Am I the only person missing the old C&C style games, before Generals? I'm not saying C&C:Generals was a bad game - it was quite popular - but from design point of view it was a Starcraft clone. They abandoned the old, quirky Dune2/C&C design with low count, remote harvesters, multiple factories which only sped up the rate of production, instantly deployed buildings, instant selling etc. These things had some flaws,…
This may be unpopular, but I enjoyed the entire C&C run right to the very end. This includes the first-person shooter stint along with the "mobile MCV" stint. Kane as a character holds a place in my heart and memory, as does Tiberium. Soundtracks and cut scenes were great too. May I enjoy this block of Memory Lane as much as I am able.
Of all the RTS games from C&C, RA2 was my favorite. Tiberium Sun was just a stone throw before my time, so when I played it, I was missing all the new elements from RA2. It's no fault of TS, just that I have already been "spoilt" by that time...
Tiberium Wars was also pretty nice, though I only played some LAN skirmishes with friends, never the campaign. But from the looks of things, it was the last "real" RTS in the C&C series. The latest two RTS installments, RA3 and the last Tiberium one, already forgot what it's called, were just trash, IMHO. In the latter, the publisher (EA?) was obviously trying to kill two birds with one stone, i.e. make a game for both PC and mobile markets, and C&C was the guinea pig brought in. Obviously, the publisher had no idea what C&C is about and where its true value lies. That's some pretty bad management, actually, but that publisher is known for treating their consumers like replaceable goods, completely neglecting any artistic value a game might have and the therefore resulting fan-base/community like consumer-behaviour.