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Nostalgia for Minecraft

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Re: Nostalgia for Minecraft

#71
post #4
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

Space Engineers might be interesting to you Though the physics strains to keep up with more complex creations/scenarios, I have had great fun building big ships and then smashing them into things (or each other). It's another game where they give you a sandbox and the possibilities are up to you They even give you a super-threadbare programming environment with which you can write C# code

The lack of PVE kills it for me, but it's a really fun creative game. Build a cool thing, smash it, repeat.

Re: Nostalgia for Minecraft

#73

I really think Minecraft mods are an underused method for teaching programming. I first got into programming in 7th grade developing mods. Times have changed, but ~5 years ago there were great tutorials, documentation, and good support channels (IRC) for modders. If regular development is too complicated, there are mods that add programmable computers (Lua, iirc). You can use them to mine, build, automate, or in the…

Nowadays there is Minecraft education edition; a variant of the Bedrock version which has a code editor to create automations, and a classroom mode. Aimed much more at schools than at individual student-hacker-learners, but a lot more accessible IMO, and has a heap of resources/docs and communities for those teachers.

Re: Nostalgia for Minecraft

#74
post #14

Earlier quoted context omitted.

You may be interested in TerraFirmaCraft ( https://terrafirmacraft.com/f/info ), then. It's a Minecraft mod that tries to increase the realism of the game, I don't know if there are avalanches or tree rolling mechanisms, yet the mining system is greatly changed to include cave ins and other structural changes. "TFC has thrown out Vanilla generation and started on a fresh slate. Sea-level has been raised to twice the…

I believe there is also an aspect of food spoiling if you keep it in your inventory for too long too, along with stats for protein, carbs, etc.

Spoilage would happen even in storage, but the rate was temperature-dependent so you could make it last longer by keeping it somewhere colder. I remember there being some work on preserving food indefinitely by storing it in a barrel of vinegar.

You'd have to adjust your food production strategy to fit your climate. In a cold climate, you'd have a short growing season and need to set up cool storage/pickling barrels in order to survive the winter. In a very warm climate, you might not be able to get anything to keep very long, but you'd be able to grow crops year-round.

Re: Nostalgia for Minecraft

#75

Earlier quoted context omitted.

Minecraft is for selling Xbox's and Windows 10. If they wanted modding they would have modding.

It’s more a matter of doing what they promised, which is also a highly requested thing. There’s a middle manager somewhere who is being told they need to never officially support modding so they can continue to sell valueless items to children. https://www.reddit.com/r/Minecraft/comments/64vrom/psa_c_edi...

You're a bit behind. That API has been out for almost a year now:

https://www.minecraft.net/en-us/article/scripting-api-now-pu...

https://minecraft.gamepedia.com/Bedrock_Edition_beta_scripti...

Re: Nostalgia for Minecraft

#76
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

> So if you slay too many Gorgs soon there would be none left. Leave them alone and they'll eat all the Fraggles. Players would form culling expeditions every week. [...] I think the venerable Ultima Online had a few features like that, or was supposed to, not completely sure. Ultima Online tried to have such an ecology, but the players didn't react to it as described despite the game designers giving players minimal…

As best I recall (it seems it's not easy to find sources now) the biggest problem was with player-killing and griefing. The devs left player-character interactions relatively unrestricted in the expectation that social order would be (largely) maintained by the in-character actions of the PCs. Similar things had worked in text-based MUDs of the time. When they naturally got a Hobbesian bloodbath instead (classic MUDs have many more hours of active games-mastering per player than any MMO) they began the retreat that led to the fake-roleplaying, theme-park experience familiar from World of Warcraft etc.

Re: Nostalgia for Minecraft

#77

Earlier quoted context omitted.

Didn't they unify everything so all the different clients (desktop, mobile etc) can log into the same worlds? That would have been a hell of a lot of work.

No, not really. There's a "Windows" version for Windows-based desktops that can co-mingle with the other C++ versions, but the main version of the game is still based on Java, with the features being ported to the various console versions shortly after. The Java version remains the only way to play Minecraft on Mac and Linux, for example, and it's also where pretty much the entire modding scene lives. It's a little c…

There are two main versions of Minecraft.

Minecraft (formerly known as bedrock) which is the C++ edition and runs and plays across Windows 10, Android, iOS, and Xbox.

Minecraft Java Edition (formerly known as minecraft) which as the name implies runs on Java and can play between Windows, MacOS, and Linux.

Feature sets of the game are VERY close now (and get closer each release) with the major difference between them now mainly being in how redstone works. Java has redstone bugs that have since become so relied on they are considered features, the C++ version doesn't have them. Someone picking up minecraft for the very first time wouldn't feel they were missing anything using C++ version.

Re: Nostalgia for Minecraft

#78
post #4

Earlier quoted context omitted.

Space Engineers might be interesting to you Though the physics strains to keep up with more complex creations/scenarios, I have had great fun building big ships and then smashing them into things (or each other). It's another game where they give you a sandbox and the possibilities are up to you They even give you a super-threadbare programming environment with which you can write C# code

The lack of PVE kills it for me, but it's a really fun creative game. Build a cool thing, smash it, repeat.

Try Empyrion. I was a Space Engineers player who has switched entirely to Empyrion. It’s SE with way way more complexity. Food and starvation, recipes, mobs, biomes, and so much more. It’s a criminally underrated game.

Re: Nostalgia for Minecraft

#79
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

> If I chop down a tree at the top of a hill it could roll down and potentially wreck your house.

There's a Minecraft like game with this mechanic right now. When you chop down a tree it goes rolling down the hill and can damage you/enemies. It's as satisfying as you'd hope it would be. I'm not affiliated but I enjoyed playing the alpha.

https://dvoidis.itch.io/valheim

Re: Nostalgia for Minecraft

#80
The article seems to be saying Roblox is a successor to Minecraft. But Roblox was released under that name in 2005 (I created my Roblox account in 2008). Minecraft was released in 2009.
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