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How Apple Kills Indie Developers

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Re: How Apple Kills Indie Developers

#131

Earlier quoted context omitted.

Compared to Macs and Windows, it’s a lot better for almost all consumers. I can install things willy nilly on iOS devices with some type of assurance that there are some things that an app can’t do and some things it can’t do without my explicit permission. Any program that you install on your computer has the same permissions that you have. Time and time again it’s been proving that even so called reputable companie…

You're mixing the permissions system of the OS with the app store. They are independent from one another. > I’m not going to go on some strange website and enter my card to download every piece of software and neither are most people. The App Store brings you customers that you would never have. The fact that open application ecosystems exist and thrive proves your assertion wrong.

If "open ecosystems" thrive, where are all of the products making money directly from selling products on their websites?

Is 2019 the "year of the Linux desktop"? Where are all of the apps on Android that does allow alternative app stores that are making any significant amount of money without being in the Play store?

Re: How Apple Kills Indie Developers

#132
post #74

Earlier quoted context omitted.

Is that brainstorming a prerequisite to letting people be adult humans with free will who can, after a few warnings, be allowed to make their own choices? We allow people to drink, gamble, join ponzi schemes or self-harm. The non-negotiable nannying around app stores seems infantilizing in comparison. To answer your question, yes the risks are real. But so is life.

How has that worked out in the PC era? You’ve never had to remove random crapware from your parents computer? Even now, it’s a lot easier to convince me to install random crap on my iOS device than computers knowing that the app can’t do any damage and the permissions are clear. I know exactly what those other things you list can do. I have no idea what a random app will do on my computer.

> How has that worked out in the PC era? You’ve never had to remove random crapware from your parents computer?

No. Once or twice from the computers of classmates. Malware was a far smaller problem than gfx drivers, printers, network issues, failing software installs etc.

Of course there were some IE bars and nagware that had to be removed but in a way that has been normalized today with "free" ad-infested, data-gobbling apps.

Re: How Apple Kills Indie Developers

#133

Earlier quoted context omitted.

I mean, the other way to look at this is the baseline cost for a supported enterprise developer account is $500 (or $5000, or whatever), and it's a discount to $99 if you happen not to need the extra hand-holding.

> extra hand-holding If "we are going to kick you out and tell you why" is extra hand-holding in whatever bizarre world you live in, sure.

The "bizarre" world is this world.

If you go through the trouble of applying for a job, submitting a resume, doing a phone interview and are rejected - they may kick you to the curb and NEVER tell you why. This is not bizarre world, this is this world.

If you apply to college and they turn you down, even though you have paid fees and spent time on your application, they almost certainly WILL NOT tell you why as they kick you to the curb.

If you are sending spam and the mailer rejects you, it almost certainly will not tell you exactly why - just give a link to general guidance.

Most if not all large / high volume application systems have evolved in this direction.

Re: How Apple Kills Indie Developers

#134

basically this: "You broke a rule. We won't tell you what rule, or how you broke it. But we're going to punish you for it."

If you are trying to stop fraud you don’t usually go into details why you flagged something.

Telling the exacts details makes it easier to game the system.

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