Inkscape 1.0 Beta 1
151–160 of 170 posts
Re: Inkscape 1.0 Beta 1
#152Re: Inkscape 1.0 Beta 1
#153Earlier quoted context omitted.
Eh, Photoshop hasn't really optimized their UI/UX, their UI goes back to the original MacPaint by Bill Atkinson (Photoshop started as a more powerful MacPaint) and has evolved over the years starting from that. It is just that it became a very common UI for similar applications and the reason to make something similar isn't because Adobe has spent millions optimizing it, but because a lot of people are already famili…
Gimp is garbage bro. A window for each tool? That your WM manages? Okay where is that tools window or layers window or what if I’m editing 20 icons and one of my icons was covered by a browser window. At least old photoshop would remember z order and bring them to the surface and keep tools on top. Gimp May have fixed this one issue but it’s an example of why paid UX design wins 99 times out of 10
Re: Inkscape 1.0 Beta 1
#154Earlier quoted context omitted.
Much more importantly, Blender doesn't shy away from getting inspired by their proprietary counterparts. AFAIK they're even working on a 'industry keybinds' setting which makes changing over from Maya a breeze. Programs like GIMP (or even entire OS UIs like Gnome and KDE) often shy away from 'aping' respectively Photoshop or Apple. But those proprietary vendors have spent millions of dollars on focus groups and man h…
Eh, Photoshop hasn't really optimized their UI/UX, their UI goes back to the original MacPaint by Bill Atkinson (Photoshop started as a more powerful MacPaint) and has evolved over the years starting from that. It is just that it became a very common UI for similar applications and the reason to make something similar isn't because Adobe has spent millions optimizing it, but because a lot of people are already famili…
Last time I checked ps still defaulted to require control-shift-something-non-standard for redo, unless you customize the key mappings. there are much more standard bindings and they even admit the only reason for this default is legacy users .
Re: Inkscape 1.0 Beta 1
#155Earlier quoted context omitted.
Is there any particular reason to believe this?
The latter point? Yeah, there's a few things I can point to: - PNaCl, which was essentially Chrome's ActiveX. Thankfully going away in the near future, after nobody else implemented it. See https://www.cnet.com/news/mozilla-coder-chrome-violates-goog... - The severe limits applied to the webRequest extension API, breaking extensions such as uBlock Origin, without cross-browser consensus: https://blog.mozilla.org/addo…
Re: Inkscape 1.0 Beta 1
#156Oh wow it's finally no longer using XQuartz! This is great!
Re: Inkscape 1.0 Beta 1
#157Why does Inkscape's UI feel so... sloppy? I mean, Blender is a cross-platform, open-source design tool, and it manages to have a tight, professional looking UI. So how does Inkscape's UI still contrive to look like the first Java AWT application I wrote in the 90s? I know it's just a surface thing, and there's a lot of great functionality there. But it's still not exactly a sight that helps inspire you to create beau…
(I have spent quite a long time using both and appreciate each's merits)
Re: Inkscape 1.0 Beta 1
#158Earlier quoted context omitted.
My crashes were definitely due to Adobe. It was latest updated Windows, Nvidia card with latest drivers, latest adobe, plenty of free space and RAM, etc. It crashed even without any plugins. Also as an additional thought, is it really that good that they make such a big software that can be crashed because of a plugin? They know there will be a plugin Zoo out there, they know the plugins sometimes have to use GPU on…
LinusTechTips had a weird bug with some Adobe product (I think Premiere) where, IIRC, it crashed if the project was read off the disk too fast
Re: Inkscape 1.0 Beta 1
#159Earlier quoted context omitted.
My crashes were definitely due to Adobe. It was latest updated Windows, Nvidia card with latest drivers, latest adobe, plenty of free space and RAM, etc. It crashed even without any plugins. Also as an additional thought, is it really that good that they make such a big software that can be crashed because of a plugin? They know there will be a plugin Zoo out there, they know the plugins sometimes have to use GPU on…
Just to check, did you run a full memory check / burn in test on the computer? eg memtest86 or similar Sometimes this kind of thing turns out to be memory with a problem at some address. :/
Re: Inkscape 1.0 Beta 1
#160Earlier quoted context omitted.
> * Keeps getting better (some commercial software seems to bloat beyond repair) Adobe's video editing suite of latest versions is actually well known to be buggy in terms of regular crashes and hangings. It took me many months to realize that the problem was not inferior CPU or drivers or other software or virtual machines or little memory, but that their software is straight up buggy. That's a company that charges…
I am an extensive user of Premiere and After Effects and didn’t experience a single crash that was to blame on Adobe within the last 12 months. The crashes I had were due to 3rd party plugins. I am slowly replacing AE with Blender now, but for certain stuff I still like it.