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Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

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Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#13

If you're interested in what can be done with voxels with a more realistic aesthetic, have a look at the Atomontage engine: http://www.youtube.com/watch?v=_CCZIBDt1uM

There is nothing in the gaming future that excites me more than good old voxels. That game/engine looks amazing.

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#15

I wonder what it is that makes 8-bit music so compelling. Just nostalgia?

It's more than that I think. 8-bit music began as a poor, low-fi imitation of existing music forms for electronic games, because it was all that was possible given the hardware of the time. 8-bit music has been rediscovered by enthusiasts and independent artists, initially due to nostalgia, and that has led to a lot of innovation, exploration, and discovery. Discovery that 8-bit music doesn't have to be merely an imi…

Well hang on a sec, I'm sure the original composers also worked this out, they were working with 8 bit sounds for years and years.

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#16
post #14

If you're interested in what can be done with voxels with a more realistic aesthetic, have a look at the Atomontage engine: http://www.youtube.com/watch?v=_CCZIBDt1uM

That's what minecraft should look like.

I've given it a lot of thought, and I don't think Minecraft would be so easy to pick up and play if in weren't so 'blocky'. At least not without some really good design. The size of the blocks in Minecraft really lend themselves to being able to put together things that approximate real life structures, while maintaining a sufficient level of simplicity.

This simplicity makes reasoning and manipulating the game world less challenging, resulting in the game being more accessible to a wide variety of players.

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#17
post #14

Earlier quoted context omitted.

That's what minecraft should look like.

I've given it a lot of thought, and I don't think Minecraft would be so easy to pick up and play if in weren't so 'blocky'. At least not without some really good design. The size of the blocks in Minecraft really lend themselves to being able to put together things that approximate real life structures, while maintaining a sufficient level of simplicity. This simplicity makes reasoning and manipulating the game world…

Similarly we don't give children atoms to play with, we give atoms constrained into lego blocks.

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#18

If you're interested in what can be done with voxels with a more realistic aesthetic, have a look at the Atomontage engine: http://www.youtube.com/watch?v=_CCZIBDt1uM

Very excited to see what becomes of the Atomontage Engine. For years I've been annoyed with static 3D environments where walls don't actually crumble when shot at, and windows never shatter. This engine will change the way we react to realism in virtual environments.

Almost so much that it becomes easy to ponder if we're already in someone's 3D simulation ;)

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#19

Earlier quoted context omitted.

I've given it a lot of thought, and I don't think Minecraft would be so easy to pick up and play if in weren't so 'blocky'. At least not without some really good design. The size of the blocks in Minecraft really lend themselves to being able to put together things that approximate real life structures, while maintaining a sufficient level of simplicity. This simplicity makes reasoning and manipulating the game world…

Similarly we don't give children atoms to play with, we give atoms constrained into lego blocks.

Constraints give rise to creativity. Just compare that to the "1K" or "7 day" competitions.
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