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Epic Games Supports Blender Foundation with $1.2M

blender.org

221–230 of 261 posts

Re: Epic Games Supports Blender Foundation with $1.2M

#221
post #206

Earlier quoted context omitted.

> Use any current OS you want … as long as it's from Microsoft. ..or Google or Apple. Or Nintendo. Or Sony.

The Epic Games Store only works on Microsoft Windows.

First, that is incorrect. It exists for Mac as well. Second, why on Earth would anyone care about the store as long as they can get the games on their platform?

https://www.polygon.com/2018/12/6/18129978/epic-games-store-...

Re: Epic Games Supports Blender Foundation with $1.2M

#222
post #202

Earlier quoted context omitted.

Not the OP, but I've used Blender and UE (though Unity more), and I would say the main problem with Blender is how undiscoverable the core actions in the interface are. I'm sure for you, as a 15 year user, the shortcuts are all perfectly ingrained, and you can crank out work very efficiently. However, if you don't already know all those shortcuts, it's very difficult to learn them, or even to learn what functionality…

> What is the grease pencil? The grease pencil is Blender's 2D drawing system. Initially, it's purpose was to allow artists to sketch scenes out onscreen, in much the same way that CGI artists a few decades ago used literal grease pencils [1] to draw on their glass computer monitors. Nowadays, the grease pencil is a full 2D art system, allowing for hand-drawn 2D art to coexist with 3D assets or tracked with camera fo…

Interesting. Any idea if the grease pencil can be used to construct 3D objects, like in Catia Natural Sketch?

eg: https://www.youtube.com/watch?v=S2jopay_3Zo

Re: Epic Games Supports Blender Foundation with $1.2M

#223
post #89

Earlier quoted context omitted.

I am interested in hearing other opinions, but I personally do not care about exclusivity. I can download any store front application (Steam, Epic, GoG, Uplay, etc) for free, so the only inconvenience is having another app. Compare this to the days of console exclusives, and it's almost a non-issue. Outside of couch coop, I have no familiarity with Xbox exclusives like Gears or Halo because I could never afford more…

> Compare this to the days of console exclusives, and it's almost a non-issue. That's the thing though, console exclusives at least saved developers the resources needed to port to another console. Especially in ye olden days, that was a non-trivial cost. The storefront exclusivity on PCs is completely artificial. But also, yeah, my computer is full of enough bloated useless-ware. At least GoG and Itch don't make me…

It's not artificial, it's financial.

I was against Epic's aggressive moves, until I realized just how much cash they're injecting into developers. In the video game industry developers are the ones that bring the most value to customers.

Valve has been a dragon hoarding its gold. The services they provide are better than Epic, but they really don't reflect their near-monopoly position for over a decade. 30% out of the majority of PC game sales, and what do we have to show for it? Valve doesn't even seem willing to compete and lower its cut.

In the end going with Epic will guarantee the studio can make it to the next game. That's worth downloading another client. That and the free games.

Re: Epic Games Supports Blender Foundation with $1.2M

#224
post #178

Earlier quoted context omitted.

Blender supports FBX exports so you can bring models from there to unreal, but Maya is the much more popular program with artists for modelling and rigging, there's a whole lot going on with these programs so I doubt its any one thing, if it were close i'm sure a lot of people would be happy to not pay for Maya considering how expensive it is.

> Maya is the much more popular program with artists for modelling and rigging This is the circular reasoning I'm trying to avoid. I'm not looking for any one thing either, I'm looking for any shortcomings OP can think of. I've used Blender+Unreal for a number of years and Blender itself for over fifteen years so I could rattle off issues I've dealt with in integrating Blender into the pipeline, but many have been de…

If you believe Blender is sufficiently able to do what the others can in a fashion as intuitive as those, then the answer to your question is "marketing", as the money would allow Blender to show this to a wider audience. In that respect, Maya being more popular isn't circular reasoning, it's an expression of the exact thing the money can help change, through one method or another.

Re: Epic Games Supports Blender Foundation with $1.2M

#225
post #128

Earlier quoted context omitted.

