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Releasing an iPhone game: Whack-a-Kitty three weeks later

alexc.me

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Re: Releasing an iPhone game: Whack-a-Kitty three weeks later

#15
post #2

Maybe I'm over-sensitive, but the game sounds like it makes light of animal abuse. So very, very not cool.

You must immediately go sue Chuck-E-Cheeze for their Whack-A-Mole games. Those are way more realistic -- you actually physically hit it!!

Re: Releasing an iPhone game: Whack-a-Kitty three weeks later

#16
post #3

Earlier quoted context omitted.

I won't get into a long debate, because I doubt it can be constructive (I had a longer post, but it wasn't going anywhere), so I'll just leave it at this: I disagree.

Animal abuse is usually illegal, and especially to target an animal that is regarded as a pet makes it more the inhumane. However, there are plenty of games that promote violence in our culture, but do we need yet another one? I don't think so. They are free to make it, but they also take the responsibility of releasing it. Perhaps from a corporate stance, it may be about social responsibility. However, I mean person…

Do you object similarly to Whac-A-Mole? http://en.wikipedia.org/wiki/Whack_a_mole I presume that's what Whack-a-Kitty is based off of.

As I've said elsewhere in this thread, I don't think it's a great name for a variety of reasons, but it's a bit of a stretch to say a guy that's got an app with a tone-deaf name is being irresponsible and to suggest to him that he could also make Rape-the-Bitch.

Re: Releasing an iPhone game: Whack-a-Kitty three weeks later

#17
post #3

Earlier quoted context omitted.

I won't get into a long debate, because I doubt it can be constructive (I had a longer post, but it wasn't going anywhere), so I'll just leave it at this: I disagree.

Animal abuse is usually illegal, and especially to target an animal that is regarded as a pet makes it more the inhumane. However, there are plenty of games that promote violence in our culture, but do we need yet another one? I don't think so. They are free to make it, but they also take the responsibility of releasing it. Perhaps from a corporate stance, it may be about social responsibility. However, I mean person…

You are simply extending the argument to ridiculousness to make a point. What about the game angry birds? It features suicidal birds with bombs strapped to them that you fling into buildings to kill pigs.

Re: Releasing an iPhone game: Whack-a-Kitty three weeks later

#18
post #2

Maybe I'm over-sensitive, but the game sounds like it makes light of animal abuse. So very, very not cool.

Maybe I'm over-sensitive You are. But worse, you didn't watch the video. Why would you try to comment on something you're not going to even try to examine?

As another comment pointed out, the game's just a play (haw) on the Whack-a-Kitty youtube video. The game looks only slightly less adorable. It's also showing how even any game, even those as brutally simple as this, require * ton* of attention to graphics (which I'd hope would be obvious. A proper game requires even more attention to gameplay, but that rant will wait).

If you -honestly- think the concept alone makes light of animal abuse, what do you think about FPS's?

Re: Releasing an iPhone game: Whack-a-Kitty three weeks later

#19
post #7
post #6

Earlier quoted context omitted.

Completely regardless of "social responsibility" or "over-sensitivity" or anything like that: what effect does that name have on sales/downloads? I wouldn't think it'd be good. And, yes, that's "unfair" since it's a play on Whack-A-Mole (which I've never heard complained about)... are moles more OK to whack than kitties? Still, that's the way the world works, and I wouldn't have used that name for my own game for tha…

Whacking any kind of animal is not cool. But I wonder, with all the creative possibilities in the universe, why would someone design a game around abusing kittens?

I guess even in the startup communities, making money is paramount to ethics.

Or to answer your question: To make money.

Re: Releasing an iPhone game: Whack-a-Kitty three weeks later

#20
post #7
post #6

Earlier quoted context omitted.

Completely regardless of "social responsibility" or "over-sensitivity" or anything like that: what effect does that name have on sales/downloads? I wouldn't think it'd be good. And, yes, that's "unfair" since it's a play on Whack-A-Mole (which I've never heard complained about)... are moles more OK to whack than kitties? Still, that's the way the world works, and I wouldn't have used that name for my own game for tha…

Whacking any kind of animal is not cool. But I wonder, with all the creative possibilities in the universe, why would someone design a game around abusing kittens?

Watch the video. It's based on a Youtube clip of someone gently prodding adorable little kittens back into a box with a very soft mallet. No abuse here, and a valid enough inspiration for a quick game.
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