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Python and OpenGL for Scientific Visualization

labri.fr

11–20 of 28 posts

Re: Python and OpenGL for Scientific Visualization

#11
What a great resource, I am learning opengl right now and also working on a scientific visualization project. Very much looking forward to rendering meshes.

Right now I'm trying to convert a ROOT based 3D event display to a blender plugin using python. Very curious to hear about the work and resources of others also doing sciviz work.

Re: Python and OpenGL for Scientific Visualization

#12
post #9
post #8

Is it down? I cannot access it.

He does say This: “Last point, I wrote the book in a kind of modern Kerouac's style such that you can download it once and continue reading it offline. Initial loading may be slow though.” I do think the entire book is on a single HTML page

Still, the entire page/book only looks to be 1.2 MB. Apparently the server is under some stress right now.

Re: Python and OpenGL for Scientific Visualization

#14
post #13
post #8

Is it down? I cannot access it.

The source for the book is also on Github. It seems like running make.sh will compile to HTML, though I haven't tried it myself. https://github.com/rougier/python-opengl

Ah thanks for the link. As other commenters also mention, it looks like a single giant HTML page is causing the server loads.

Re: Python and OpenGL for Scientific Visualization

#15
post #9
post #8

Is it down? I cannot access it.

He does say This: “Last point, I wrote the book in a kind of modern Kerouac's style such that you can download it once and continue reading it offline. Initial loading may be slow though.” I do think the entire book is on a single HTML page

Yes, sorry for that. The post on hacker news put our server under some stress.

Re: Python and OpenGL for Scientific Visualization

#18
I remember this domain/author name from his fantastic Matplotlib tutorial a few years back, which is still the best matplotlib tutorial I've seen in the wild, and made me realize matplotlib could be as viable as ggplot2 for good data viz: https://github.com/rougier/matplotlib-tutorial

Re: Python and OpenGL for Scientific Visualization

#19
This tutorial helped me to step away from the Fixed Function pipeline and finally grok the shader based programmable pipeline. (I am a hobbyist).

Glumpy, which is used in this tutorial -https://glumpy.github.io/, is IMO the best way to work through https://thebookofshaders.com/ in python for a deeper understanding of fragment shaders.

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