Give me a game where I can play it and GM it in such a way that if I make Joe Blow look like a star, I can trade him for an actual star and repeat the process until I have the dream team I want or whatever without spending money, I'll buy the game again. The last Madden I bought was the one with Gronkowski in the opening animation and was just disgusted with the "fun" mode being weighted heavily against you just playing and having fun.
'My son spent £3,160 in one game'
71–80 of 340 posts
Re: 'My son spent £3,160 in one game'
#72Earlier quoted context omitted.
One would assume that children spending was authorized by their parents.
Who spends the price of an iPhone (per month, for months on end) on some stupid game? One (game dev) would have to be very much full of it, to assume this is legit. And, that they never responded to the parents tells it all.
Re: 'My son spent £3,160 in one game'
#73I understand this isn't addressing the issue at hand, but having notifications sent to your phone whenever a purchase/swipe is made on a credit card is incredibly useful. It might be moot if the device receiving the notifications is being used by the person making the transaction, but I would recommend everyone to set up such a thing if their bank supports it. And, all banks should do this eventually! I get instant p…
Re: 'My son spent £3,160 in one game'
#74The amount of crap in the app stores that encourage this sort of behaviour is truly, truly shocking. The gaming community often lambast companies like EA etc for loot boxes ("surprise mechanics"), which is definitely a problem that needs to go away, but from this article I suspect there's a lot of examples of absolute bottom of the barrel shovelware on the app stores that's raking it in from accidental purchases from…
I was just having an internal debate about the merits of a spending cap. I'm not usually one for such blunt regulation, but there really is no way to justify spending +$100 on mobile games daily unless an individual is addicted, deceived, or in some other way psychologically manipulated. Although society would probably benefit from similar caps in casinos, and I doubt that regulation will ever arrive be legislated.
https://www.bbc.co.uk/news/uk-45652429
Obviously there are ways to cirumvent that but it seemed to help him.
I suspect it's harder to block these in app purchases at the bank level though, unless everything goes through Apple/Google pay and you block at that level
Re: 'My son spent £3,160 in one game'
#75This is disgusting. Yes parents should be aware of these things but shifting the burden of locking down every system a child uses when this could be handled at the app store or financial processor level is ridiculous. It seems that some of these people are claiming that the game is not distinguishing well between fake and real currency. There are definitely games I've played where this is ambiguous as well. IMO there…
Apple has since relaxed this requirement, but it is like running a gaultlet to do something like remove your credit card from your account. There are also self-serving weirdnesses - somehow you can set up a child to "request a purchase" from a parent, but you can't set this up if they are 18 with a family account.
Re: 'My son spent £3,160 in one game'
#76Giving a smartphone to an underage person is also like giving them a credit card, a phone that can be used to call any tolled number, a way to access inappropriate content, etc, etc.
Any gaming console today has the exact same issues, just hidden by it being a "gaming console". FIFA, specifically, is not a mobile phone game. It's a console game with gambling-alike microtransactions.
Re: 'My son spent £3,160 in one game'
#77>he managed to download Clash of Clans through a Google Play account, enter his own children's bank card details and buy lots of in-game items. Wait, why the fuck does a 12 year old child have a bank card?
Sadly these app publishers take advantage while these kids are still learning. The boy probably would never have spent £700 on the game if that had to be spent upfront. "Microtransactions" in games can't die soon enough.
Re: 'My son spent £3,160 in one game'
#78No child wakes up one morning and decides to do this, it's often a steady progression enabled by parents who have relegated their responsibilities to TV screens, video games and mobile phones. Casting blame on tech that they've let loose on their kids absolves the parents of any responsibility.
"I gave my child my wallet and he spent all the money in it!!!"
duh?
Re: 'My son spent £3,160 in one game'
#79Mobile free to play games now make up the majority of money made in video games today. It's strange then that most of these games aren't that interesting. Who are the players of these that make up the new class of gamers? It would seem that the payers are the exploitable - those able to be swindled with casino mechanisms. As an ex- free-to-play game developer and one who believes regulation often does more harm to co…
The money you use is never much, but that is just part of the design to make you throw out even more -- a few cents here a few cents there and suddenly a sizable amount builds up.
Now I am 33 and have a bit of experience with addiction. That helps identifying these traps -- Dopamine kicks are always the same, chemically induced or by stimulating your brain with rewarding gameplay. But to be sure, would I have been born 20 years later, I would definitely be hooked on that particular game and still throwing money out for -- not much but a faster reward-cycle.
Re: 'My son spent £3,160 in one game'
#80So people don't know how to supervise their minor kids and are now blaming games for it. Why is this even news?
How many kids do you have?