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Apple's list of 235 apps that are incompatible with macOS Catalina

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Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#281

Earlier quoted context omitted.

> Also, wasn’t Quake III very briefly a Mac exclusive? Where the hell did you hear that? In any event, it isn’t true. Quake 3 was released shortly after Jobs was turning them around from circling the drain. They’re lucky somebody was porting it at all.

Maybe he was thinking of Halo? Originally shown at a MacWorld Expo as a Mac exclusive then very shortly thereafter Bungie was bought out by Microsoft (obviously turning it into an XBox exclusive), leading to much outcry among the Mac faithful. But it was never actually released in playable form on the Mac.

...Until much later, ported back from the XBox.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#282

Earlier quoted context omitted.

Apple broke it, but you can’t bring yourself to criticize your beloved?

Would you also be mad when Apple dropped support for classic Mac OS and Word 4.0 didn’t work?

No but I am mad at Microsoft for Word 6.0

I just want Word 5.1 back. Is that too much to ask?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#283
post #208
post #136

Earlier quoted context omitted.

> This move destroys the reputation of Mac as a game platform, compared to Windows which can run decades old games fine. But this has happened before. Pretty much every pre-2007 Mac game stopped working in 2012 after they removed Rosetta, their PPC emulator. And 64-bit Intel has been available since Leopard, released in 2007. So that leaves a tiny window of 32-bit only releases. On the other hand, the removal of Open…

And it’s happened on the Windows side, too. You can’t just run transport tycoon, rollercoaster tycoon, or xcom without any sort of modification on Windows 10. You’re either using an open source drop-in game engine or a packaged DOSBox setup from Steam. Or in the case of Rollercoaster Tycoon, a rewritten game (RTC Classic). Windows 10 doesn’t run 16-bit applications, and Windows 10 doesn’t work nicely with a large amo…

Give OpenRCT2 a try.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#284
post #136

Earlier quoted context omitted.

> This move destroys the reputation of Mac as a game platform, compared to Windows which can run decades old games fine. But this has happened before. Pretty much every pre-2007 Mac game stopped working in 2012 after they removed Rosetta, their PPC emulator. And 64-bit Intel has been available since Leopard, released in 2007. So that leaves a tiny window of 32-bit only releases. On the other hand, the removal of Open…

But at least dropping PowerPC support was predicated on a legit hardware architecture change. And that new architecture actually made porting from PC much easier. This change, by contrast, feels entirely unnecessary. The amd64 architecture natively supports i386 code. I realize it makes Apple's maintenance burden lower, but, they can deal with that.

We’ve heard rumours for a few years that Apple is considering shipping MacBooks which use the Ax ARM chips that power their phones and iPad pros. Those CPUs have excellent performance per watt, and decent performance overall. If they’re planning on repeating the Rosetta play that they pulled off during the PowerPC -> Intel transition, it might make a lot of sense to deprecate i386 applications first so there is less surface area they need to emulate. The x86 instruction set is way too complicated as it is without having architecture modes to worry about.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#285

Earlier quoted context omitted.

This idea that "6+" years old is particularly old really irks me, because it's not. Most other things in my life that I rely on last longer than that. I also occasionally need to run software that's older than that. 6 years isn't nearly long enough to even consider dropping support on the OS level. Try twice that.

Apple is not looking at 6 year old applications and saying “It’s been long enough, time to drop support for this app”. They are looking at the 30+ year old architecture that is 32-bit x86.

Who cares? At the end of the day, what matters is people’s stuff that they paid for is broken.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#286

I love TextWrangler. I may not upgrade just because of this. It still seems to handle massive files better than anything else I’ve used. Even BBEdit which is supposed to be it’s successor. How can this be?

TextWrangler was always just a fork of BBEdit (it replaced “BBEdit Lite” as the free version) so there should be no real difference in performance.

BBEdit 12 also improved large file support so maybe give it another try if you haven’t recently?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#287
post #208

Earlier quoted context omitted.

And it’s happened on the Windows side, too. You can’t just run transport tycoon, rollercoaster tycoon, or xcom without any sort of modification on Windows 10. You’re either using an open source drop-in game engine or a packaged DOSBox setup from Steam. Or in the case of Rollercoaster Tycoon, a rewritten game (RTC Classic). Windows 10 doesn’t run 16-bit applications, and Windows 10 doesn’t work nicely with a large amo…

The important difference is that Windows supported 16-bit for well over a decade after moving to 32-bit Windows. Well after how long the game developers intended for their games to stay relevant. The fact that I can still run Age of Empires 2 on Windows 10, from 20 years ago, is amazing compared to the backwards compatibility track records of most software. If only we all got more than ten years to port our stuff for…

The first 64-bit Macs came out 16 years ago. The first 64-bit Intel Macs came out 13 years ago. The 32-bit to 64-bit transition on the Mac has not been an abrupt one.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#288

Earlier quoted context omitted.

Yes there is. https://cdn.cultofmac.com/wp-content/uploads/2019/10/macos-c...

If the app isn't "recently" used, it doesn't warn you. I ran into this myself.

You said “They'll see that something worked yesterday, same OS, same computer, and now it doesn't.“

So “yesterday” doesn’t count as “recently”?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#289

Earlier quoted context omitted.

> Also, wasn’t Quake III very briefly a Mac exclusive? Where the hell did you hear that? In any event, it isn’t true. Quake 3 was released shortly after Jobs was turning them around from circling the drain. They’re lucky somebody was porting it at all.

This may interest you. https://web.archive.org/web/20000229083216/http://macweek.zd...

I think you’re reaching a bit. I’m aware of this. Most of all because what this article doesn’t mention is that q3test was also initially released for Linux before Windows and you better believe that was a huge deal on slashdot at the time. The beta was basically a Mac OS exclusive for 3 days. (I admittedly was quite the Linux fanboy then but even I think calling this a Linux/Mac exclusive for the first “alpha” as they said in the readme silly as compared to something like Myst or Oregon Trail)

It was also like a week and change gap for Windows. And then the later beta releases were Windows only. The final Mac release ended up being delayed until after Christmas.

http://fabiensanglard.net/fd_proxy/doom3/pdfs/johnc-plan_199...

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#290
post #265

Earlier quoted context omitted.

> Also, wasn’t Quake III very briefly a Mac exclusive? Where the hell did you hear that? In any event, it isn’t true. Quake 3 was released shortly after Jobs was turning them around from circling the drain. They’re lucky somebody was porting it at all.

The first public beta of Q3Test was released on MacOS first: https://web.archive.org/web/20000229083216/http://macweek.zd...

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