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Ban kids from loot box gambling in games

bbc.co.uk

11–20 of 319 posts

Re: Ban kids from loot box gambling in games

#11
Agree that games that advertise loot-boxes should be restricted, given their relatively addictive nature to impressionable children.

Children of younger ages shouldn't be exposed to this dopamine inducing idea similar to that of slot machines.

Re: Ban kids from loot box gambling in games

#12
I wonder if the reluctance of the gaming industry to tackle gambling is willful or due to ignorance of the issue. Either they understand the issue but it's their profits at stake, so they'll ignore the potential problems. Or have these stealth gambling mechanisms entered the games gradually and without the industry realising that what it's doing is actually gambling and there repercussions to that.

Re: Ban kids from loot box gambling in games

#13
post #2

How does a free market self-regulate this problem? What is the competitive advantage of not providing chance items?

My only thinking is that promoting non-gambling like games to parents would be the advantage. Doubt it would work as there’s too much noise in the marketing and children probably convince the parents.

I find it tedious to find the in app purchase amounts of an app or game before purchasing, and even then you’ve no idea what it’s for.

Re: Ban kids from loot box gambling in games

#14
post #2

How does a free market self-regulate this problem? What is the competitive advantage of not providing chance items?

This is a moot point, there does not need to be a competitive advantage in not providing chance items. A 'free market' (an economic system in which prices are determined by unrestricted competition between privately owned businesses.) does not equate to zero regulation.

Re: Ban kids from loot box gambling in games

#15
post #2

How does a free market self-regulate this problem? What is the competitive advantage of not providing chance items?

By providing better games, and parents waking up and closing the money faucet.

Hello sanity, we should hang out :)

Re: Ban kids from loot box gambling in games

#16
post #6

Myself and my son play Apex legends. Its an online multiplayer game thats free, but you can optionally pay to unlock cosmetic items like character outfits (skins) etc. He came into some cash recently courtesy of the tooth fairy and asked if we could buy a skin for his favorite character. I said ok. However after id purchased some in game coins we realised that we couldn't actually buy the skin he wanted, instead we h…

i've played apex legend for more than 50 hours, and had no idea you could actually spend money in that game.

but i also think there's a generational divide: while i would gladly pay games for a leg up (better weapons, higher jumps, that sort of thing), i would never ever buy a "skin" for my character, or anything superficial for that matter. but I see kids getting completely hooked on this. and i don't really get it. i mean, from a young age i would hack the game and add whatever i wanted (including skins), so maybe that's why asking me to pay for something as useless as a "skin" will never fly with me.

Re: Ban kids from loot box gambling in games

#17
post #2

How does a free market self-regulate this problem? What is the competitive advantage of not providing chance items?

Gambling doesn't self regulate overall. It gets predatory.

Gambling industry is ==heavily== regulated throughout EU (Swiss too) for instance to a point each slot game [very similar to chance items] is reported to the regulator (Italy, Spain) in close to real time. Responsible gaming options and self exclusions are available everywhere, incl. state-wide options.

Also gambling tends to 'enjoy' very heavy taxation.

Re: Ban kids from loot box gambling in games

#18
post #6

Myself and my son play Apex legends. Its an online multiplayer game thats free, but you can optionally pay to unlock cosmetic items like character outfits (skins) etc. He came into some cash recently courtesy of the tooth fairy and asked if we could buy a skin for his favorite character. I said ok. However after id purchased some in game coins we realised that we couldn't actually buy the skin he wanted, instead we h…

Hmmm. I definitely don't like the "give me a ton of money, and you might get what you want" payment mechanism. I saw it with PacMan cards and football cards back in the 80's, and then Pokemon cards for my own children.

I got "stung" enough by a trader in London who demonstrated that you shouldn't buy a pig in a poke. I still keep the cheap trinket I got instead as a reminder to always find out what I'm paying for.

Re: Ban kids from loot box gambling in games

#19
post #2

How does a free market self-regulate this problem? What is the competitive advantage of not providing chance items?

I would say that kid's parents will notice that a given game is addictive and costs a lot and will just forbid children to play it?

Side note. Free market (as imagined by Adam Smith, Hayek and others) does not mean that greed and income maximization is everything. The same way democracy does not mean that majority can do everything ignoring minority. Without ethics neither democracy nor free market can exist. Some people believe that ethics can be replaced by law and regulations. To some extent this can be true, but the law will never cover all aspects of human life and in the society that accepts unethical behavior both democracy and free market will rot.

Re: Ban kids from loot box gambling in games

#20

I wonder if the reluctance of the gaming industry to tackle gambling is willful or due to ignorance of the issue. Either they understand the issue but it's their profits at stake, so they'll ignore the potential problems. Or have these stealth gambling mechanisms entered the games gradually and without the industry realising that what it's doing is actually gambling and there repercussions to that.

The idea that they are ignorant is repugnant, they know exactly what they are doing, and they have ALL the data that shows how the 'child whales' of their industry can be best exploited.
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