Live data from Hacker News

Epic Games Supports Blender Foundation with $1.2M

blender.org

131–140 of 261 posts

Re: Epic Games Supports Blender Foundation with $1.2M

#131

Earlier quoted context omitted.

Probably not evil, just incompetent. Many internet multiplayer games today place trust in the client in order to grant a smoother experience on higher latency internet connections, which makes it easier to implement cheating mechanisms. The fight against this is all about verifying the client and the environment it is running in. WINE is quite hackable, so one can see why they'd want to blacklist the platform outrigh…

CSGO (where leagues and MM use third-party anti-cheat) is an example where the community deems the vendor's AC insufficient. The most extreme example is Rockstar Games / GTA V, the multi-billion-dollar revenue AAA title where anyone with a free to download menu has far more power than all Rockstar administrators combined.

CSGO VAC is garbage though, and can't not be garbage without being granted extreme levels of access to the system. On Linux you can just run your cheats as root, and they will never get detected.

The slippery slope of giving companies higher access is also seen in CSGO where (Faceit/ESEA, dont remember who exactly) put a bitcoin miner in their anti-cheat. Capcom put a rootkit into Street Fighter V to check for cheaters. Is that acceptable?

Re: Epic Games Supports Blender Foundation with $1.2M

#132
post #115

Earlier quoted context omitted.

Here seems to be the opposite, no? He made a move against his old company.

The existence of GIMP doesn't really make less people use Photoshop. The same is true of Blender and Maya.

Because GIMP falls short as a Photoshop replacement, but there are plenty of people using Krita instead of Photoshop.

Re: Epic Games Supports Blender Foundation with $1.2M

#133

So, this will fund ~2-3 people over the next 3 years. That's by my estimate.

Yes, this does sound about right. Makes it feel like a drop in the bucket, though. The amount of ground that Blender is trying to cover is ridiculously large because they're deliberately trying to turn it into a jack of all trades (compositing, audio and video editing etc.). The result is that it is a true master of none.

Re: Epic Games Supports Blender Foundation with $1.2M

#134

Commoditize one's compliments: https://jasongriffey.net/wp/2012/04/19/commoditizing-our-com... Unreal Engine, like Unity, right now has to be used with Autodesk products like 3DS Max or Maya, or at least that is the case with the large majority of professionals. This is an impediment to using Unreal Engine and thus makes Epic Games sort of dependent on Autodesk. There is probably no coincidence that the new general m…

Unreal has had gltf support for a while now, reducing the dependence on fbx for most common stuff.

Re: Epic Games Supports Blender Foundation with $1.2M

#135
post #67
post #61

Earlier quoted context omitted.

Yes, it's the only way when your product is objectively worse than Steam in practically every way, so the only way to get anyone to use it is to force them. It's not a good approach to competition though, and only hurts users instead of motivating innovation. I agree that Steam could use some competition, but Epic isn't actually competing with them, they're just forcibly buying their way into the market.

Is steam really that great? I say this as someone who plays many hours of games. I think some things they do well are (which are admittedly important things): * reliability * security * fast downloads * consistent achievements between games But I think they're lagging others (mainly discord) in chat and social. Their voice quality is comparatively horrible. They don't really have a good space for a group to have a se…

IMHO it's not that Steam is that great, but rather than many of the major competitors have been quite bad.

Also, for a consumer there's a big convenience advantage to having a single store - from UX perspective (but probably not from the wider market leverage perspective, tragedy of commons yadda yadda) I'd very, very much prefer using a single service that's good enough to having to use three or more separate places that each individually are somehow better but each doesn't carry all the content that I want. The same applies to most other media - movies/shows, music, books.

IMHO the only way to get competitiveness would be to ensure that exclusivity deals are impossible/illegal, so that you might have multiple services each providing all content but competing on other qualities.

Re: Epic Games Supports Blender Foundation with $1.2M

#136

Earlier quoted context omitted.

I use Unreal+Blender just fine. What do you mean?

I think he tried to imply that most pros use 3DS Max or Maya instead of Blender for a reason.

So what is the argument exactly?

Re: Epic Games Supports Blender Foundation with $1.2M

#137
post #123
post #115

Earlier quoted context omitted.

The existence of GIMP doesn't really make less people use Photoshop. The same is true of Blender and Maya.

Because it kind of sucks in comparison. Epic is trying to make Blender better.

As a free open source project blender is always going to be playing catch-up with Maya selling 1K+ licences unless the development is severely mismanaged.

Re: Epic Games Supports Blender Foundation with $1.2M

#138
post #136

Earlier quoted context omitted.

I think he tried to imply that most pros use 3DS Max or Maya instead of Blender for a reason.

So what is the argument exactly?

Reduce the price of the prevailing high-cost options by increasing the capabilities of other options. Cause them to compete to drive prices down, thereby reducing your supplier costs.

Re: Epic Games Supports Blender Foundation with $1.2M

#140
post #7

Earlier quoted context omitted.

Yup! So stoked on the work they are doing. Epic has been funding some awesome projects / people. I am really stoked on what they are doing. I can only imagine if other companies with Epic levels of cash were doing the same thing. I love it, and support all the stuff they are doing. Tim Sweeney is a good guy. Looking forward to see what else they come up with

> Tim Sweeney is a good guy Not knocking the donation per se but it's a bit easier to be a good guy when you're sitting on the world's biggest pile of kid's pocket money. Several friends have stories along the lines of their children taking not spending any money on their summer holidays because they want to save it for Fortnite hats or whatever. It's carefully designed smack for kids and there has to be a certain am…

It is easier to do when you have a lot of money of course but we don't see a lot of of companies doing it. Epic games is giving 100 million dollars out of the 1,5 billion they made last year (they made 3 billion but their investors get the other half).

Epic isn't really doing anything predatory they don't use RNG or other such things.

On top of that Sweeney is also doing quite a lot personally both as a conservationist and philanthropist.

Post reply on HN