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What Happened to the Real Time Strategy Genre?

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Re: What Happened to the Real Time Strategy Genre?

#211
post #72

Am I the only person missing the old C&C style games, before Generals? I'm not saying C&C:Generals was a bad game - it was quite popular - but from design point of view it was a Starcraft clone. They abandoned the old, quirky Dune2/C&C design with low count, remote harvesters, multiple factories which only sped up the rate of production, instantly deployed buildings, instant selling etc. These things had some flaws,…

You might be excited then by Command & Conquer Remastered: https://www.ea.com/news/details-command-and-conquer-remaster... . We're working with the community and regularly updating it on /r/commandandconquer (ie https://www.reddit.com/r/commandandconquer/comments/ct1oz8/r... ).

Oh wow I had no idea this was in progress. I loved playing Generals online back in ~2003-2005, I can't wait :D

Re: What Happened to the Real Time Strategy Genre?

#212
post #69

I think it boils down to four things: - RTS games, since the first C&C, used an interface for selecting rectangles and pointing them at a single target. It scales extremely poorly. Innovations in this area have failed to catch on. Keyboard used for shortcuts only. Come on, we can do better than that. We have Vim. Action, range(movement key). Alternatively, the Kakoune way: selection first, action second. Either way g…

Let's make a RTS with Vim shortcuts/commands!

I actually don't mean this as a joke. This would increase the initial learning curve a bit, but then you would be able to press 3 keys to:

[P]lanes [A]ttack [T]anks

[T]anks [C]rush [I]nfantry

[I]nfantry [M]ove Co[v]er

A[r]tillery [A]ttack [B]ack

A[r]tillery [A]ttack [D]amaged

A[r]tillery [A]ttack B[u]ildings

A[r]tillery [A]ttack [S]pread

[D]amaged [M]ove [R]epair

Basically there is a ton of potentially useful commands that can be issued with words (keyboard) and don't need the precision of mouse, especially when you target or select multiple units. There can be commands which target or select not based on unit type, but on role (attack anti-aircraft units), state (damaged, fortified, carried, loaded), position (flank, rear, front, high ground, low ground).

Re: What Happened to the Real Time Strategy Genre?

#213

Earlier quoted context omitted.

Not unreasonable in general but there's absolutely no reason that AoE2DE needs to use DX12 and the Win 10 requirements that come with it. And there's a significant reason why they shouldn't. A large fraction of the player population is in countries without access to large purchasing power or modern computing equipment. If it requires 10 then a large part of the playerbase will simply stick with AoE2 AoC on voobly or…

Windows 7 mainstream support ended in 2015 and extended support ends in 2 1/2 months. I can't wrap my head around why I would support that, encouraging people to stay on an OS that is insecure. It would make more sense to support a current RHEL-based LTS release. An option for unsupported systems will be streaming, given their investment in Azure Gaming. I don't disagree there's no technical argument to not be DX12-o…

>An option for unsupported systems will be streaming,

Do you think a pay subscription using up bandwidth like that is going to work for the vast majority of the low income, very international, old hardware AoE2 scene? It won't. Just like trying to force them up upgrade to 10 won't. They don't care because they don't think they can make money off those people. You don't care because you don't understand. But both you and MS don't understand that they are the AoE2 pro and ranked scene and that by ignoring them AoE2DE is going to be a flash in the pan and everyone will go back to playing AoE2 patched on voobly.

Re: What Happened to the Real Time Strategy Genre?

#214

Earlier quoted context omitted.

Windows 7 mainstream support ended in 2015 and extended support ends in 2 1/2 months. I can't wrap my head around why I would support that, encouraging people to stay on an OS that is insecure. It would make more sense to support a current RHEL-based LTS release. An option for unsupported systems will be streaming, given their investment in Azure Gaming. I don't disagree there's no technical argument to not be DX12-o…

>An option for unsupported systems will be streaming, Do you think a pay subscription using up bandwidth like that is going to work for the vast majority of the low income, very international, old hardware AoE2 scene? It won't. Just like trying to force them up upgrade to 10 won't. They don't care because they don't think they can make money off those people. You don't care because you don't understand. But both you…

I care that those people are on supported software, not insecure versions that are unsupported. You're welcome to hold out on old hardware, no one is offended, but don't expect MS to support unsupported operating systems. That's doing no one a favor.

There's plenty of old hardware scenes and gamers, and has been for a long time before AOE2. It is important if MS can make money off people, because without that incentive there never would've been an AOE2 to begin with. So I'd save your dinars for that upgrade.

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