Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
11–20 of 67 posts
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#12Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#13If you're interested in what can be done with voxels with a more realistic aesthetic, have a look at the Atomontage engine: http://www.youtube.com/watch?v=_CCZIBDt1uM
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#14If you're interested in what can be done with voxels with a more realistic aesthetic, have a look at the Atomontage engine: http://www.youtube.com/watch?v=_CCZIBDt1uM
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#15I wonder what it is that makes 8-bit music so compelling. Just nostalgia?
It's more than that I think. 8-bit music began as a poor, low-fi imitation of existing music forms for electronic games, because it was all that was possible given the hardware of the time. 8-bit music has been rediscovered by enthusiasts and independent artists, initially due to nostalgia, and that has led to a lot of innovation, exploration, and discovery. Discovery that 8-bit music doesn't have to be merely an imi…
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#16If you're interested in what can be done with voxels with a more realistic aesthetic, have a look at the Atomontage engine: http://www.youtube.com/watch?v=_CCZIBDt1uM
That's what minecraft should look like.
This simplicity makes reasoning and manipulating the game world less challenging, resulting in the game being more accessible to a wide variety of players.
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#17Earlier quoted context omitted.
That's what minecraft should look like.
I've given it a lot of thought, and I don't think Minecraft would be so easy to pick up and play if in weren't so 'blocky'. At least not without some really good design. The size of the blocks in Minecraft really lend themselves to being able to put together things that approximate real life structures, while maintaining a sufficient level of simplicity. This simplicity makes reasoning and manipulating the game world…
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#18If you're interested in what can be done with voxels with a more realistic aesthetic, have a look at the Atomontage engine: http://www.youtube.com/watch?v=_CCZIBDt1uM
Almost so much that it becomes easy to ponder if we're already in someone's 3D simulation ;)
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#19Earlier quoted context omitted.
I've given it a lot of thought, and I don't think Minecraft would be so easy to pick up and play if in weren't so 'blocky'. At least not without some really good design. The size of the blocks in Minecraft really lend themselves to being able to put together things that approximate real life structures, while maintaining a sufficient level of simplicity. This simplicity makes reasoning and manipulating the game world…
Similarly we don't give children atoms to play with, we give atoms constrained into lego blocks.