#Script Lisp
sharpscript.net
#Script Lisp
1–10 of 12 posts
Re: #Script Lisp
#2Re: #Script Lisp
#3See also Schemy [1]. [1] https://github.com/microsoft/schemy
Re: #Script Lisp
#4Re: #Script Lisp
#5I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine options are limited (the one I've tried is LOVE with Fennel, but Fennel is a bit odd as a Lisp and doesn't actually give you a REPL into a live program without extra work, and LOVE gives a lot less engine-stuff than Unity).
Re: #Script Lisp
#6I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine options are limited (the one I've tried is LOVE with Fennel, but Fennel is a bit odd as a Lisp and doesn't actually give you a REPL into a live program without extra work, and LOVE gives a lot less engine-stuff than Unity).
Re: #Script Lisp
#7Re: #Script Lisp
#8I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine options are limited (the one I've tried is LOVE with Fennel, but Fennel is a bit odd as a Lisp and doesn't actually give you a REPL into a live program without extra work, and LOVE gives a lot less engine-stuff than Unity).
Re: #Script Lisp
#9I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine options are limited (the one I've tried is LOVE with Fennel, but Fennel is a bit odd as a Lisp and doesn't actually give you a REPL into a live program without extra work, and LOVE gives a lot less engine-stuff than Unity).
Re: #Script Lisp
#10Have been trying to understand the coolness of this language for a long time, but never seem to connect with it. This is by far the most practical-looking example of LISP I have ever seen.