Can't say I blame them. Linux is ridiculously powerful & versatile as I'm sure we all know...and having that much opportunity to mess with all the net/visual/input subsystems in a way the game can't even see (since it's trapped in WINE) is a major issue cheat wise. Not ideal but I can totally see why a company might from a practical/commercial point of view just block it outright. Especially given player numbers of W…

Windows has no lack of power. All this anti-cheating stuff is mostly a scam to stop the dumbest of the dumb cheaters and probably collect information from your computer that's useful to advertisers/investors/law enforcement agencies. If I wanted to aimbot in an FPS, I would just analyze the HDMI output from my computer (via an FPGA) and have it directly create the necessary USB transactions to move my mouse to the ta…

What does MapReduce have to do with the rest of your post? MapReduce is used in distributed computing - I thought shooters were basically always single servers to keep the lag reasonable.

(I see two flagged posts asking the same question)

Re: Epic Games Supports Blender Foundation with $1.2M

#226
post #132

Earlier quoted context omitted.

Because GIMP falls short as a Photoshop replacement, but there are plenty of people using Krita instead of Photoshop.

I very much doubt that, given that Krita is an Illustrator competitor.

The most popular Illustrator alternative is Inkscape.

Re: Epic Games Supports Blender Foundation with $1.2M

#227

Earlier quoted context omitted.

Windows has no lack of power. All this anti-cheating stuff is mostly a scam to stop the dumbest of the dumb cheaters and probably collect information from your computer that's useful to advertisers/investors/law enforcement agencies. If I wanted to aimbot in an FPS, I would just analyze the HDMI output from my computer (via an FPGA) and have it directly create the necessary USB transactions to move my mouse to the ta…

What does MapReduce have to do with the rest of your post? MapReduce is used in distributed computing - I thought shooters were basically always single servers to keep the lag reasonable. (I see two flagged posts asking the same question)

It would be used for analysing past gameplay, not during live matches

Re: Epic Games Supports Blender Foundation with $1.2M

#228

Earlier quoted context omitted.

That's the whole point. If you're a carmaker, you want gasoline to be a cheap, widely available commodity. Gasoline complements cars. 3D modelling software has had a long history of expensive, esoteric, difficult-to-use applications. Epic, hoping to make money from large numbers of Unreal Engine licenses, would like to see that situation change. Ideally (for them), 3D modelling software would be free and easy to use…

My question is about OP's assertment: > Unreal Engine, like Unity, right now has to be used with Autodesk products like 3DS Max or Maya I am asking why they think this is the case. Not the circular reasoning of "most professionals use it" but I am interested in what they feel the Blender is missing.

There’s huge costs to using a non-standard choice like Blender over 3dsMax or Maya. They both have loads of proprietary tools (and are constantly adding one more every couple of cycles or so). 3D DCCs are not equivalent to each other. Financing Blender is indeed a good move for Epic if they believe (and there’s good reason to) it might make Game production toolsets more available.

Re: Epic Games Supports Blender Foundation with $1.2M

#229
post #218

Earlier quoted context omitted.

Not the OP, but I've used Blender and UE (though Unity more), and I would say the main problem with Blender is how undiscoverable the core actions in the interface are. I'm sure for you, as a 15 year user, the shortcuts are all perfectly ingrained, and you can crank out work very efficiently. However, if you don't already know all those shortcuts, it's very difficult to learn them, or even to learn what functionality…

> Overall, Blender seems to suffer from a classic case of open-source programmer driven development. If you already know how to use it, it's very powerful and customizable - the python scripting is great! But because no one really cares about making it into a product, the UI/UX suffers. Somewhat amusing comment seeing as though Blender was a product before it was open sourced, and from all I've heard the UI/UX has im…

Probably did but it’s still known in the industry for being very very non-standard.

Re: Epic Games Supports Blender Foundation with $1.2M

#230
post #128

Earlier quoted context omitted.

The anticheat they use (EAC) for fortnite checks if Wine is in use, and will fail to run the game if it is. This is taken directly from the EAC dll: https://i.imgur.com/a4wBVWz.jpg

Can't say I blame them. Linux is ridiculously powerful & versatile as I'm sure we all know...and having that much opportunity to mess with all the net/visual/input subsystems in a way the game can't even see (since it's trapped in WINE) is a major issue cheat wise. Not ideal but I can totally see why a company might from a practical/commercial point of view just block it outright. Especially given player numbers of W…

Windows is the land of the reverse engineering. Linux, despite its powerful tools still lacks far behind in this area (reverse engineering and cracking apps).
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