Earlier quoted context omitted.
Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.
This comment is a perfect illustration of the bizarre irrationality people have when discussing Apple. You’re stuck on a 6+ year old piece of software because Adobe moved to a higher priced cloud-based model...maybe you should be mad at Adobe...6 years ago...not Apple?
Apple's list of 235 apps that are incompatible with macOS Catalina
181–190 of 395 posts
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#182Apple might think it can get away with removing the 3.5mm audio jack or restricting iOS users to only one app store or not allowing flash content on iOS Safari etc., but they sure as hell can't get away with such ridiculous changes when it comes to macOS pro users. What is Apple thinking, really? They might be able to start a global change in the mobile industry because they own a huge market share there, but when it…
2019 and you're still bringing up Flash ? And if you do own a Mac which I highly doubt you would know that nothing really has changed. I can still run the apps I want. I can still use Homebrew to install CLI tools and libraries. I still don't need to use the App Store. The only difference is that they finally got rid of 32-bit support which was a decision years in the making.
I'm not saying this is reasonable, but the death of Flash seems to be very painful and drawn out and not quite over yet. It's projected to be completely discontinued next year, but for now, I think people can bring it up.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#183Earlier quoted context omitted.
This comment is a perfect illustration of the bizarre irrationality people have when discussing Apple. You’re stuck on a 6+ year old piece of software because Adobe moved to a higher priced cloud-based model...maybe you should be mad at Adobe...6 years ago...not Apple?
In that situation I'd be mad at both. But primarily Apple. Apple broke my working software. Emphasis on the working part. Upgrading even with one time payment software would still mean hundreds of dollars forked out because Apple broke it. If it wasn't broken I wouldn't upgrade.
If you’re cool using 6+ year old, blurry non-retina software...why do you need to upgrade to Catalina? Just stay on Mojave and you’ll be fine.
Did you really plan on using that 2012 edition of Photoshop until 2035?
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#184Earlier quoted context omitted.
Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.
yes, it's been clear that that's where adobe was heading (adobe is where most of your ire should be directed, imho). pixelmator and affinity designer jumped into the market at the right time (a few years ago) to capture adobe refugees like me for my (mostly modest) visual design needs. in any case, you can stay on mojave to run creative suite for now, and perhaps via a VM in the future. catalina doesn't seem to have…
I could not justify a CC subscription for how infrequent I need to edit images (every other month).
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#185Earlier quoted context omitted.
This comment is a perfect illustration of the bizarre irrationality people have when discussing Apple. You’re stuck on a 6+ year old piece of software because Adobe moved to a higher priced cloud-based model...maybe you should be mad at Adobe...6 years ago...not Apple?
Why though? He literally chose to stick with the old software, protesting with his money. Seriously though, what's the problem with expecting 32bit software to keep working?
All organizations have limited resources. Each hour spent supporting 32 bit is an hour that could’ve been spent on more important things.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#186Funny thing about games: most revenue happens soon after release. It's like movies. A game from several years ago usually has low ongoing revenue, so there's little profit in updating it for a new OS. Many Mac games will just die. Especially indies, where the creator might have already moved on. Do you own any nice but not very successful Mac games? They'll die. This move destroys the reputation of Mac as a game plat…
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#187Earlier quoted context omitted.
For carbonlib? No idea, now seems fine. For 32-bit cocoa apps? I see no obvious technical reason to drop support, unless I'm missing something.
I think their rationale is that they don't want to maintain 32-bit and 64-bit code forever. But IMO, Apple should have removed Carbon last year (six years after deprecation). That would have made the removal of 32-bit Cocoa a bit less traumatic.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#188Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#189Earlier quoted context omitted.
Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.
This comment is a perfect illustration of the bizarre irrationality people have when discussing Apple. You’re stuck on a 6+ year old piece of software because Adobe moved to a higher priced cloud-based model...maybe you should be mad at Adobe...6 years ago...not Apple?
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#190The scheme behind the lack of downwards compatibility was always a pain with OSX. It's great for the app developers because they can offer you a paid upgrade to a new compatible version. But UX wise it's so bad it makes you consider moving to another OS. I once had ProTools on a MacPro and found it out the hard way. I thought I could just upgrade to the next OSX version like with almost any other OS. But after the up…
Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.
Snow Leopard for life! The OS and the hardware it ran on, still run that Adobe release now just as well as they did then.
I'm not sure the treadmill has resulted in things feeling importantly different for standard tools over the last 10 - 15 years.