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Ban kids from loot box gambling in games

bbc.co.uk

81–90 of 319 posts

Re: Ban kids from loot box gambling in games

#81
post #42

If we ban loot boxes in video games, why dont we ban Magic/Pokemon card boosters that you can buy from physical shops? As it's written in the article, problems arise for a minority of children. From the article, we know little about the background of these children and about their parents. It is possible that those children would have developed an addiction to something else if it wasn't video games loot boxes. Yes,…

The difference is that loot boxes can drain an arbitrary amount of money whereas with trading cards you will eventually have enough duplicates that you can sell them and buy all remaining cards at market price. And if you want a specific thing you can just buy it outright.

Re: Ban kids from loot box gambling in games

#82
post #6

Myself and my son play Apex legends. Its an online multiplayer game thats free, but you can optionally pay to unlock cosmetic items like character outfits (skins) etc. He came into some cash recently courtesy of the tooth fairy and asked if we could buy a skin for his favorite character. I said ok. However after id purchased some in game coins we realised that we couldn't actually buy the skin he wanted, instead we h…

It doesn't allow you to buy the skins directly? In most F2P games I played (HotS, Paladins), you get random skins in lootboxes, but you can buy the skin directly, it just costs more than the lootbox (but obviously much cheaper than buying lootboxes hoping for that one specific skin).

Re: Ban kids from loot box gambling in games

#83
post #6

Myself and my son play Apex legends. Its an online multiplayer game thats free, but you can optionally pay to unlock cosmetic items like character outfits (skins) etc. He came into some cash recently courtesy of the tooth fairy and asked if we could buy a skin for his favorite character. I said ok. However after id purchased some in game coins we realised that we couldn't actually buy the skin he wanted, instead we h…

No, you did good! He needs to learn how to handle this and you're right there guiding him. I have the same situation with my six-year old son and Rocket League loot boxes. He wants to spend all his limited money on them, I think he's wasting it, especially since I see the disappointment when he doesn't get the things he want, but that's a learning experience. It's worse when he once in a while gets a cool skin, becau…

Thats a good point!

In the end he did learn his lesson, sort of. He realised he had squandered his cash but in learning the game mechanics also found out some skins could be unlocked by earning points through playing. As he doesnt like shooting anyone its up to me to grind for points. I agreed for the extra turns of course. Perhaps a lesson in effective delegation to boot :)

Re: Ban kids from loot box gambling in games

#84
post #42

If we ban loot boxes in video games, why dont we ban Magic/Pokemon card boosters that you can buy from physical shops? As it's written in the article, problems arise for a minority of children. From the article, we know little about the background of these children and about their parents. It is possible that those children would have developed an addiction to something else if it wasn't video games loot boxes. Yes,…

The physical boosters are different, because they are set in stone and they're just there, ready to be bought. The odds are set and won't change.

With lootboxes, you allow dynamic regulation, which can be abused. For example, a famous streamer is opening your lootboxes live? Give him better droprate so that he constantly opens "Epic" items, so that his followers think it's so easy and want to try it for themselves too. See a whale opening your lootboxes? Starve him when it comes to loot for a bit to make sure he buys more lootboxes.

Re: Ban kids from loot box gambling in games

#85
post #42

If we ban loot boxes in video games, why dont we ban Magic/Pokemon card boosters that you can buy from physical shops? As it's written in the article, problems arise for a minority of children. From the article, we know little about the background of these children and about their parents. It is possible that those children would have developed an addiction to something else if it wasn't video games loot boxes. Yes,…

Yeah ... except the whole video game gambling is fine-tuned and relentless in its pursuit to prey upon the vulnerabilities and blind-sights of the very exploitable. It is an addiction machine fishing for kids to enthrall.

By all means educate your kids, but also make sure to protect them at their most vulnerable against an 'opponent' in a very uneven playing field.

As for your comparison to trading card game boosters: sure, there are some dimensions of the experience that are similar. Varying rarity and desirability of items contained in a purchased container that does not reveal its content until after purchase. There are also things that are vastly different. There are things like the virtualization of the transaction (spending online virtual coins, even though you purchased them with real money has been proven to be psychologically very different from a cash transaction), the sensory stimuli that are build into the opening rituals (real card packs at most can optimize the tearing experience and the smell of the freshly opened pack, which they do btw) which makes it a very different matter.

Sometimes there are real grey zones when it comes to the balance of overprotectiveness vs predation. It is not because the delineation can't be made extremely precise that we can't identify that some things are clearly outside of the acceptable middle.

IMHO lootboxes do not fall into this grey area, and are clearly a predatory mechanism that the most vulnerable should be prevented from having to be in a perpetual armsrace against.

