plugins for Sublime Text 1. Hopefully these get ported to 2: http://sublime-text-community-packages.googlecode.com/svn/tr... http://www.sublimetext.com/docs/api-reference http://www.sublimetext.com/docs/plugin-basics http://www.sublimetext.com/docs/plugin-examples (EDIT: API is fo…

Those are for Sublime Text 1, rather than 2, by the way. The API for Sublime Text 2 is very similar, but different enough that plugins won't work without being changed. Documentation for Sublime Text 2 is extremely thin on the ground at the moment, it's something I'll try to address soon.

Really looking forward to this.

Re: Sublime Text 2: Public Alpha Released

#105

I've been using Sublime for quite some time on Win7, and I'm in love. I keep trying to use Linux as my development platform, and I won't use a Mac (I got beaten with a mac as a young man. It's an emotional reponse), but for some reason I really dislike every nix text editor I've ever tried (emacs, vi, vim, gedit, kate, etc...) and constantly surprised at how ugly and inelegant the text editing world seems on the nix…

Literally beaten?

Re: Sublime Text 2: Public Alpha Released

#106
I'm taking a first look, and I certainly like the appearance. The older I (and my eyes) get, the more I appreciate sufficient contrast WITHOUT a lot of brightness.

One small nit for consideration. I realize it may increase conversions, but I absolutely hate it when an application unexpectedly fires up the browser (and surfs off to an unstated destination). (In Sublime's case, via Help / About.)

Some years ago, TextPad got my money through the same model: Unlimited trial. The unlimited trial wasn't enough to "obligate" me, but its excellent performance and feature set won me over. (In particular, I made heavy, ad hoc use of its regular expression support against relatively ginormous, irregularly structured text files -- and file sets -- at the time; something no competitor seemed to match.)

(Unfortunately, TextPad's update to version 5 -- including moving to a newer Microsoft framework -- mostly just made things worse, and development simultaneously seemed to be tapering off.)

Re: Sublime Text 2: Public Alpha Released

#107
Love it. It's awesome. One feedback: make opening Projects easier. I had closed the editor window and the Project menu only showed "Recent Project". It wasn't intuitive to me that I need to have a text window open before the other menu items are visible. Make those menu items available by default and if no window is open, just open one.

Re: Sublime Text 2: Public Alpha Released

#108
UI bug report: Scrollbar behavior is weird. The thumbnail scroller is very cool and stops when the end of the file is visible at the bottom of the view. However, the scrollbar itself scrolls until the end of the file is visible at the top of the view. At least in OSX, this is not standard text editor behavior.

Also, I hope you plan to use form controls for saving preferences instead of json-style dicts.

And the Command-P issue.

Otherwise, awesome editor.

Re: Sublime Text 2: Public Alpha Released

#110
This is a beautiful piece of work. Any chance you might be able to explain the background architecture that might allow others to replicate some of this?

From what I see: - extensions are coded in Python, and there is good documentation on the plugin mechanism. - Each platform seems to use the platform's native window system. There is no use of a common UI like Qt. - The first version is GPU accelerated but the newer one is entirely software.

Seriously impressive work considering it is a single developer. I like how there animations are subtle, and how the entire UI is incredibly responsive. To me, this does to text editors what Chrome did to web browsers.

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