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Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

astro.golf

111–115 of 115 posts

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#111

Cool game! Played till the end. Does this suppose family sharing? Would buy it instantly if it did

I don't know if it supports family sharing - do I need to opt in manually on my end? It's just a normal IAP to unlock the game, so if IAPs work with family sharing then it should be OK

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#112

Hi HN, I just launched this little game of mine - Astro Golf. You can think of it as Desert Golfing but in space, where the gravitation pull of the planets create some interesting levels. I think it was on an HN comment that I first heard about Desert Golfing many moons ago, so it felt fitting to post this back here. All the levels are procedurally generated, and are guaranteed to be hole-in-one-able. I did this by c…

I like it. Only thing I'd change is maybe the stars to be a fainter, more blue hue, and maybe have them as points or subtly x shaped, just to help visually distinguish the ball.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#113

Hi HN, I just launched this little game of mine - Astro Golf. You can think of it as Desert Golfing but in space, where the gravitation pull of the planets create some interesting levels. I think it was on an HN comment that I first heard about Desert Golfing many moons ago, so it felt fitting to post this back here. All the levels are procedurally generated, and are guaranteed to be hole-in-one-able. I did this by c…

Oh, actually I'm also interested in how you made the levels. Because of the computational difficulty of solving similar things (eg the three-body problem is hard) and you've got several variables to work with, did you just experiment with each level and place the holes retroactively based on an interesting shot you found?

Or did you have to do a bucketload of math to work out where to place things?

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#114

I loved Desert Golfing, and also love gravity games (Angry Birds Space is great, and Mario Galaxy is one of my top games ever) but I really wasn’t enjoying this until I read a comment here mentioning hard mode being more fun. I never would have tried out hard mode on my own, or bought the full game, due to the main mode being so hard and, for me, unrewarding. I’m finding hard mode easier in a way. I learn something b…

The ghost arrow in hard mode is live!

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#115

Earlier quoted context omitted.

That's a nice idea - might be a bit tricky though. I'll consider it. I like the ghost arrow idea a lot - I'm thinking of adding that to hard mode.

Yeah by all means you don't have to implement what everyone suggests. Another suggestion: replay shot.i just had a hilariously roundabout hole in one. I wish i could replay it to grab a video to share (and therefore advertise your game!)

Share replay feature is live in the store!
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