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Show HN: A point-and-click game engine

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Re: Show HN: A point-and-click game engine

#6
Point n click is a class of game that I've always suspected would be better off not in the hands of coders.

I'm kind of surprised nothing like pinball construction set came out for point and click in their 90s heyday.

I'm aware the signal to noise ratio would be terrible but surely some cream would rise to the top.

Re: Show HN: A point-and-click game engine

#7
post #6

Point n click is a class of game that I've always suspected would be better off not in the hands of coders. I'm kind of surprised nothing like pinball construction set came out for point and click in their 90s heyday. I'm aware the signal to noise ratio would be terrible but surely some cream would rise to the top.

AGS - Adventure Game Studio [1] came out in the 90ies. Lots of indie-gems to be found, like "5 Days a Stranger" [2]. It's still maintained and used for commercial games.

[1] https://www.adventuregamestudio.co.uk/site/ags/

[2] https://www.adventuregamestudio.co.uk/wiki/5_Days_a_Stranger

Re: Show HN: A point-and-click game engine

#8
post #4

Is there any way to go back to 'full' view after clicking on something? I clicked on a picture and can't for the life of me work out how to go back.

Click on it again.

Doesn't seem to work for me. I'm running it on IE 11 so that might be the issue (works choice of browser, not my own...)

Re: Show HN: A point-and-click game engine

#10
post #8

Earlier quoted context omitted.

Click on it again.

Doesn't seem to work for me. I'm running it on IE 11 so that might be the issue (works choice of browser, not my own...)

You can't exactly expect websites to work in an ancient compatibility tool.
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