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Disney+ hit by technical glitches on launch day

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Re: Disney+ hit by technical glitches on launch day

#271
post #188
post #171

Earlier quoted context omitted.

If you don't like DRM, why do you want to buy/rent Disney stuff from the company that invented and bribed Congress to create modern Draconian copyright law?

I don't use them and don't rent anything from them.

Yet you seem pretty annoyed by their lack of Linux support...

I don't want to go too far on this because I agree with you on DRM, but "doesn't work on Linux" is a non-issue for most consumer products, for whatever reason.

Re: Disney+ hit by technical glitches on launch day

#272
post #257

Earlier quoted context omitted.

"Piracy isn't stealing, that's intellectual property lobbyist propaganda." You're correct, but it's worse than theft. When you steal a car, just that car is stolen. Piracy devalues the original product...something theft can't really ever do. "I would happily download a car: zero cost reproduction of useful things makes society as a whole richer." But how much did it cost to produce the first car? and do you actually…

Culture is public. By arguing that it should be privately owned, you are effectively saying that poor people shouldn't be allowed to participate. Disney's business model has been destroying the potential of thousands of great artists who failed to reach cultural relevancy because their parents were barely making ends meet and couldn't afford to buy in, and the cultural language is now locked behind a gate with a toll…

Any personal photos you and your family take are part of culture. Should they be public or do you get to decide?

Much of culture is private.

Poor people not participating in Disney content doesn't take into account the content on public tv or libruaries that will loan dvds either. The price of a month of Disney+ will make things cheaper as well.

Re: Disney+ hit by technical glitches on launch day

#273
post #239

Earlier quoted context omitted.

Piracy isn't stealing, that's intellectual property lobbyist propaganda. I would happily download a car: zero cost reproduction of useful things makes society as a whole richer. The content industry needs to figure out a new business model to adapt to the information age, and the longer people pay for digital content the more funds these outdated relics will have for legislating a moat around their "property". I'd mu…

Patreon and kickstarter models function based on closed-off perks for the supporters, not just superfans ready to give money for no reason. This is reliant on some protection for those perks, otherwise there is no reason for that model. The idea that piracy isn't stealing is nonsense. Why don't you try creating something, then having someone rip it off against your will, plaster it all over their ad-supported platfor…

Big kickstarters often send out physical goods as rewards. In general, the rewards on both platforms are only interesting to superfans in the first place, whether they're physical or digital. It would be impossible to measure, but I can't imagine it's that common for those exclusive rewards to be pirated, or for someone to decide not to give money because they can get the restricted content for free.

If your argument is that both theft and piracy make the "owner" of the "property" feel bad, then I don't think that really proves they're the same thing. Neither does the fact that in both cases, someone who did not create the product is profiting from it; it's not a zero-sum game, their profit isn't equal to your loss.

Re: Disney+ hit by technical glitches on launch day

#274
post #194
post #70

Earlier quoted context omitted.

The main cost for Netflix is content, not engineering. They spend billions developing new shows. Disney has tons of existing material they can just monetize, so huge advantage there.

Disney isn't going to be able to sustain the subscriber numbers they want just by offering their back catalog, regardless of how good it is. They need to constantly release new content to keep people hooked, and shows like The Mandalorian and all the MCU ones are going to be as expensive to produce as what Netflix spends.

>> They need to constantly release new content to keep people hooked

They already do that.

Re: Disney+ hit by technical glitches on launch day

#275
post #45

Earlier quoted context omitted.

"well trodden problem" does not make it any easier. Scaling is hard. For everyone. Testing that scaling works is harder.

It’s an ‘embarrassingly parallel’ problem. They could use a test load of a 1000 accounts, design a service for that, buy a sufficient proxy host and multiply. Scaling is hard when the problem is difficult to scale, browsing and streaming media is not a hard class of problem to scale, unlike an MMO say where real-time content updates occur in intricate patterns of locality and game logic.

Do you have real world experience building out a system of this scale (even with a couple orders of magnitude)?

Re: Disney+ hit by technical glitches on launch day

#276

Earlier quoted context omitted.

Disney+ is arguably the largest software release of all time in terms of scale. My estimate is that they will be handling 1-2% of all internet traffic by the end of the week. I can't think of a launch of this scale that has gone smoothly. Modern console releases, AAA games with online multiplayer, Pokemon Go, healthcare.gov... all cases where organizations literally have billions in cash. It does not matter how much…

The olympics and world cups do that every year just fine.

