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#Script Lisp

sharpscript.net

1–10 of 12 posts

Re: #Script Lisp

#4
I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine options are limited (the one I've tried is LOVE with Fennel, but Fennel is a bit odd as a Lisp and doesn't actually give you a REPL into a live program without extra work, and LOVE gives a lot less engine-stuff than Unity).

Re: #Script Lisp

#5

I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine options are limited (the one I've tried is LOVE with Fennel, but Fennel is a bit odd as a Lisp and doesn't actually give you a REPL into a live program without extra work, and LOVE gives a lot less engine-stuff than Unity).

Never tried, but it's available in .NET Standard 2.0 + .NET v4.5 builds which has run everywhere I've tried that supports either of those target frameworks, e.g. have also been able to add scripting to an Xamarin.Android App.

Re: #Script Lisp

#6

I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine options are limited (the one I've tried is LOVE with Fennel, but Fennel is a bit odd as a Lisp and doesn't actually give you a REPL into a live program without extra work, and LOVE gives a lot less engine-stuff than Unity).

http://arcadia-unity.github.io/

Re: #Script Lisp

#7
Have been trying to understand the coolness of this language for a long time, but never seem to connect with it. This is by far the most practical-looking example of LISP I have ever seen.

Re: #Script Lisp

#8

I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine options are limited (the one I've tried is LOVE with Fennel, but Fennel is a bit odd as a Lisp and doesn't actually give you a REPL into a live program without extra work, and LOVE gives a lot less engine-stuff than Unity).

https://dthompson.us/projects/chickadee.html

Re: #Script Lisp

#9

I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine options are limited (the one I've tried is LOVE with Fennel, but Fennel is a bit odd as a Lisp and doesn't actually give you a REPL into a live program without extra work, and LOVE gives a lot less engine-stuff than Unity).

[deleted]

Re: #Script Lisp

#10
post #7

Have been trying to understand the coolness of this language for a long time, but never seem to connect with it. This is by far the most practical-looking example of LISP I have ever seen.

Have you ever tried Clojure? It is an extremely pragmatic language for building APIs and web apps.
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