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Game Builder: Create 3D games with friends, no experience required

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Re: Game Builder: Create 3D games with friends, no experience required

#61
post #33

I just had a play with it. It seems very well thought out. It has a very nice tutorial that introduces all the basic concepts. I am looking forward to trying out the multiplayer aspect, as that seems to be the most compelling thing about it.

Being able to write some code to make a custom block and then just drop it right into the world, working the same for everyone else, is pretty cool. Hopefully that is how it works.

Re: Game Builder: Create 3D games with friends, no experience required

#63
post #59

Seems nice. Anyone has an opinion on why Google built this? Do you think it is related to Stadia? Or just a company hobby turning well?

From another comment, it was released by their internal startup incubator. It's potentially not related to anything else at all inside Google, just a project a small team was able to put together with Google's money.

Thank you for the information. I did not see it.

Re: Game Builder: Create 3D games with friends, no experience required

#64

Earlier quoted context omitted.

Steam provides a CDN, updater, friends list/social infrastructure, really terrible but functional user generated content sharing infrastructure, and cloud saves to game developers, so it's pretty appealing even if you're a team inside Google since the alternative is building your own installer and updater - Google has no competitor to Steam on Windows or any other platform of note other than Android. Also, Gamers act…

To be more specific, gamers get annoyed when they have to install yet another "game manager" program to play a game. This is especially true when that game manager is well know to lack features and be insecure. Installing a game standalone doesn't annoy anyone I know (though, to be fair, I'm now older with few friends)

You normally have to create an account to get the new game manager to work as well. Now I'm trusting yet another company with my account details, and had to "accept" a bunch of terms and conditions all totally unrelated to the game I want to play.

Re: Game Builder: Create 3D games with friends, no experience required

#65
post #46

Any word on when it will get Linux support?

I thought Steam could automatically load up Wine, or something like that?

You are correct, they have developed Proton [1] which is based on Wine.

[1] https://github.com/ValveSoftware/Proton

Re: Game Builder: Create 3D games with friends, no experience required

#66

It will be good for a few quarters of it's existence before Google shuts it down, as is tradition.

Projects from Google 120, to my understanding can/are spun-out as separate entities. Therefore it can’t be shut down by Google management.

Re: Game Builder: Create 3D games with friends, no experience required

#67
Wife and daughter have spent the last two months working on their own private minecraft mod with MCreator, this should tickle their interest. the puzzle block programming paradigm promptly pissed off my preteen to the point she's asked "wouldn't it be easier to type this?"

Re: Game Builder: Create 3D games with friends, no experience required

#68

Why do I need steam for this? Seems very odd.

Steam provides a CDN, updater, friends list/social infrastructure, really terrible but functional user generated content sharing infrastructure, and cloud saves to game developers, so it's pretty appealing even if you're a team inside Google since the alternative is building your own installer and updater - Google has no competitor to Steam on Windows or any other platform of note other than Android. Also, Gamers act…

and steam networking which solve so much issues hiding away traversals, upnp, and whatever other trick it's needed to get two peers to talk as needed

Re: Game Builder: Create 3D games with friends, no experience required

#69

It will be good for a few quarters of it's existence before Google shuts it down, as is tradition.

Predictable comments are unsubstantive. Please don't post unsubstantive comments here.

https://news.ycombinator.com/newsguidelines.html

Re: Game Builder: Create 3D games with friends, no experience required

#70
post #56

Earlier quoted context omitted.

I would have killed to have tools like Unity when I got into game programming. All of my hobby time was eaten up trying to wrangle OpenGL and C++ and crappy open source engines, and cobbling together a shitty physics engine, so I never got around to the actual game part. When I went back years later to prototype ideas in Unity, it was a breath of fresh air. However, in my struggles to get off the ground, I did learn…

Wait, you can’t leave us hanging about how font rendering was unexpectedly useful. What kind of fonts did you deal with later in life and why?

It's not that exciting of a story. ;)

I had to write my own font rendering code for lack of much in the way of general purpose libraries for doing it in 3-D engines back around 2005. Your options were, more or less, to pay through the nose for Scaleform, to roll your own, or to use something really ugly. So I had to learn some basic typography to tie Freetype into a text rendering engine, which got me practical experience with editing font files, anti-aliasing, hinting, kerning, processing digraphs, Unicode, the works.

Web 2.0 started more or less right after that, so interest in digital typography in general exploded. I ended up working on some applications of text layout in non-left-to-right and pictograph languages for 2D canvas, SVG, and web based image manipulation in general. So out of sheer coincidence my hobby work messing with OpenGL/Freetype was suddenly directly relevant.

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