Children of younger ages shouldn't be exposed to this dopamine inducing idea similar to that of slot machines.
Ban kids from loot box gambling in games
11–20 of 319 posts
Re: Ban kids from loot box gambling in games
#12Re: Ban kids from loot box gambling in games
#13How does a free market self-regulate this problem? What is the competitive advantage of not providing chance items?
I find it tedious to find the in app purchase amounts of an app or game before purchasing, and even then you’ve no idea what it’s for.
Re: Ban kids from loot box gambling in games
#14How does a free market self-regulate this problem? What is the competitive advantage of not providing chance items?
Re: Ban kids from loot box gambling in games
#15Re: Ban kids from loot box gambling in games
#16Myself and my son play Apex legends. Its an online multiplayer game thats free, but you can optionally pay to unlock cosmetic items like character outfits (skins) etc. He came into some cash recently courtesy of the tooth fairy and asked if we could buy a skin for his favorite character. I said ok. However after id purchased some in game coins we realised that we couldn't actually buy the skin he wanted, instead we h…
but i also think there's a generational divide: while i would gladly pay games for a leg up (better weapons, higher jumps, that sort of thing), i would never ever buy a "skin" for my character, or anything superficial for that matter. but I see kids getting completely hooked on this. and i don't really get it. i mean, from a young age i would hack the game and add whatever i wanted (including skins), so maybe that's why asking me to pay for something as useless as a "skin" will never fly with me.
Re: Ban kids from loot box gambling in games
#17How does a free market self-regulate this problem? What is the competitive advantage of not providing chance items?
Gambling industry is ==heavily== regulated throughout EU (Swiss too) for instance to a point each slot game [very similar to chance items] is reported to the regulator (Italy, Spain) in close to real time. Responsible gaming options and self exclusions are available everywhere, incl. state-wide options.
Also gambling tends to 'enjoy' very heavy taxation.
Re: Ban kids from loot box gambling in games
#18Myself and my son play Apex legends. Its an online multiplayer game thats free, but you can optionally pay to unlock cosmetic items like character outfits (skins) etc. He came into some cash recently courtesy of the tooth fairy and asked if we could buy a skin for his favorite character. I said ok. However after id purchased some in game coins we realised that we couldn't actually buy the skin he wanted, instead we h…
I got "stung" enough by a trader in London who demonstrated that you shouldn't buy a pig in a poke. I still keep the cheap trinket I got instead as a reminder to always find out what I'm paying for.
Re: Ban kids from loot box gambling in games
#19How does a free market self-regulate this problem? What is the competitive advantage of not providing chance items?
Side note. Free market (as imagined by Adam Smith, Hayek and others) does not mean that greed and income maximization is everything. The same way democracy does not mean that majority can do everything ignoring minority. Without ethics neither democracy nor free market can exist. Some people believe that ethics can be replaced by law and regulations. To some extent this can be true, but the law will never cover all aspects of human life and in the society that accepts unethical behavior both democracy and free market will rot.
Re: Ban kids from loot box gambling in games
#20I wonder if the reluctance of the gaming industry to tackle gambling is willful or due to ignorance of the issue. Either they understand the issue but it's their profits at stake, so they'll ignore the potential problems. Or have these stealth gambling mechanisms entered the games gradually and without the industry realising that what it's doing is actually gambling and there repercussions to that.