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Inkscape 1.0 Beta 1

inkscape.org

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Re: Inkscape 1.0 Beta 1

#91

Slight aside, I don't see anything in the release notes about OCAL (Open ClipArt Library): is it still integrated? Reason I'm asking is because there are links between the projects and OCAL has been offline since April [1]. OCAL doesn't seem to be coming back, their official line is they are handling a DDoS ... if it's no longer included I'd conclude that OCAL probably expired. There was a death, of an associated dev…

It looks like there is currently only one person in charge of OCAL and he works on it for free, which would explain why it takes so long to bring it back.

It's also sad to see that Pixabay has basically copied all assets from OpenClipart and republished them under a more restrictive license rather than try to cooperate and support them.

Re: Inkscape 1.0 Beta 1

#92

In our startup we do all our website and web app mock up in inkscape. Even artwork for our physical banner and posters we do using inkscape, krita [1] and then use scribus [2] to generate print quality pdf's. We are overall very pleased with it. We were eagerly waiting for 1.0 to have a HiDPI support and native Mac application. They both are there besides a lot of other features. Kudos to team to keep it alive and co…

If Inkscape would have chosen Qt over GTK back then, combined with where Krita/Scribus are at right now, it could have been the KDE creative suite!

Re: Inkscape 1.0 Beta 1

#93
post #37

Earlier quoted context omitted.

>Besides, everything seems to suggest that Firefox will be out of the market in the next couple of years. At least unless Mozilla adopts Chromium engine like Microsoft and Opera did. A browser rendering engine monoculture really isn't a good thing that we should wish for. Chrome is very much the new IE at this point.

Is there any particular reason to believe this?

The latter point? Yeah, there's a few things I can point to:

- PNaCl, which was essentially Chrome's ActiveX. Thankfully going away in the near future, after nobody else implemented it. See https://www.cnet.com/news/mozilla-coder-chrome-violates-goog...

- The severe limits applied to the webRequest extension API, breaking extensions such as uBlock Origin, without cross-browser consensus: https://blog.mozilla.org/addons/2019/09/03/mozillas-manifest...

- General implementation of new technologies in the browser, without a proper spec/consensus. See , which has introduced tangible security vulnerabilities into the browser: https://research.securitum.com/security-analysis-of-portal-e...

- Signed HTTP Exchanges and AMP. The controversy around these two has already been well-documented.

- Poorly thought out plans to roll-out default SameSite behaviour whilst a glaring bug was present in Safari which would be exacerbated by the behaviour change (requiring SameSite=None). I'm all for preventing CSRF by default, but these sort of changes should be planned and implemented considerately. See https://news.ycombinator.com/item?id=20905396

- Poor implementation of CT reporting which sent spurious reports to sysadmins even after the policy was supposed to have expired. See https://crbug.com/786563

Re: Inkscape 1.0 Beta 1

#94

Why does Inkscape's UI feel so... sloppy? I mean, Blender is a cross-platform, open-source design tool, and it manages to have a tight, professional looking UI. So how does Inkscape's UI still contrive to look like the first Java AWT application I wrote in the 90s? I know it's just a surface thing, and there's a lot of great functionality there. But it's still not exactly a sight that helps inspire you to create beau…

I think this in general looks fine: https://inkscape.org/~doctormo/%E2%98%85ferrari

I hate programs that re-invent toolbars and menus just to look "good" on the surface.

My main problem, as a non-expert user, is that the different "groups" on the toolbars are not obvious to me, and so I don't understand all of the icons. They should have had a couple of more labels in there, or somethime.

Re: Inkscape 1.0 Beta 1

#95

In our startup we do all our website and web app mock up in inkscape. Even artwork for our physical banner and posters we do using inkscape, krita [1] and then use scribus [2] to generate print quality pdf's. We are overall very pleased with it. We were eagerly waiting for 1.0 to have a HiDPI support and native Mac application. They both are there besides a lot of other features. Kudos to team to keep it alive and co…

> The added advantage is the artwork developed using inkscape can directly be used as svg images in website and single page app

We had a lot of success cleaning Inkscape's svg output.

