When 90% of the plugins and tutorials are available for proprietary software it’s hard to support blender. It also doesn’t help that the UI of the blender is extremely hostile for new users. When other tools are easier to use and have better tooling it’s hard to justify the usage of blender.
> plugins are available for proprietary software I’m genuinely surprised that FOSS projects like Blender (or, for another example, GIMP) don’t offer ABI compatibility to allow the use of plugins made for the specific nonstandard ABIs of popular proprietary systems. Anyone know why they don’t? Is it just a platform thing—e.g. having to support those plugins would mean having to compile winelib into your project?
[0] https://wiki.winehq.org/Developer_FAQ#Who_can.27t_contribute...