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Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

astro.golf

81–90 of 115 posts

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#81

why no portrait? it also wouldn't be bad to have the previous launch vector shown

Hmm, the game can be played in portrait with one thumb without much loss. The only thing that has an orientation is the shot count.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#83
Feedback:

It says any level can be beaten in one shot. Okay challenge accepted. Give me a quick way to reset if my first shot fails. (or if there is, make it more obvious please)

I love how fast it loads and how seamless it is. I love love love games that don't have level transition screens.

Okay I think I figured out how to reset. Hold down tap when not moving. But it doesn't reset the shot count. Why not??

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#84

Feedback: It says any level can be beaten in one shot. Okay challenge accepted. Give me a quick way to reset if my first shot fails. (or if there is, make it more obvious please) I love how fast it loads and how seamless it is. I love love love games that don't have level transition screens. Okay I think I figured out how to reset. Hold down tap when not moving. But it doesn't reset the shot count. Why not??

What you're looking for is "Hard Mode" which you can access in the menu. Good luck ;)

As for the reset not resetting the shot count: that would be too easy!

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#85

Feedback: It says any level can be beaten in one shot. Okay challenge accepted. Give me a quick way to reset if my first shot fails. (or if there is, make it more obvious please) I love how fast it loads and how seamless it is. I love love love games that don't have level transition screens. Okay I think I figured out how to reset. Hold down tap when not moving. But it doesn't reset the shot count. Why not??

What you're looking for is "Hard Mode" which you can access in the menu. Good luck ;) As for the reset not resetting the shot count: that would be too easy!

Aha perfect!

Also idea for a power up if you're so inclined: when you get a hole in one on normal mode, visualize the gravity wells for the next level or two.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#86

Earlier quoted context omitted.

What you're looking for is "Hard Mode" which you can access in the menu. Good luck ;) As for the reset not resetting the shot count: that would be too easy!

Aha perfect! Also idea for a power up if you're so inclined: when you get a hole in one on normal mode, visualize the gravity wells for the next level or two.

That's a nice idea - might be a bit tricky though. I'll consider it.

I like the ghost arrow idea a lot - I'm thinking of adding that to hard mode.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#87

Earlier quoted context omitted.

Aha perfect! Also idea for a power up if you're so inclined: when you get a hole in one on normal mode, visualize the gravity wells for the next level or two.

That's a nice idea - might be a bit tricky though. I'll consider it. I like the ghost arrow idea a lot - I'm thinking of adding that to hard mode.

Yeah by all means you don't have to implement what everyone suggests.

Another suggestion: replay shot.i just had a hilariously roundabout hole in one. I wish i could replay it to grab a video to share (and therefore advertise your game!)

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#88

Earlier quoted context omitted.

That's a nice idea - might be a bit tricky though. I'll consider it. I like the ghost arrow idea a lot - I'm thinking of adding that to hard mode.

Yeah by all means you don't have to implement what everyone suggests. Another suggestion: replay shot.i just had a hilariously roundabout hole in one. I wish i could replay it to grab a video to share (and therefore advertise your game!)

Yeah, the replay is an idea I'd like to implement - just need to work out how to do it easily without going down a rabbit hole..
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