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Aardvark – Real-time graphics and visualization in F#

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Re: Aardvark – Real-time graphics and visualization in F#

#2
I was just trying to create generative graphics in Corman Lisp [1], since it creates Windows executables, and then I stumble upon this. The Game of Life demo in the examples directory is fun. I have been playing with F# a few times a year, waiting for something like this to come along. Very exciting. I started using Julia, but several years ago Jon Harrop had a book out "F# for Scientists" a rework of his "OCaml for Scientists" book. That was 2008.

[1] https://github.com/sharplispers/cormanlisp/releases/tag/v3.1...

Re: Aardvark – Real-time graphics and visualization in F#

#4
The incremental bit was recently refactored out into its own library (https://github.com/fsprojects/FSharp.Data.Adaptive) which should open up some interesting uses going forward.

There's all kinds of cool crazy stuff this is being used for:

https://github.com/fsprojects/FSharp.Data.Adaptive/wiki

https://rawgit.com/wiki/aardvark-platform/aardvark.docs/docs...

Re: Aardvark – Real-time graphics and visualization in F#

#9
post #7

Tip, when posting about graphics and visualisation tooling, the first thing I want to see are screenshots and videos, not a wall of text.

The screenshots are in the Gallery link: https://github.com/aardvark-platform/aardvark.docs/wiki/Gall...
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