Re: Ban kids from loot box gambling in games

#86
post #6

Myself and my son play Apex legends. Its an online multiplayer game thats free, but you can optionally pay to unlock cosmetic items like character outfits (skins) etc. He came into some cash recently courtesy of the tooth fairy and asked if we could buy a skin for his favorite character. I said ok. However after id purchased some in game coins we realised that we couldn't actually buy the skin he wanted, instead we h…

No, you did good! He needs to learn how to handle this and you're right there guiding him. I have the same situation with my six-year old son and Rocket League loot boxes. He wants to spend all his limited money on them, I think he's wasting it, especially since I see the disappointment when he doesn't get the things he want, but that's a learning experience. It's worse when he once in a while gets a cool skin, becau…

"No, you did good! He needs to learn how to handle this and you're right there guiding him."

What's your model for what this is though?

The GP mentions a pub fruit machine. I suppose you could make the case for it being like football stickers.

As I'm writing this though, I'm not entirely sure what makes fruit machine bad, football stickers good. I would guess trading stickers is a social activity, and theres an in build limit to how many stickers you need? Where do loot boxes come out on these measures?

Re: Ban kids from loot box gambling in games

#87
post #42

If we ban loot boxes in video games, why dont we ban Magic/Pokemon card boosters that you can buy from physical shops? As it's written in the article, problems arise for a minority of children. From the article, we know little about the background of these children and about their parents. It is possible that those children would have developed an addiction to something else if it wasn't video games loot boxes. Yes,…

Because magic the gathering cards are an actual item tradeable for actual money to other players and resellers. It's still questionable in many ways, sure. But many of these virtual items are closed economies with the supply entirely owned by the producer of the game. These have no intrinsic value outside of this closed system and there is no ability to exchange them for real money. I'm not saying booster packs are n…

Not having intrinsic value is why these mechanics were allowed in the first place. If they do have intrinsic value then it's straight up gambling. There's almost no difference between gambling with casino chips and magic the gathering cards in terms of what makes it gambling.

Re: Ban kids from loot box gambling in games

#88
post #16
post #6

Myself and my son play Apex legends. Its an online multiplayer game thats free, but you can optionally pay to unlock cosmetic items like character outfits (skins) etc. He came into some cash recently courtesy of the tooth fairy and asked if we could buy a skin for his favorite character. I said ok. However after id purchased some in game coins we realised that we couldn't actually buy the skin he wanted, instead we h…

i've played apex legend for more than 50 hours, and had no idea you could actually spend money in that game. but i also think there's a generational divide: while i would gladly pay games for a leg up (better weapons, higher jumps, that sort of thing), i would never ever buy a "skin" for my character, or anything superficial for that matter. but I see kids getting completely hooked on this. and i don't really get it.…

>i would gladly pay games for a leg up (better weapons, higher jumps, that sort of thing)

Why?? What is the point of a game, if you can buy advantages? It reduces the competitive aspect to who can spend more money.

I wonder if there's mileage in a multiplayer version of the "I'm rich" app.

Re: Ban kids from loot box gambling in games

#89
post #33
post #16

Earlier quoted context omitted.

i've played apex legend for more than 50 hours, and had no idea you could actually spend money in that game. but i also think there's a generational divide: while i would gladly pay games for a leg up (better weapons, higher jumps, that sort of thing), i would never ever buy a "skin" for my character, or anything superficial for that matter. but I see kids getting completely hooked on this. and i don't really get it.…

Yeah I was in the same boat. Had no idea how the coins worked and have zero interest in purchasing cosmetics. I can kind of identify with it though. I remember going to a lot of bother to update the player DB in Sensible World of Soccer to reflect the most recent season. I also patched it and didn't pay (not even sure if there was a paid update). But it's not a stretch to imagine that if I didn't understand how to do…

What if they offered you a sealed envelope that might or might not have contained the floppy disk?

Re: Ban kids from loot box gambling in games

#90

Earlier quoted context omitted.

No, you did good! He needs to learn how to handle this and you're right there guiding him. I have the same situation with my six-year old son and Rocket League loot boxes. He wants to spend all his limited money on them, I think he's wasting it, especially since I see the disappointment when he doesn't get the things he want, but that's a learning experience. It's worse when he once in a while gets a cool skin, becau…

I think there is no fire-proof way of handling this that will work with all, or even a majority of children. (And parents.) Teach your kids to handle it, do it wisely, but if the best way is a puritan approach or a market value approach as above, I think it depends which is best. Edit: to elaborate, I think it depends on many things. One that comes to mind is, how strong is the "dopamine" effect vs vs the "oh, sudden…

> we know it's harmful when parents try to teach children to drink responsibly and "let them try in controlled conditions". It works much better to not let children drink at all.

Do we? In French culture it’s not uncommon to let kids as young as 12-13 take a few sips of wine at weddings, family meals, etc; and having attended university in France, the UK, and the US, my experience is that French students are by far the most reasonable in their consumption. Some might get hammered once or twice a week during their first years of university, but there’s not much that approaches the frat party levels of debauchery one witnesses in the US.

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