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The One Man MMO Project

onemanmmo.com

81–90 of 119 posts

Re: The One Man MMO Project

#81

love it! i spent YEARS playing and coding for MUDs and ran a few games as a solo admin/coder. imo it is so very satisfying to watch the global chat channels after a new feature/area/weapon/mob gets rolled out...and what the community thinks of it. i can recall more than one occasion where a well planned quest resulted in interesting dynamics after players started interacting with it. an example; one quest would add a…

Any suggestions on protecting credential transfer in a MUD? I have been wanting to build one but honestly I'm used to the convenience of HTTPS and the passing of credentials over a socket is preventing me from starting.

SSH? Server-side implementations exist in Python, Go, Java, and other languages. You can have a plain-text, telnet-style listener that informs people that they should use SSH instead.

Re: The One Man MMO Project

#82
post #66

Earlier quoted context omitted.

"...damn...its hard not to want to start another MUD..." Or you could just play the best MUD there ever was, and still is. http://www.realmsofdespair.com/

RoD absorbed an absurd amount of my early teenage life. Wouldn’t trade it for anything.

I can thank RoD/smaug for my coding career. I had some fun on the star wars MUDs too where you got the xyz coords of your ship on the prompt to know where you were.

Re: The One Man MMO Project

#83
for those interested in 'one-person' MMO projects, check out Xenimus.

It's a long-running MMO (from around the Ultima Online era of games) that is developed and ran by a single person.

The amount of effort involved in such an ordeal is mind-boggling, personally.

Re: The One Man MMO Project

#84
post #80

I also made not one, but two "almost" OMMMOs (One Coder MMO?): 2001! http://www.rupy.se/raywalk/magequest.html (the graphics/sounds are "borrowed") 2011. http://aeonalpha.com (my neighbor made the music/sounds in exchange of a 960Ti for his Hackintosh) Both use Java, the first one is a mix of Applet/Application that you can try by running this file: http://www.rupy.se/raywalk/client.jar The second is Application only…

I like the intro water texture, is it procedurally generated or artistic?

Re: The One Man MMO Project

#85

Earlier quoted context omitted.

Awesome...I also spent years playing/coding/admining MUDs, though the one I was writing never got very large. The mechanics you mentioned are interesting; what kind of MUD was it? I got hooked on DIKU MUDs in 1990 or so, and still play https://mume.org:4143/ from time to time.

i did a good amount of work on merc/rom based games...but it was lpmud that i really got into!

An LPMud was my jams as well. I actually had reason to go back to DGD and it's technically a really interesting project.

Embedded text editor (a modified version of ed), live code reloading, JIT compilation to a VM byte code, translating data automatically between old objects and their new freshly compiled code...

Re: The One Man MMO Project

#86
post #68

Earlier quoted context omitted.

Even teams with hundreds of developers aren't able to put out enough content to keep players satisfied without resorting to artificial limits. Maybe it's a problem with how these games and the tools are designed, but I've always believed something like EVE or Second Life is the only real viable paradigm for MMOs. Give players the tools to build their own experience. I recently had some time off and ended up burning t…

Older MMOs still have a ton of stuff to do, outside of grinding - EverQuest 2 and Lord of the Rings online are two I can always find something to do in.. I think a large part of the problem can be solved by adding more 'sub-systems' - housing, fishing, cosmetics, titles/deeds, playable instruments, farming, whatever... Seems like newer games just want to focus on combat and gear progression, which has people burning…

The thing is: people want to play but most will not like all your sub-systems. Many will just play one or two of the different game modes, and now you have to create new contents for players IN ALL THE DIFFERENT PARTS OF THE GAME!

If people want more PVE combat, I think the solution will probably comes from automatic creation of new content. With the advance of AI, we'll come there eventually, but don't hold your breath.

Re: The One Man MMO Project

#87

love it! i spent YEARS playing and coding for MUDs and ran a few games as a solo admin/coder. imo it is so very satisfying to watch the global chat channels after a new feature/area/weapon/mob gets rolled out...and what the community thinks of it. i can recall more than one occasion where a well planned quest resulted in interesting dynamics after players started interacting with it. an example; one quest would add a…

Maybe you should have used monads instead of mutating inventory state

Re: The One Man MMO Project

#88
post #84
post #80

I also made not one, but two "almost" OMMMOs (One Coder MMO?): 2001! http://www.rupy.se/raywalk/magequest.html (the graphics/sounds are "borrowed") 2011. http://aeonalpha.com (my neighbor made the music/sounds in exchange of a 960Ti for his Hackintosh) Both use Java, the first one is a mix of Applet/Application that you can try by running this file: http://www.rupy.se/raywalk/client.jar The second is Application only…

I like the intro water texture, is it procedurally generated or artistic?

Ah, that's artistic and "stolen", so I guess it's not going to be a One Coder MMO: https://medium.com/@gordonnl/wind-waker-graphics-analysis-a0...

Actually it won't for sure because the skin mesh animation code was also "stolen" from a former colleague (they will all get mentions though) but I'm a bit ashamed to discover that I'm not good enough to do anything from scratch... at least not the first time around, is this what they call impostor syndrome?

Re: The One Man MMO Project

#89
post #67

Earlier quoted context omitted.

I find Lord of the Rings Online to have some of the best story driven questing. The story line is interesting, the quests are fairly varied and the 'ohh...' factor when you walk into well known places like Moria is awesome!

I played LOTR Online when it first came out! I think the only MMO I've paid for. Sadly, I don't think I was as much as fan of it as you were, I bounced off it by lv25. Probably much has been added in the last 10+ years though!

I have just started playing LOTR Online a few days ago after getting completely burnt out in WoW, and I'm finding it to be much more fun than I was expecting. The game engine is a bit less slick than WoWs, as it clearly has not been as updated as often as WoWs has been, but the environments and heavy story based questing more than make up for it.

Re: The One Man MMO Project

#90
post #83

for those interested in 'one-person' MMO projects, check out Xenimus. It's a long-running MMO (from around the Ultima Online era of games) that is developed and ran by a single person. The amount of effort involved in such an ordeal is mind-boggling, personally.

I was just about to mention Xenimus. I used to play it after high school every day, the game has been around for over a decade (maybe 2 decades at this point?). It's amazing EJ Thayer has kept it going all this time while going back and forth with having a day job. The graphics may not be AAA but the game play was always pretty fun and the networking code, especially for a single person, ran pretty well.

I kinda miss my old character that got de-leveled well over a decade ago. I let the account expire and when I tried returning some years later I couldn't get back into it.

RIP Mythical Mage III

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