Live data from Hacker News

Releasing an iPhone game: Whack-a-Kitty three weeks later

alexc.me

1–10 of 36 posts

Re: Releasing an iPhone game: Whack-a-Kitty three weeks later

#3
post #2

Maybe I'm over-sensitive, but the game sounds like it makes light of animal abuse. So very, very not cool.

I won't get into a long debate, because I doubt it can be constructive (I had a longer post, but it wasn't going anywhere), so I'll just leave it at this: I disagree.

Re: Releasing an iPhone game: Whack-a-Kitty three weeks later

#5
post #3
post #2

Maybe I'm over-sensitive, but the game sounds like it makes light of animal abuse. So very, very not cool.

I won't get into a long debate, because I doubt it can be constructive (I had a longer post, but it wasn't going anywhere), so I'll just leave it at this: I disagree.

It seems you're not cognizant of the impact and impression a name like that can give people.

Take some social responsibility. And be prepared to deal with concerns like mine as long as your game has that name.

Re: Releasing an iPhone game: Whack-a-Kitty three weeks later

#6
post #5
post #3

Earlier quoted context omitted.

I won't get into a long debate, because I doubt it can be constructive (I had a longer post, but it wasn't going anywhere), so I'll just leave it at this: I disagree.

It seems you're not cognizant of the impact and impression a name like that can give people. Take some social responsibility. And be prepared to deal with concerns like mine as long as your game has that name.

Completely regardless of "social responsibility" or "over-sensitivity" or anything like that: what effect does that name have on sales/downloads? I wouldn't think it'd be good.

And, yes, that's "unfair" since it's a play on Whack-A-Mole (which I've never heard complained about)... are moles more OK to whack than kitties? Still, that's the way the world works, and I wouldn't have used that name for my own game for that reason alone.

Re: Releasing an iPhone game: Whack-a-Kitty three weeks later

#7
post #6
post #5

Earlier quoted context omitted.

It seems you're not cognizant of the impact and impression a name like that can give people. Take some social responsibility. And be prepared to deal with concerns like mine as long as your game has that name.

Completely regardless of "social responsibility" or "over-sensitivity" or anything like that: what effect does that name have on sales/downloads? I wouldn't think it'd be good. And, yes, that's "unfair" since it's a play on Whack-A-Mole (which I've never heard complained about)... are moles more OK to whack than kitties? Still, that's the way the world works, and I wouldn't have used that name for my own game for tha…

Whacking any kind of animal is not cool.

But I wonder, with all the creative possibilities in the universe, why would someone design a game around abusing kittens?

Re: Releasing an iPhone game: Whack-a-Kitty three weeks later

#8
post #2

Maybe I'm over-sensitive, but the game sounds like it makes light of animal abuse. So very, very not cool.

Hey.. no one stopped them from making a Whack-a-human iphone game! All they do is eat, sleep and shit. They don't even roll over and play dead. No! They want you to pet them - but not all the time! no.. only when they want you to pet them! Its about time we had our little revenge! Even if it was only in electronic / imaginary form. Viva la revolucion! Viva!

Re: Releasing an iPhone game: Whack-a-Kitty three weeks later

#10
post #3
post #2

Maybe I'm over-sensitive, but the game sounds like it makes light of animal abuse. So very, very not cool.

I won't get into a long debate, because I doubt it can be constructive (I had a longer post, but it wasn't going anywhere), so I'll just leave it at this: I disagree.

Animal abuse is usually illegal, and especially to target an animal that is regarded as a pet makes it more the inhumane. However, there are plenty of games that promote violence in our culture, but do we need yet another one? I don't think so.

They are free to make it, but they also take the responsibility of releasing it. Perhaps from a corporate stance, it may be about social responsibility. However, I mean personal: do you honestly think that putting that forth in the world will result in anything good? Most likely, it will come back to them in one bad form or another.

Or, to make a point, how about further games to sell:

   Rape the bitch
   KKK Kross Alley
   Stone the Adulterer
   Spics Kikes and Pikeys
   Skinhead adventures
   Hitler's Easy Bake oven
I mean, if we dont take responsibility for our own actions, who will?
Post reply on HN