Earlier quoted context omitted.
Did you? You telling me you got no innate enjoyment out of those activities? No rush or thrill when you scored a goal or caught a pop fly?
Given your tone, it sounds like you sincerely believe that I am more likely to have positive feelings about doing well in a game than a girl is for reasons that are not cultural / social.
Brain research on boys’ preference for video games and girls’ for social media
111–120 of 199 posts
Re: Brain research on boys’ preference for video games and girls’ for social media
#112The article claims that inside games "most communication is through text". This makes me think they haven't seen very many real gamers. There's no mention of voice chat's extensive use inside games for everything from gameplay to homework advice from buddies. Pretty clueless.
In higher level competitive scenarios, yeah voice is predominant. However, that is by no means the majority. They only seem like a bigger segment of gamers because they're loud and make themselves known. All they said was that most is done through text, which is true
Re: Brain research on boys’ preference for video games and girls’ for social media
#113Earlier quoted context omitted.
This argument is superficially compelling but I fear that it is ultimately argument from ignorance. It is true that we don’t know everything. You even offer a fairly elaborate example of something that we don’t know whether it happened or not. It could be true. The problem here is that you offer no evidence to support whether it is true or not. Now it’s story time and instead of evaluating the studies and working wit…
It's worth considering that in complex systems sometimes it is impossible (or extraordinarily unlikely/expensive) to be able to disentangle specific elements and that thus they might always be present, even in a rigorously considered study. Arguably the only ethical way of removing external social conditioning might be to find a regional social setting which lacks that specific element in order to evaluate the statis…
There're tradeoffs, pros and cons to social media and gaming, but framing it in an addiction narrative isn't helping matters. This is what led many Chinese people to put their kids in "camps" that used Electro Convulsive Therapy to "fix their internet addiction". This is born of ignorance, and the addiction narrative.
I think elements can be intuited, and more studies done, but when you're bashing the cheapest forms of entertainment and social contact, and safest to boot, as addictions... that's just ignorant.
Re: Brain research on boys’ preference for video games and girls’ for social media
#114The article claims that inside games "most communication is through text". This makes me think they haven't seen very many real gamers. There's no mention of voice chat's extensive use inside games for everything from gameplay to homework advice from buddies. Pretty clueless.
Re: Brain research on boys’ preference for video games and girls’ for social media
#115All of the games I played as a kid were clearly designed for boys and young men (featuring all of the typical things like guns and heavy machinery that men are well known to like more than women). That's just how the market was. If it's like that today, then it is no wonder that boys exhibit signs of enjoying video games more.
>all of the typical things like guns and heavy machinery that men are well known to like more than women Okay, so either men liking guns, heavy machinery, and videogames more than women comes from a inherent, biological difference between men and women, or it all comes from a huge, complex social construct that has been cultivated and dominant for centuries. Which one is it, then?
With the home console revival and growth of PCs, games were marketed primarily towards young men as the default demographic. There's also the fact that what's considered for men vs women can vary drastically depending on whether we're talking about the US, Korea, Japan etc.
Re: Brain research on boys’ preference for video games and girls’ for social media
#116The original (more clicky baity) said "brain differences", which really isn't born out by the article. It seems highly likely that these preferences are socially constructed. I have two kids under the age of 10, and both play video games with the same fervor & intensity. Neither are allowed on social media yet. (yes, that's a sample size of 1, so it's hardly authoritative, just a case-in-point) Also, at least some of…
> two kids under the age of 10 I think puberty might have more of a splitting effect on the human mind than anyone is saying. Also, food for thought, humanity as a whole is probably still way too primitive to have a greater nurture than nature ratio. If you look back, primitive people appear to be more nature than people now. Looking forwards, it's probably going to continue. Therefor, we must be somewhere in between…
Please don't use words like this.
Re: Brain research on boys’ preference for video games and girls’ for social media
#117The article claims that inside games "most communication is through text". This makes me think they haven't seen very many real gamers. There's no mention of voice chat's extensive use inside games for everything from gameplay to homework advice from buddies. Pretty clueless.
Re: Brain research on boys’ preference for video games and girls’ for social media
#118Here is one of the actual studies, which is much less annoying to read: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6234325/?mod=ar... I was particularly interested in the participant selection section; they did go to an effort to select male and female participants with similar gaming habits. However, this doesn't mean that the only explanation for the different "craving" response is a fundamental difference betwee…
Re: Brain research on boys’ preference for video games and girls’ for social media
#119Earlier quoted context omitted.
This argument is superficially compelling but I fear that it is ultimately argument from ignorance. It is true that we don’t know everything. You even offer a fairly elaborate example of something that we don’t know whether it happened or not. It could be true. The problem here is that you offer no evidence to support whether it is true or not. Now it’s story time and instead of evaluating the studies and working wit…
> you offer no evidence to support whether it is true or not. The point is that it illustrates the study may not have taken such considerations into account. It calls to question the accuracy and efficacy of their results.
Re: Brain research on boys’ preference for video games and girls’ for social media
#120The article claims that inside games "most communication is through text". This makes me think they haven't seen very many real gamers. There's no mention of voice chat's extensive use inside games for everything from gameplay to homework advice from buddies. Pretty clueless.
I play a lot of games but never used voice chat. But I never play multiplayer either.