Earlier quoted context omitted.
Doesn't seem to work for me. I'm running it on IE 11 so that might be the issue (works choice of browser, not my own...)
You can't exactly expect websites to work in an ancient compatibility tool.
Show HN: A point-and-click game engine
11–20 of 20 posts
Re: Show HN: A point-and-click game engine
#12Earlier quoted context omitted.
Doesn't seem to work for me. I'm running it on IE 11 so that might be the issue (works choice of browser, not my own...)
You can't exactly expect websites to work in an ancient compatibility tool.
Web devs seem to just use stuff for the sake of using them, not because they actually need them.
Re: Show HN: A point-and-click game engine
#13Point n click is a class of game that I've always suspected would be better off not in the hands of coders. I'm kind of surprised nothing like pinball construction set came out for point and click in their 90s heyday. I'm aware the signal to noise ratio would be terrible but surely some cream would rise to the top.
AGS - Adventure Game Studio [1] came out in the 90ies. Lots of indie-gems to be found, like "5 Days a Stranger" [2]. It's still maintained and used for commercial games. [1] https://www.adventuregamestudio.co.uk/site/ags/ [2] https://www.adventuregamestudio.co.uk/wiki/5_Days_a_Stranger
Re: Show HN: A point-and-click game engine
#14Is there any way to go back to 'full' view after clicking on something? I clicked on a picture and can't for the life of me work out how to go back.
Re: Show HN: A point-and-click game engine
#15Re: Show HN: A point-and-click game engine
#16Earlier quoted context omitted.
You can't exactly expect websites to work in an ancient compatibility tool.
The behavior on the site is just an on-click handler, it should be possible to get the exact same behavior on IE6 without even trying much, let alone IE11. Web devs seem to just use stuff for the sake of using them, not because they actually need them.
Re: Show HN: A point-and-click game engine
#17Earlier quoted context omitted.
You can't exactly expect websites to work in an ancient compatibility tool.
To be frank, IE11 has regular updates and everything. It's not that compatible with old stuff either.
Re: Show HN: A point-and-click game engine
#18Nailed it!
Re: Show HN: A point-and-click game engine
#19Point n click is a class of game that I've always suspected would be better off not in the hands of coders. I'm kind of surprised nothing like pinball construction set came out for point and click in their 90s heyday. I'm aware the signal to noise ratio would be terrible but surely some cream would rise to the top.
Re: Show HN: A point-and-click game engine
#20Is there any way to go back to 'full' view after clicking on something? I clicked on a picture and can't for the life of me work out how to go back.
Were you able to get it to work? (I'm the developer of the demo.)