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#Script Lisp

sharpscript.net

11–12 of 12 posts

Re: #Script Lisp

#11
post #6

I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine options are limited (the one I've tried is LOVE with Fennel, but Fennel is a bit odd as a Lisp and doesn't actually give you a REPL into a live program without extra work, and LOVE gives a lot less engine-stuff than Unity).

http://arcadia-unity.github.io/

Seconding this. Arcadia is a breeze to get running.

Re: #Script Lisp

#12

I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine options are limited (the one I've tried is LOVE with Fennel, but Fennel is a bit odd as a Lisp and doesn't actually give you a REPL into a live program without extra work, and LOVE gives a lot less engine-stuff than Unity).

Just downloaded Unity to quickly check that it's possible, which ended up being pretty easy to enable.

I've documented how to add Lisp scripting to an existing project at:

https://sharpscript.net/lisp/unity

Here's a youtube demo of scripting game objects at runtime with an in-game REPL at:

https://www.youtube.com/watch?v=WmzI-5L0hJk

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