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Blizzard Employees Staged a Walkout to Protest Banned Pro-Hong Kong Gamer

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301–310 of 317 posts

Re: Blizzard Employees Staged a Walkout to Protest Banned Pro-Hong Kong Gamer

#301

Earlier quoted context omitted.

> without considering Tencent's influence At 5% ownership, Tencent doesn't have the muscle to force Blizzard to do anything it wouldn't have already done of its own volition.

Activist investors often have less than 10% stakes in the companies they’re trying to institute changes in. 5% is not a meaningless amount to hold.

Agreed, but Epic Games, which is 40% owned by Tencent, is now claiming it won't do what Blizzard did:

https://www.insider.com/epic-unlike-blizzard-wont-ban-player...

Re: Blizzard Employees Staged a Walkout to Protest Banned Pro-Hong Kong Gamer

#302
post #298

Earlier quoted context omitted.

The message from Heartstone's official Weibo account read similarly. It reads like it's written by a party member, not some corporate PR employee. It reads like something I'd expect to have come out of the USSR in the 80s. It's all very disturbing. It's also strangely familiar in that regard, and quite frightening when taken from that perspective.

Oh and now blizzard is preventing users from canceling their accounts?

That's Blizzard America, of course. If I'm not mistaken, there is technically no Blizzard _inside of_ China. They license their IP, etc..., to a Chinese (CCP approved) company-of-sorts who is then responsible for it's dealings inside China.

But, yes, something fucky is going on with their account management system, which is actively blocking people from disabling their accounts (via blocking account verification attempts, I believe).

Re: Blizzard Employees Staged a Walkout to Protest Banned Pro-Hong Kong Gamer

#304

Earlier quoted context omitted.

As a practical matter, no. Legal told me I have to implement it for all users because it covers EU citizens who might be accessing our site from or living in non EU countries.

That doesn’t sound right. The EU doesn’t have jurisdiction in non-EU countries.

Schengen Agreement? I can go and visit a non EU country without getting rid of my rights.

Re: Blizzard Employees Staged a Walkout to Protest Banned Pro-Hong Kong Gamer

#305
post #111

The Internet's reaction to this has warmed my heart a little. Overwatch and Hearthstone are among my favorite computer games. I've certainly played more Overwatch than any other game. I have made real-world and online friends in Overwatch. I met my girlfriend in Overwatch. It made me sad to have to throw all that away yesterday. But the conversations we're having as a result of this is great. The mainstream media is…

You can also flip GDPR on its head - should American web sites be subject to European laws?

By the same logic as the down voters, then American web sites should be subject to Chinese law.

Or is Europe somehow more special than China?

Re: Blizzard Employees Staged a Walkout to Protest Banned Pro-Hong Kong Gamer

#306

Earlier quoted context omitted.

> Hong Kong is literally protesting to have the right to a trail by jury! How anyone in The West could not take their side is baffling to me. Because local prejudice can provide bias, jurors can be influenced by a lawyer's courtroom performance, most juries aren't actually a random sample of the population, long trials usually create hasty verdicts, most jurors don’t have a background in law, and jurors do not need t…

Juries are not about accuracy. They are there as another line of defense against tyranny: it's harder to make up charges or convict people of ridiculous things when a jury can nullify it. Nullification is rare and unfortunately that line of defense largely failed during the drug war. But I think that's largely because the government was able to successfully make it a racial issue. It's not always easy to take advanta…

> that's why dictators don't like juries.

Is that actually the case? A dictator should have little problem punishing jurors for bad judgments, incentivizing them to fall in line like judges. But in (western) democracies, dictators seem to arise from demagogues / populists winning elections. Such a zealous fan base will be reflected in the jury.

Re: Blizzard Employees Staged a Walkout to Protest Banned Pro-Hong Kong Gamer

#307
post #274

Earlier quoted context omitted.

I think the usual argument is that Hong Kong is much more attractive as a meeting place for foreign and domestic businesses than other cities (in no small part due to the Great Firewall getting in the way of corporate communications). It might represent a small fraction of China's GDP (or whatever other measure we're using for economic significance, since IIRC attempting to calculate China's GDP is a pretty wonky aff…

not very convincing. The lack of CCP-imposed restrictions is hardly an inimitable differentiator. The unfortunate truth is that HK's cultural and economic importance is so diminished that the government is not that afraid of the current situation.

Never said it was convincing. Just the usual argument here on HN.

It sounds reasonable to me, though. If I'm gonna go to China to meet up with some manufacturer, then I'd rather do it in a place where I can send/receive emails without having to figure out which VPN providers the Party hasn't blocked yet. If I'm gonna stick around there as a full-time job, I'd definitely rather do so in a place where I'm not restricted in what I do online.

