Right now I'm trying to convert a ROOT based 3D event display to a blender plugin using python. Very curious to hear about the work and resources of others also doing sciviz work.
Python and OpenGL for Scientific Visualization
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Re: Python and OpenGL for Scientific Visualization
#12Is it down? I cannot access it.
He does say This: “Last point, I wrote the book in a kind of modern Kerouac's style such that you can download it once and continue reading it offline. Initial loading may be slow though.” I do think the entire book is on a single HTML page
Re: Python and OpenGL for Scientific Visualization
#13Is it down? I cannot access it.
Re: Python and OpenGL for Scientific Visualization
#14Is it down? I cannot access it.
The source for the book is also on Github. It seems like running make.sh will compile to HTML, though I haven't tried it myself. https://github.com/rougier/python-opengl
Re: Python and OpenGL for Scientific Visualization
#15Is it down? I cannot access it.
He does say This: “Last point, I wrote the book in a kind of modern Kerouac's style such that you can download it once and continue reading it offline. Initial loading may be slow though.” I do think the entire book is on a single HTML page
Re: Python and OpenGL for Scientific Visualization
#16Re: Python and OpenGL for Scientific Visualization
#17Re: Python and OpenGL for Scientific Visualization
#18Re: Python and OpenGL for Scientific Visualization
#19Glumpy, which is used in this tutorial -https://glumpy.github.io/, is IMO the best way to work through https://thebookofshaders.com/ in python for a deeper understanding of fragment shaders.