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Nostalgia for Minecraft

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Re: Nostalgia for Minecraft

#51

Earlier quoted context omitted.

I don't know. They've added a ton of underwater content, new structures, mobs (bees, foxes, llamas, phantoms, drowns, etc), sunken ships and treasure maps. If anything, they've had a better release cycle since the acquisition.

What the game really needs is what was promised ages ago: a mod API on the C++ edition.

And a linux version of the C++ version.

Re: Nostalgia for Minecraft

#52
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

Used to a play a server called Civcraft that was persistent for several years - server-side plugins enabled preservation of structures (to an extent) through reinforcement (Citadel), culling of mobs using "Mustercull", biome-specific farming with RealisticBiomes, and an imprisonment system (PrisonPearl) which gave players the power to ban others from the server.

People naturally formed their own laws, governments, societies, and over the years the balance of power went from a fractal multipolar world to a massive "red vs. blue" cold war with minimal conflict. Quite interesting really. Not to mention the massive international infrastructure works, including rails, bridges, tunnels, massive towns, and lag-inducing automated farms.

Re: Nostalgia for Minecraft

#53
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

> So if you slay too many Gorgs soon there would be none left. Leave them alone and they'll eat all the Fraggles. Players would form culling expeditions every week. [...] I think the venerable Ultima Online had a few features like that, or was supposed to, not completely sure. Ultima Online tried to have such an ecology, but the players didn't react to it as described despite the game designers giving players minimal…

No, they killed easy prey because.. it was easy.

Re: Nostalgia for Minecraft

#55
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

The performance would be pretty bad. Every time someone placed or broke a block, the game would have to check if there was a heavy object above it that now has to fall, if there was water flowing through that voxel that now has to be rerouted, etc etc. Combine this with many players in one world and you will not get many server ticks per second.

Just from the top of my head without thinking it through:

If it was all deterministic, servers might just send player input and the physics simulations could happen locally on players' devices.

And as the sibling comment said, multiple servers each handling a small region of the world (both gamespace and meatspace.)

Re: Nostalgia for Minecraft

#56
post #6

It’s frustrating how Minecraft’s potential hasn’t been realized under Microsoft. The game has such huge potential and tremendous goodwill, and it’s been so stagnant since the acquisition.

Didn't they unify everything so all the different clients (desktop, mobile etc) can log into the same worlds? That would have been a hell of a lot of work.

Re: Nostalgia for Minecraft

#57
I really think Minecraft mods are an underused method for teaching programming. I first got into programming in 7th grade developing mods. Times have changed, but ~5 years ago there were great tutorials, documentation, and good support channels (IRC) for modders.

If regular development is too complicated, there are mods that add programmable computers (Lua, iirc). You can use them to mine, build, automate, or in the spirit of Minecraft, really do whatever you want.

Re: Nostalgia for Minecraft

#58
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

Used to a play a server called Civcraft that was persistent for several years - server-side plugins enabled preservation of structures (to an extent) through reinforcement (Citadel), culling of mobs using "Mustercull", biome-specific farming with RealisticBiomes, and an imprisonment system (PrisonPearl) which gave players the power to ban others from the server. People naturally formed their own laws, governments, so…

Civcraft 1.0 was amazing. I remember hearing about people having bots to show player's locations on an online map using jukealert messages.

Anarchy minecraft has gotten super popular on youtube. I wonder if there's room for it to reboot.

Re: Nostalgia for Minecraft

#59

Earlier quoted context omitted.

What the game really needs is what was promised ages ago: a mod API on the C++ edition.

Minecraft is for selling Xbox's and Windows 10. If they wanted modding they would have modding.

It’s more a matter of doing what they promised, which is also a highly requested thing. There’s a middle manager somewhere who is being told they need to never officially support modding so they can continue to sell valueless items to children.

https://www.reddit.com/r/Minecraft/comments/64vrom/psa_c_edi...

Re: Nostalgia for Minecraft

#60
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

Used to a play a server called Civcraft that was persistent for several years - server-side plugins enabled preservation of structures (to an extent) through reinforcement (Citadel), culling of mobs using "Mustercull", biome-specific farming with RealisticBiomes, and an imprisonment system (PrisonPearl) which gave players the power to ban others from the server. People naturally formed their own laws, governments, so…

There are still direct descendants of CivCraft around; CivEx, CivClassics, and CivRealms are currently online.

The lead developer of CivCraft went on to do a lot of founding work on Althea mesh networking (https://althea.net/)

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