Re: Blizzard Employees Staged a Walkout to Protest Banned Pro-Hong Kong Gamer

#308
post #220
post #215

Earlier quoted context omitted.

I experienced the loss of that "spark and magic" in games twice in my lifetime. The first time with Japanese console games, sometime during the PlayStation/2 era. There was something of a golden age on the way to mastery of 2D in the 1990's. I'm talking about the craftsmanship, the attention to minute details, the cognitive approach in designing difficulty and progression and outright "fun" games playing on our sense…

Yes the shift to 3D was absolutely a mixed bag. It is simply so much more work to make a 3D world, from level design to art. It enables some genres and games to exist (something like Monster Hunter: World just wouldn't be the same, and while Dark Souls is similar to Zelda and Metroid it also gains a lot from 3D) but it just diverts so many resources. A common complaint about the open world trend is that environments…

Oh totally agreed on the diversion of resources, and even before the machine (skills hired, teams divisions etc).

However open worlds, imho, pose challenges but not to the extent that it explains or excuses the lack of 'basic' low-level (physiological almost) engagement. It's a different problem I think, e.g. consider the 'blandness' of a typical NES or early PC world, and yet how engaging some titles managed to be. That's what I'm talking about. Sure, visuals help immersion (so a great open world may help, a bland one may deter), but this is at another, higher level than controls.

For instance, even in 3D, I remember having more fun "farming" in old-school ugly MMOs — up to and including WoW 1.x — than in later very "rich" worlds. The problem is so basic: for instance, visual feedback not perfectly timed to provoke "satisfaction" or a "reward" feeling, but rather feels frustrating and/or working against me (the worst feeling ever in a game, when the part that's yours — e.g. feedback, hitpoints — seems rigged or not fair or simply deceitful / obfuscated).

I remember reading Square Enix devs for FFXIV that "yes, boss X is essentially 'cheating' but that's because hollywood experience! better this way!"... — err, no, sorry, not ever was a game better because your opponent is visibly unfair — hasn't anyone learned from Metal Gear. This was the day I knew I just couldn't keep playing the game, it would never be satisfying to me because of its design philosophy.

As a friend in game dev at Capcom explained to me once, player controls is a very tedious work of finding the "ideal" timing windows and key combinations / orders that just make it "fun", subjectively. It's a lot of back-and-forth between code and testing some alpha — hundreds of times over a typical day. It's almost biological in nature, like good music. And stupid loads of time + great tooling are paramount to do this job well — one reason PlayStation SDKs are so appreciated in the industry ever since day 1, 1994; a polar opposite to Nintendo's for instance (I hear they got better, but look no further to explain 'lack of third-party support' on many of their platforms).

Controls may be "precise" but above all need to be predictable, learnable — like Sonic has always been 'sloppy', unlike Mario, but this ties in well with his speed (hence inertia) and persona (go-getter), and it's a small learning curve for players, but one that sets 'experienced' players appart. A great "sloppy" implementation, nonetheless precise mathematically.

I definitely have to check out Hollow Knight, though!

Sorry for a long piece, it's one of my 'truths' in game 'quality'. Note that this is all good advice to design UI in general for any kind of software — especially the timing of action, feedback, effect on events. There's a way — through testing — to make it all just 'flow' 'naturally' and with a weirdly 'satisfying' feeling.

Re: Blizzard Employees Staged a Walkout to Protest Banned Pro-Hong Kong Gamer

#309
post #229

Earlier quoted context omitted.

Oxford defines as follows: “abusive or threatening speech or writing that expresses prejudice against a particular group, especially on the basis of race, religion, or sexual orientation.” And it seems to be a general definition, I think sometimes it’s narrowed to threats or to calls for violence, I suppose? Let’s not act as if that’s an unimaginable term.

The problem isn't that it's an unimaginable term; the problem is that every single person imagines it differently. Your definition of hate speech and my definition might be the same for some examples and drastically different for others. For some people, saying "men are not women" is considered hate speech, while others would say it has nothing to do with hate speech. Hate speech is inherently subjective, and banning…

Everyone has an opinion, but it doesn’t make a word meaningless. Of course there is some grey area, but if “men are not women” is the best example you can think of, I’m pretty sure most of law-educated people will quickly agree where the line is, if there’s ever a need. ;)

Re: Blizzard Employees Staged a Walkout to Protest Banned Pro-Hong Kong Gamer

#310
post #169

Boycotting Blizzard is easy and achieves almost nothing. Boycotting Chinese products on the other hand...

Is there a website that helps consumers identify brands that do not have Chinese investors and don't use Chinese manufacturing in their supply chain?

I thought buycott would have this as a trending campaign but I couldn't find it.
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