Earlier quoted context omitted.
So the reason Magic is different is because you are actually gambling for things with monetary value? That doesn't sound right. I'd think it'd be less like gambling if the rewards had no monetary value, like random candies or skins in a video game. Then even the hope of getting your money back isn't there. You know all you're getting is just candy or toys.
The reason Magic is different is for 2 major reasons: 1) You can sell your cards and get money from them (could be less, could be more) and they have some tangible value to other people. 2) You don't have to acquire magic cards through booster packs (aka loot boxes) only. If you want a particular card then you can go to the store and buy it. This was the major concern from the parent in the top comment of this post,…
Shouldn't this make it a bigger problem, not a smaller one?
>2) You don't have to acquire magic cards through booster packs (aka loot boxes) only. If you want a particular card then you can go to the store and buy it. This was the major concern from the parent in the top comment of this post, that you couldn't just buy the skin directly but had to gamble for it.
I wonder if the skins were priced per their rarity values, would people still be okay with it. Some mtg cards costs $1,000s. I wonder what people would say if some game added loot boxes containing rare items that were worth similar that players could then trade for money. My guess is people would respond far more negative to this.