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We are leaving the Apple App Store and all its problems

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251–260 of 454 posts

Re: We are leaving the Apple App Store and all its problems

#251
post #13

As a user, I am pretty happy about most of the negative points listed in this article. Yes, manual reviews are my firewall against too much scamming. I dont want app providers to notify me about their upcoming company party. It is already fishy enough that some app providers use their own notification system to push ads. And dont get me started on paying for updates! What comes next, paying for firmware updates for d…

I don't quite understand how SaaS-everything is fine nowadays but if you call it "paying for updates" people will be outraged

Re: We are leaving the Apple App Store and all its problems

#252
post #222

Earlier quoted context omitted.

Your claim that steam/sony/microsoft all charge 30% no negotiations is dated if not completely inaccurate. It might have been that way the last time you were involved in negotiations (if ever) but it's questionable whether that's still true - we know for a fact Valve offers a lower cut to big studios now. There's basically no guarantee that it's not possible to negotiate anymore, and I would be shocked if the Playsta…

Hi, > Your claim that steam/sony/microsoft all charge 30% no negotiations is dated if not completely inaccurate I get the general impression that you're either in a much better bargaining position than I am, or you're not in the industry. I still make AAA games, the latest of which came out this year[0] I can tell you concretely that we pay 30% of every purchase to the first party. (except on PC, because we sell on u…

Perhaps your games on Steam would be better received if they didn't force the buyer to also install a crapware like Uplay on top of Steam and forcing to create another user account to play a game the buyer has just paid for (perhaps it has changed, I haven't bought an Ubi game in years).

Re: We are leaving the Apple App Store and all its problems

#254

Earlier quoted context omitted.

The sandboxing of apps is a nice benefit, though. I can be reasonably confident apps won't conflict with each other and that they're interfacing cleanly and minimally with the host OS. Perhaps not the best example, but I set up Wireguard recently. On Linux, this involves building and installing a kernel module, and directly modifying the host's networking configuration. On Mac, I can install it from the App Store, an…

Isn't the wireguard implementation on MacOS a userland implementation? Seems like a poor example to compare with the Linux version, which is technically superior specifically because it requires a kernel module.

The MacOS one must be a userland implementation because if it required kernel modules, it wouldn't be able to be in the App Store. The only way to implement a VPN on the App Store is to use the higher level APIs, as far as I know.

The Linux one may be "superior" in that it's able to process packets faster, but the resulting user experience is quite different. If you have multiple VPN apps, even including userspace ones like OpenVPN, the likelihood of all of them reliably handling host OS interactions cleanly with regular usage over time drops. They have to do the same kinds of things in that Tunnelblick script I linked.

Re: We are leaving the Apple App Store and all its problems

#255

You still need to pay the $99 a year though, since you need an Apple Developer account to submit binaries to Apple for notarization (which is required to run them on Catalina.)

No, notarization is not required to run an app on Catalina. Gatekeeper is only invoked if the quarantine attribute is set on the file.

Browsers are supposed to set that attribute. If they don't then Gatekeeper won't be triggered.

Re: We are leaving the Apple App Store and all its problems

#256
post #222

Earlier quoted context omitted.

Hi, > Your claim that steam/sony/microsoft all charge 30% no negotiations is dated if not completely inaccurate I get the general impression that you're either in a much better bargaining position than I am, or you're not in the industry. I still make AAA games, the latest of which came out this year[0] I can tell you concretely that we pay 30% of every purchase to the first party. (except on PC, because we sell on u…

Perhaps your games on Steam would be better received if they didn't force the buyer to also install a crapware like Uplay on top of Steam and forcing to create another user account to play a game the buyer has just paid for (perhaps it has changed, I haven't bought an Ubi game in years).

Regarding a second account; I'm afraid there's very little that can be done on that front, there was account linking added some time ago that meant you didn't need to maintain or continually log-in to uplay, you just create a linked account and forget about it- no second password needed I believe.

So at least for usability it should not be any different than normal.

If you have other specific complaints about uPlay then I'd be happy to hear them and feed them back to the team, since we're actually located in the same studio.

Unfortunately uPlay does drive a significant amount of business value, handling things like entitlements so that each game doesn't have to re-implement them and allowing us to handle things like distribution of "other" types of clients, like development versions of the games for review, or debug enabled versions of games for debugging. It also allows for A/B testing of various features.

As recently as 2017 there was consensus among ubisoft upper management that the perception of uPlay was bad, so more focus has been put on the user aspects, so in theory it should be much better now than it was, because before it was very business focused.

But, as everything, people are happy to help if they can, nobody wants to make an awful system.

Unless the problem is that you have to have a second launcher? that's usually peoples primary complaint. (and in those cases uPlay tries to hide itself and stay out of the way)

Re: We are leaving the Apple App Store and all its problems

#257

Earlier quoted context omitted.

Isn't the wireguard implementation on MacOS a userland implementation? Seems like a poor example to compare with the Linux version, which is technically superior specifically because it requires a kernel module.

The MacOS one must be a userland implementation because if it required kernel modules, it wouldn't be able to be in the App Store. The only way to implement a VPN on the App Store is to use the higher level APIs, as far as I know. The Linux one may be "superior" in that it's able to process packets faster, but the resulting user experience is quite different. If you have multiple VPN apps, even including userspace on…

> "The Linux one may be "superior" in that it's able to process packets faster, but the resulting user experience is quite different."

"Process packets faster" is one way of looking at it. Better battery life is another way of framing it less dismissively.

(OpenVPN sucks and I don't really see how it's relevant to the discussion.)

Re: We are leaving the Apple App Store and all its problems

#258

Earlier quoted context omitted.

FYI: https://www.thefreedictionary.com/lede

FYI: https://www.merriam-webster.com/words-at-play/bury-the-lede-... I'll keep using the actual word , thank you.

If you insist on using journalism jargon, why not use it in its intended, original form? I for one am not a language purist, you can change expressions any way you see fit but... I mean... The expression is still bury the lede.

Re: We are leaving the Apple App Store and all its problems

#259
post #55

Earlier quoted context omitted.

The amount of value steam provides on top of payment processing and distribution is immense. Valve basically single handedly created Linux gaming. Their client is so many years ahead of everything else with the forums, workshop, broadcast streaming, streaming to your tv, gamepad support and gamepad virtualisation as well as a mountain of developer side APIs for things like inviting friends to games. Apples 30% would…

> Valve basically single handedly created Linux gaming. Valve's influence has been immensely positive for Linux gaming but saying they created it is ridiculous. I was playing on Linux just fine before Steam was ported. Valve's contributions very much stand on top of the efforts of those that came before them.

> I was playing [games] on Linux just fine before Steam was ported.

Yeah, all 4 of them!

Re: We are leaving the Apple App Store and all its problems

#260
post #178
post #50

Earlier quoted context omitted.

People get hung up on apple having a 30% entrance fee, but that didn't come out of nowhere. I work in the video games industry and access to steam or other first parties (Sony/Microsoft) is 30%, no negotiations. You could argue that first parties such as sony/microsoft have subtle costs involved such as printing of disks, but that's paid for before market by the publisher. The thing you pay for is: content distributi…

>Sony/Microsoft is 30%, no negotiations. How about Nintendo?

The games I work on do not publish on Nintendo, so I don't have first-hand experience here. :(
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