See here for solutions: https://news.ycombinator.com/item?id=20680559

I'm pretty happy with svgcleaner (https://github.com/RazrFalcon/svgcleaner)

Re: Inkscape 1.0 Beta 1

#96
post #85

Just in case you are looking for a commercial alternative to Inkscape with a more modern UI and Chromium-based rendering engine, check out my project Boxy SVG: https://boxy-svg.com The next version (to be released in 2-3 weeks) is going to introduce full support for filters and color swatches. In the upcoming 12 months I expect to reach full feature parity with Inkscape.

"Unsupported browser" what exactly does Firefox not support?

https://caniuse.com/#compare=firefox+71,chrome+80

Re: Inkscape 1.0 Beta 1

#97
post #82

Earlier quoted context omitted.

I would think Blender does a good job too, but inkscape has no paid contributors. If it had people employed to work on it, I think you would see more attention being paid to UI. Blender is one of the most successful projects out there, and assuming other projects could just 'do what Blender does' is ignoring some of the fundamental differences between Blender and smaller projects.

It isn't so much the paid contributors (though they help) as it is that Blender Foundation was making commercial quality projects for years using Blender with artists and programmers at the same place so they were able to provide immediate feedback to each other. The closest other projects have to this are vague forum/bugtracker posts that more often than not give little (or misleading) idea to the programmers what i…

Much more importantly, Blender doesn't shy away from getting inspired by their proprietary counterparts. AFAIK they're even working on a 'industry keybinds' setting which makes changing over from Maya a breeze.

Programs like GIMP (or even entire OS UIs like Gnome and KDE) often shy away from 'aping' respectively Photoshop or Apple. But those proprietary vendors have spent millions of dollars on focus groups and man hours to optimize their UI and UX. Benefiting from that seems like a no-brainer, but alas.. NIH and proprietary hate reigns supreme.

Re: Inkscape 1.0 Beta 1

#98

Just in case you are looking for a commercial alternative to Inkscape with a more modern UI and Chromium-based rendering engine, check out my project Boxy SVG: https://boxy-svg.com The next version (to be released in 2-3 weeks) is going to introduce full support for filters and color swatches. In the upcoming 12 months I expect to reach full feature parity with Inkscape.

Full feature parity with Inkscape in a year is a bold claim, and I’m rather sceptical of it. You have built an impressive app (and I’m sure that being just one person helped with that), but there is a lot of advanced functionality in Inkscape that you don’t have at present. A few examples that spring to mind: full pressure-sensitive tablet support (and sure, this is the beauty of using the web as your platform—it’s all there in the PointerEvent; well, until you need more fine control, then you’re completely stranded), live path effects, extensions, tracing. I’d also like a much stronger keyboard interface. I’d be interested to see your take on some of Inkscape’s extensions particularly, like JessyInk and font editing.

Re: Inkscape 1.0 Beta 1

#99
post #85

Earlier quoted context omitted.

"Unsupported browser" what exactly does Firefox not support?

https://caniuse.com/#compare=firefox+71,chrome+80

I meant what it doesn't support that your application needs, not the general differences in terms of functionality.

Re: Inkscape 1.0 Beta 1

#100
post #97
post #82

Earlier quoted context omitted.

It isn't so much the paid contributors (though they help) as it is that Blender Foundation was making commercial quality projects for years using Blender with artists and programmers at the same place so they were able to provide immediate feedback to each other. The closest other projects have to this are vague forum/bugtracker posts that more often than not give little (or misleading) idea to the programmers what i…

Much more importantly, Blender doesn't shy away from getting inspired by their proprietary counterparts. AFAIK they're even working on a 'industry keybinds' setting which makes changing over from Maya a breeze. Programs like GIMP (or even entire OS UIs like Gnome and KDE) often shy away from 'aping' respectively Photoshop or Apple. But those proprietary vendors have spent millions of dollars on focus groups and man h…

Eh, Photoshop hasn't really optimized their UI/UX, their UI goes back to the original MacPaint by Bill Atkinson (Photoshop started as a more powerful MacPaint) and has evolved over the years starting from that. It is just that it became a very common UI for similar applications and the reason to make something similar isn't because Adobe has spent millions optimizing it, but because a lot of people are already familiar with it. However the same can be said for GIMP's UI nowadays.

And really personally i find Photoshop UI atrocious and if i had to chose between that and GIMP's i'd pick GIMP any time (though overall i actually prefer PSP7's UI which IMO is the best of any of those).

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