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We are leaving the Apple App Store and all its problems

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Re: We are leaving the Apple App Store and all its problems

#241
post #55

Earlier quoted context omitted.

The amount of value steam provides on top of payment processing and distribution is immense. Valve basically single handedly created Linux gaming. Their client is so many years ahead of everything else with the forums, workshop, broadcast streaming, streaming to your tv, gamepad support and gamepad virtualisation as well as a mountain of developer side APIs for things like inviting friends to games. Apples 30% would…

Apple meanwhile created the entire OS and all of the developer APIs that your apps rely on, including things like Metal that games rely on. And Apple gives this all away for free.

They don't give it away for free, they supply a license to use it on Apple hardware.

Re: We are leaving the Apple App Store and all its problems

#242
post #150

Earlier quoted context omitted.

So Europeans and Asians using Symbian, J2ME and Docomo handsets weren't regular consumers?

Docomo phones were(are?) a Japan-only irrelevance. Granted - Symbian was a thing back then, but can you buy a Symbian phone today? Consumers voted with their money, and they wanted iPhones, not Nokias. Fast forward to 2019, Nokia is nothing more than a trademark - making generic Android phones on one hand, and cashing in on nostalgia with their feature phones on the other hand.

That doesn't change the fact that Apple did NOT create the smartphone.

Re: We are leaving the Apple App Store and all its problems

#243
So after reading this, my question is why the heck have they not diversified their product line to make more money? From what I'm seeing, this company is a one-trick pony.

I mean, I hate Apple practices as much as the next rational freedom-loving person, but I'm kinda having a hard time feeling sorry for companies that don't know to diversify to hedge against single-point failures (which they ironically complain about while self-building their own SPoF.)

Re: We are leaving the Apple App Store and all its problems

#244
post #55
post #50

Earlier quoted context omitted.

People get hung up on apple having a 30% entrance fee, but that didn't come out of nowhere. I work in the video games industry and access to steam or other first parties (Sony/Microsoft) is 30%, no negotiations. You could argue that first parties such as sony/microsoft have subtle costs involved such as printing of disks, but that's paid for before market by the publisher. The thing you pay for is: content distributi…

The amount of value steam provides on top of payment processing and distribution is immense. Valve basically single handedly created Linux gaming. Their client is so many years ahead of everything else with the forums, workshop, broadcast streaming, streaming to your tv, gamepad support and gamepad virtualisation as well as a mountain of developer side APIs for things like inviting friends to games. Apples 30% would…

Their forums are pretty bad though, very barebones.

Re: We are leaving the Apple App Store and all its problems

#245
post #198

Earlier quoted context omitted.

> Please note that you must be the Account Holder of your development team in the Apple Developer Program. https://developer.apple.com/developer-id/ > You can only notarize apps that you sign with a Developer ID certificate. If you use any other certificate—like a Mac App Distribution certificate, or a self-signed certificate—notarization fails https://developer.apple.com/documentation/security/notarizin... That simi…

You can have an Apple developer account without paying for it, there’s a free tier, and I think that is allowed for what your parent is referring to.

I have an Apple developer account...

Re: We are leaving the Apple App Store and all its problems

#246
post #199
post #197

Earlier quoted context omitted.

Sure it has a future, that is the whole point of the MSIX move, sandboxing for Win32 and UWP, regardless of the store. I mean re-writing from Cocoa into Windows.

It might be some future for niche/specific uses, but i'm certain the current model of downloading an installer for applications and games or having a (non-sandboxed) downloader like Steam, Galaxy, Origin, EGS, etc will remain the most common by far. Unless Microsoft tries to force that, but they'll certainly face a lot of resistance and with their apparent coupling of Windows Store with the sandboxing model they coul…

Sandboxing is orthogonal to the store.

Re: We are leaving the Apple App Store and all its problems

#247
User friendliness aside, the 30% that Apple keeps is just plain & simple monopoly abuse, especially on the iOS App Store where Apple does control a majority of the market in US. That they haven't been held up for anti-trust shows that capitalism is not all well. Apple provides no value in exchange for that 30% except charging gatekeepers fee for the entry ticket to their platform. And as this article states, they in fact stand up more hurdles by shoving their limited payments system down the developer's throat. The companies worst affected by this are digital content providers like news/mags which are already struggling.

Re: We are leaving the Apple App Store and all its problems

#248
post #122

I like the App Store because it handles automatic updates pretty well. Then again these days with sparkle, the apps I use do update, so it's not a big advantage for Apple. And how do I know sparkle works so well? Well whenever a dev has an app both in the store and directly downloadable from their site I choose the latter. The price is the same, the functionality is the same (or sometimes more) but the dev gets 30% m…

The sandboxing of apps is a nice benefit, though. I can be reasonably confident apps won't conflict with each other and that they're interfacing cleanly and minimally with the host OS. Perhaps not the best example, but I set up Wireguard recently. On Linux, this involves building and installing a kernel module, and directly modifying the host's networking configuration. On Mac, I can install it from the App Store, an…

Isn't the wireguard implementation on MacOS a userland implementation? Seems like a poor example to compare with the Linux version, which is technically superior specifically because it requires a kernel module.

Re: We are leaving the Apple App Store and all its problems

#249

User friendliness aside, the 30% that Apple keeps is just plain & simple monopoly abuse, especially on the iOS App Store where Apple does control a majority of the market in US. That they haven't been held up for anti-trust shows that capitalism is not all well. Apple provides no value in exchange for that 30% except charging gatekeepers fee for the entry ticket to their platform. And as this article states, they in…

[deleted]

Re: We are leaving the Apple App Store and all its problems

#250

Earlier quoted context omitted.

You couldn't make a call and browse the Internet at the same time on an iPhone. You couldn't copy and paste text on an iPhone. The camera was worse than any contemporary mid range camera phone.

I could make a phone call and browse the interest on my gen1 iPhone. I used ATT as my network. Verizon had the limitation you described, but not all carriers. Copy and paste didn’t work, but it didn’t work on any phone at the time. A few attempted it (eg, win mobile, blackberry) but it really sucked. The camera was quite good and the ability to finally save and share photos and video was revolutionary at the time. I…

Multitasking was added iOS 4, the very first iPhone (Gen1) only supported up to "iPhone OS" 3; and even then, with limited functionality.

In fact, the iPhone 3GS and iPod Touch (2nd Gen) did not support multi-tasking either, even with iOS4. Apple noted performance issues.

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