I like that the top purchasers are advertisements.
Humble Indie Bundle #2 is out
81–90 of 94 posts
Re: Humble Indie Bundle #2 is out
#82I was really impressed how well this pay-what-you-want scheme worked last year. Unfortunately, it doesn't seem like a viable payment option for smaller developers who have yet to acquire the status of these indie darlings. As an aside: I always end up already owning the majority of games in these bundles, but I buy them anyway. Here's to hoping we can eventually register this one on Steam too.
It's not a "viable" model for the /developers/ involved in the Humble Indie Bundle. Not in the sense of pricing for /new/ releases, at least. However, each of these games have been out for sufficiently long that having people name their price now is mainly extra frosting on top of an already well-decorated cake. It's a tiny bit of extra market penetration /after/ the game's already made an impact - along with some go…
Re: Humble Indie Bundle #2 is out
#83Re: Humble Indie Bundle #2 is out
#84I just love how silky smooth their fulfillment is. If BCC downloadable were still under active development, I'd be stealing bits of it. (Hmm, personalized bookmarkable page with direct download links, keys, and settings... Hmm, waiting for Paypal hourglass. Hmm, "as long as we've got you here, please hit our sharing buttons" under the hourglass")
Re: Humble Indie Bundle #2 is out
#85Does anyone know which of the three payment providers (Paypal, Google Checkout, Amazon) end up charging the least, so as to maximize my amount that goes to the devs/charities/etc?
PayPal charges a standard rate that you pick (micropayment or not), and if the guys thought most payments would be under $10, they might have optimised for that, so your purchase would be more expensive with PayPal.
TL;DR: Just pick Amazon.
Re: Humble Indie Bundle #2 is out
#86Earlier quoted context omitted.
That's a +$20 delta for me, at least.
How does Steam earn this premium with you?
1) All my games in one place.
It's come to the point that I just don't buy games unless they're on Steam. I own most of these games already (I got Machinarium on another sale), but I hate having to save their .zips because my games will be lost otherwise.
Machinarium, for example, has cluttered my desktop for months now because I have no way of getting it back if I delete it, and I have no "games" folder I can move it to. With Steam, I could just delete it and redownload whenever.
Re: Humble Indie Bundle #2 is out
#87Earlier quoted context omitted.
I gave all to the developers. What is the `humble tip' category good for?
That supports Humble Bundle, Inc. the company which made the bundle. :) Otherwise we actually lose money, but it's all good. -cofounder
Re: Humble Indie Bundle #2 is out
#88Earlier quoted context omitted.
Edited: Bought the package and attempted to install the games. Of the five, on Ubuntu 10.10 x64: Braid: Installer was a .bin which gave me some ELFCLASS64 errors, but the game runs. I just can't figure out how to get it windowed, so it's currently centered between my two monitors. Cortex: Installer was a 64bit bin, installed OK, but the game gives me an error about a missing file when I run it. Tried to touch the fil…
"I just can't figure out how to get it windowed" You tried the -windowed option? I can't run it at all. It says "Missing required OpenGL extension".
Re: Humble Indie Bundle #2 is out
#89Also, I'm impressed (though not surprised) to see the sale crack $500 in about a day.
Re: Humble Indie Bundle #2 is out
#90Earlier quoted context omitted.
"I just can't figure out how to get it windowed" You tried the -windowed option? I can't run it at all. It says "Missing required OpenGL extension".
The comments over at LWN may help: http://lwn.net/Articles/419828/ (maybe "the missing extension can be enabled with driconf" applies?)