> Blizzard had a long distraction with WoW, then they made Starcraft 2 followed by the MOBA Heroes of the Storm. They’re still insanely successful. Now they’re remaking their old games, recently releasing a HD remake of Starcraft 1 and are about to release a remake of Warcraft III. Blizzard went off the rails by dumbing down WoW steadily over ten years, appealing to the lowest common demoninator. Modern WoW is boring…
So they had a choice: just write off most of that large and lucrative audience, or adjust the game to cater to them. Arguably they didn't go far enough in that.
The argument that the game declined as it was made easier, and therefore making it easier caused the decline, is a great example of confusing cause and effect. The game was made easier, or at least was made to have easier elements, because non-hardcore players were churning out. The alternative scenario, that keeping the game exclusive would have retained players better, is absurd on its face. How does content that a player does not do, and that tells that player they are bad, retain that player? If anything, that content is a net negative for that player.