AR seems like one of those things that needs to be executed "perfectly" to work. VR can benefit a bit from suspension of disbelief etc. ...but with AR the real world is harsh :) But I bet we'll have "the iPhone" of AR doing it right and popping open the market! Someone will sure get lucky betting on it!
Apple has the resources, the install base, and (crucially) the data to make it happen. The "iPhone of AR" is probably going to be an iPhone.
Another heavily-funded AR headset startup is shutting down
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Re: Another heavily-funded AR headset startup is shutting down
#52The company I work for is trialing AR solutions for remote support purposes. We've tried the glasses and customers hate it because it literally makes them motion sick. Our current thing is phone/tablet based where you can basically stream real time video to our support staff and each party can draw on the screen, and whatever they draw stays where it is in physical space. Customers love it, it works great. Nobody wan…
Wow... that's a great way to utilize AR.
Re: Another heavily-funded AR headset startup is shutting down
#53I spent 3 months working on an AR project on the Magic Leap (the best funded AR startup, I think?). My conclusion was that the hardware just isn't there yet. VR tech feels impressive because the hardware works well. AR tech, on the other hand, still feels very much like a prototype, and far from real production use. Some of the main deal-breaker issues are heat, discomfort, dizziness, and software instability (I wrot…
Having said that, the fundamental interactions are very cool. I had slight difficulty figuring out where the tracking was actually registering (e.g., how far do I have to move my finger to 'tap' a button), but once I figured that out it worked just like you expected it to.
Re: Another heavily-funded AR headset startup is shutting down
#54Earlier quoted context omitted.
What have they achieved, has anyone been blown away by them? For me just getting into VR thanks to Oculus Quest which I have to say is an amazing product for the price.
I tried their demo at CVPR a few months ago. It was super immersive and crisp. You interact with an AI "guide" who shows you how to look around, pick things up, stick them on the wall, etc. It was surprisingly unnerving to look the AI in the eyes and have her react to my gestures. Beyond a sweet demo, not sure what the value in the product would be for a general consumer option, but cool technology for sure.
Re: Another heavily-funded AR headset startup is shutting down
#55Part of the magic of VR is the immersion. AR doesn't appeal to me, it seems more of a gimmick.
Personally, I feel the exact opposite. I don't see VR providing a whole lot outside the area of entertainment. How often do you want to be completely removed from the physical world on a regular basis. Even when you do want immersion a good story or a game with good mechanics is far more important in entertainment than the medium it's delivered though. This is the reason people still read books, why retro video games…
Re: Another heavily-funded AR headset startup is shutting down
#56Is AR this generations VR? Full of promises and fantasy, but all of which is far from being usable or practical at any mainstream level.
Re: Another heavily-funded AR headset startup is shutting down
#57Just to lay out my point: AR has to have extremely good detail, framerate, and even depth of field to work well. It has to track everything perfectly and blend the two lightfields seemlessly or the immersion is broken and you risk nausea or at least annoyance.
But if you have high framerate, ability to simulate depth of field, high knowledge of the environment (enough to overlay seemlessly), etc, then couldn't you just... operate purely in VR with reality streamed in via lightfield cameras? That would allow you to do things that are impossible in AR, like display darker overlays on lighter surfaces, and everything would be at the same framerate so it'd be easier to seemlessly integrate everything.
So what does really, really good AR get you that really, really good VR with reality overlay does not? Seems like you can avoid a lot of super hard to effectively impossible hardware optics problems by just doing things with an opaque visor...
I'm not an expert in this field, so I'm probably using terminology incorrectly.
Re: Another heavily-funded AR headset startup is shutting down
#58Earlier quoted context omitted.
I imagine you could just carry around a little keyboard or simply type into any flat surface just as you do now with a phone screen.
Without tactile feedback the hologram keyboards you see in sci-fi movies will feel terrible to use.
But I agree. I never said AR would replace keyboards -- just screens.
Re: Another heavily-funded AR headset startup is shutting down
#59Earlier quoted context omitted.
What have they achieved, has anyone been blown away by them? For me just getting into VR thanks to Oculus Quest which I have to say is an amazing product for the price.
The AR hype bubble is collapsing now. The not-actually-tech bubble (WeWork, Uber) is next. I think it'll be AI after that (is that bubble even still around?). Great times to be picking up cheap office furniture!
Re: Another heavily-funded AR headset startup is shutting down
#60Can someone explain to me why sufficiently good VR can't function as AR? Just to lay out my point: AR has to have extremely good detail, framerate, and even depth of field to work well. It has to track everything perfectly and blend the two lightfields seemlessly or the immersion is broken and you risk nausea or at least annoyance. But if you have high framerate, ability to simulate depth of field, high knowledge of…
Cameras add latency. This causes nausea. Camera resolution is low. When the screen is less than 10 cm from your eyes the grain is very noticeable. Cameras only have limited focal range. Camera dynamic range is low. I’m many settings it is hard to capture images that your eye could handle.