love it! i spent YEARS playing and coding for MUDs and ran a few games as a solo admin/coder. imo it is so very satisfying to watch the global chat channels after a new feature/area/weapon/mob gets rolled out...and what the community thinks of it. i can recall more than one occasion where a well planned quest resulted in interesting dynamics after players started interacting with it. an example; one quest would add a…
Any suggestions on protecting credential transfer in a MUD? I have been wanting to build one but honestly I'm used to the convenience of HTTPS and the passing of credentials over a socket is preventing me from starting.
The One Man MMO Project
81–90 of 119 posts
Re: The One Man MMO Project
#82Earlier quoted context omitted.
"...damn...its hard not to want to start another MUD..." Or you could just play the best MUD there ever was, and still is. http://www.realmsofdespair.com/
RoD absorbed an absurd amount of my early teenage life. Wouldn’t trade it for anything.
Re: The One Man MMO Project
#83It's a long-running MMO (from around the Ultima Online era of games) that is developed and ran by a single person.
The amount of effort involved in such an ordeal is mind-boggling, personally.
Re: The One Man MMO Project
#84I also made not one, but two "almost" OMMMOs (One Coder MMO?): 2001! http://www.rupy.se/raywalk/magequest.html (the graphics/sounds are "borrowed") 2011. http://aeonalpha.com (my neighbor made the music/sounds in exchange of a 960Ti for his Hackintosh) Both use Java, the first one is a mix of Applet/Application that you can try by running this file: http://www.rupy.se/raywalk/client.jar The second is Application only…
Re: The One Man MMO Project
#85Earlier quoted context omitted.
Awesome...I also spent years playing/coding/admining MUDs, though the one I was writing never got very large. The mechanics you mentioned are interesting; what kind of MUD was it? I got hooked on DIKU MUDs in 1990 or so, and still play https://mume.org:4143/ from time to time.
i did a good amount of work on merc/rom based games...but it was lpmud that i really got into!
Embedded text editor (a modified version of ed), live code reloading, JIT compilation to a VM byte code, translating data automatically between old objects and their new freshly compiled code...
Re: The One Man MMO Project
#86Earlier quoted context omitted.
Even teams with hundreds of developers aren't able to put out enough content to keep players satisfied without resorting to artificial limits. Maybe it's a problem with how these games and the tools are designed, but I've always believed something like EVE or Second Life is the only real viable paradigm for MMOs. Give players the tools to build their own experience. I recently had some time off and ended up burning t…
Older MMOs still have a ton of stuff to do, outside of grinding - EverQuest 2 and Lord of the Rings online are two I can always find something to do in.. I think a large part of the problem can be solved by adding more 'sub-systems' - housing, fishing, cosmetics, titles/deeds, playable instruments, farming, whatever... Seems like newer games just want to focus on combat and gear progression, which has people burning…
If people want more PVE combat, I think the solution will probably comes from automatic creation of new content. With the advance of AI, we'll come there eventually, but don't hold your breath.
Re: The One Man MMO Project
#87love it! i spent YEARS playing and coding for MUDs and ran a few games as a solo admin/coder. imo it is so very satisfying to watch the global chat channels after a new feature/area/weapon/mob gets rolled out...and what the community thinks of it. i can recall more than one occasion where a well planned quest resulted in interesting dynamics after players started interacting with it. an example; one quest would add a…
Re: The One Man MMO Project
#88I also made not one, but two "almost" OMMMOs (One Coder MMO?): 2001! http://www.rupy.se/raywalk/magequest.html (the graphics/sounds are "borrowed") 2011. http://aeonalpha.com (my neighbor made the music/sounds in exchange of a 960Ti for his Hackintosh) Both use Java, the first one is a mix of Applet/Application that you can try by running this file: http://www.rupy.se/raywalk/client.jar The second is Application only…
I like the intro water texture, is it procedurally generated or artistic?
Actually it won't for sure because the skin mesh animation code was also "stolen" from a former colleague (they will all get mentions though) but I'm a bit ashamed to discover that I'm not good enough to do anything from scratch... at least not the first time around, is this what they call impostor syndrome?
Re: The One Man MMO Project
#89Earlier quoted context omitted.
I find Lord of the Rings Online to have some of the best story driven questing. The story line is interesting, the quests are fairly varied and the 'ohh...' factor when you walk into well known places like Moria is awesome!
I played LOTR Online when it first came out! I think the only MMO I've paid for. Sadly, I don't think I was as much as fan of it as you were, I bounced off it by lv25. Probably much has been added in the last 10+ years though!
Re: The One Man MMO Project
#90for those interested in 'one-person' MMO projects, check out Xenimus. It's a long-running MMO (from around the Ultima Online era of games) that is developed and ran by a single person. The amount of effort involved in such an ordeal is mind-boggling, personally.
I kinda miss my old character that got de-leveled well over a decade ago. I let the account expire and when I tried returning some years later I couldn't get back into it.
RIP Mythical Mage III