Earlier quoted context omitted.
> decide this is as good as it gets. He just wrote a very long article explaining just that.
And it reads like and excuse to himself, which is probably the reason for the reaction on HN. A bit like a film maker who says: "If only I had the budget, Hollywood has, I could totally do better films than them". Don't get me wrong, good art doesn't necessarily need a lot of money or resources. It needs the right eyes that know when it works and when it doesn't. He seems to aknowledge he doesn't have them and explai…
Having spent at least as much money, out of pocket, on a game that never shipped as JV spends to ship something consistent that feeds his family, I can assure you that this is not the case. Art is far-and-away the most expensive part of any game that wants mass market appeal. It just is. It doesn't matter if you're using a bunch of freelancers from countries that lost all their vowels along the way, it's still expensive.
The solution, then, is to build a long-tail audience that'll buy your stuff because it scratches that itch, even if it doesn't to people who are just window shopping. You know--what JV has done.