But their usage pattern and infra can build on past experience, whereas D+ has none of that. Black swans galore.

Re: Disney+ hit by technical glitches on launch day

#277

Earlier quoted context omitted.

I believe disney has every advantage in the streaming wars so i decided to see if they have any open dev positions and i also decided to check what reviews of working there were like. Seems like Disney does not have an engineering culture and software engineers are at the bottom of the totem pole.

This kind of makes sense. It isn't their competency. I think it's general advice to never work in a role at a company where that's not their core competency. E.g., engineers are praised at places like Google, etc. Engineers working in entertainment (e.g, Disney) or health care (e.g, Epic Systems) are not as well treated.

Disney has always been about technology. From the animatronics and the other attractions at the theme parks to the engineers at Pixar and LucasFilms.

As I posted above, they own BAMTech, one of the most well respected companies in the streaming infrastructure space.

Building for scale is not hard for good engineers, building for rapid, reliable scale from day one is hard. No one knows how to do it. Building for scale is always about patching holes while you grow slowly.

Even Google doesn’t do big band released like Disney tried to do. They keep things in beta, start off with a limited number of invitations until they work all of the kinks out.

Netflix didn’t become popular overnight. They had time to scale out slowly and on different devices.

Re: Disney+ hit by technical glitches on launch day

#278
post #239

Earlier quoted context omitted.

Piracy isn't stealing, that's intellectual property lobbyist propaganda. I would happily download a car: zero cost reproduction of useful things makes society as a whole richer. The content industry needs to figure out a new business model to adapt to the information age, and the longer people pay for digital content the more funds these outdated relics will have for legislating a moat around their "property". I'd mu…

Patreon and kickstarter models function based on closed-off perks for the supporters, not just superfans ready to give money for no reason. This is reliant on some protection for those perks, otherwise there is no reason for that model. The idea that piracy isn't stealing is nonsense. Why don't you try creating something, then having someone rip it off against your will, plaster it all over their ad-supported platfor…

I've seen developers spend years making a game only to have little press and no one buying or playing it.

That game was put on torrent sites and people started to write about it and the game became a success.

Piracy can turn a great product that no one knows about into a success.

Re: Disney+ hit by technical glitches on launch day

#279
post #259

Earlier quoted context omitted.

I believe disney has every advantage in the streaming wars so i decided to see if they have any open dev positions and i also decided to check what reviews of working there were like. Seems like Disney does not have an engineering culture and software engineers are at the bottom of the totem pole.

They do however treat their creative department very well. Disney is just as IP focused as any tech company. Software has simply never been as important as the story, characters, etc. And honestly they’re doing really well so it’s hard to argue their priorities are wrong. PS: I have always disliked how they operate, but my sister’s working there making movies. So, I try to keep an open mind.

Disney is no different than any other company as far as how they treat their front line people. They treat their creative people well but they outsource the special effects and much of the non computer animation out to the lowest bidder.

All of the big tech companies with hardware sales and grunt work do the same.

Re: Disney+ hit by technical glitches on launch day

#280
post #257

Earlier quoted context omitted.

"Piracy isn't stealing, that's intellectual property lobbyist propaganda." You're correct, but it's worse than theft. When you steal a car, just that car is stolen. Piracy devalues the original product...something theft can't really ever do. "I would happily download a car: zero cost reproduction of useful things makes society as a whole richer." But how much did it cost to produce the first car? and do you actually…

Culture is public. By arguing that it should be privately owned, you are effectively saying that poor people shouldn't be allowed to participate. Disney's business model has been destroying the potential of thousands of great artists who failed to reach cultural relevancy because their parents were barely making ends meet and couldn't afford to buy in, and the cultural language is now locked behind a gate with a toll…

> Can you name single great work of art created by Disney that isn't mostly derivative? Reflect on why you can't: they are monetizers of existing culture, not creators of originality.

You sort of have a point, since this is Disney we're considering, but this is a slippery slope.

Most _everything_ is derivative work.

Should I pirate all commercial software that's powered by open source software?

Should I never pay for a modern book with a hero's journey storyline simply because it's not original?

And I shouldn't pay artists for their covers or remixes of other songs? So unoriginal.

And why should I buy tickets to any new Batman movie? Batman's part of our culture and the story is probably taken from the comics.

And I should never profit from my business unless it's MY original idea.

If you dislike Disney (for good reason), then boycott them. But that doesn't give you the _right_ to pirate their content nor should you encourage others to pirate.

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